コード例 #1
0
		protected btSolverBody getOrInitSolverBody( btCollisionObject body, double timeStep )
		{
			btSolverBody solverBodyA = null;

			if( body.getCompanionBody() != null )
			{
				//body has already been converted
				solverBodyA = body.getCompanionBody();
				//Debug.Assert( solverBodyIdA < m_tmpSolverBodyPool.Count );
			}
			else
			{
				btRigidBody rb = btRigidBody.upcast( body );
				//convert both active and kinematic objects (for their velocity)
				if( rb != null && ( rb.getInvMass() != 0 || rb.isKinematicObject() ) )
				{
					//solverBodyA = m_tmpSolverBodyPool.Count;
					//btSolverBody solverBodyA;
					m_tmpSolverBodyPool.Add( solverBodyA = BulletGlobals.SolverBodyPool.Get() );
					initSolverBody( solverBodyA, rb, timeStep );
					body.setCompanionBody( solverBodyA );
				}
				else
				{

					if( m_fixedBody == null )
					{
						//m_fixedBodyId = m_tmpSolverBodyPool.Count;
						//btSolverBody fixedBody;
						m_tmpSolverBodyPool.Add( m_fixedBody = BulletGlobals.SolverBodyPool.Get() );
						initSolverBody( m_fixedBody, null, timeStep );
					}
					return m_fixedBody;
					//			return 0;//assume first one is a fixed solver body
				}
			}

			return solverBodyA;

		}
コード例 #2
0
		internal void setupContactConstraint( btSolverConstraint solverConstraint,
											btSolverBody bodyA, btSolverBody bodyB,
											btManifoldPoint cp, btContactSolverInfo infoGlobal,
											out double relaxation,
											ref btVector3 rel_pos1, ref btVector3 rel_pos2 )
		{

			//	ref btVector3 pos1 = cp.getPositionWorldOnA();
			//	ref btVector3 pos2 = cp.getPositionWorldOnB();

			btRigidBody rb0 = bodyA.m_originalBody;
			btRigidBody rb1 = bodyB.m_originalBody;

			//			btVector3 rel_pos1 = pos1 - colObj0.getWorldTransform().getOrigin();
			//			btVector3 rel_pos2 = pos2 - colObj1.getWorldTransform().getOrigin();
			//rel_pos1 = pos1 - bodyA.getWorldTransform().getOrigin();
			//rel_pos2 = pos2 - bodyB.getWorldTransform().getOrigin();

			relaxation = 1;

			btVector3 torqueAxis0; rel_pos1.cross( ref cp.m_normalWorldOnB, out torqueAxis0 );
			btVector3 tmp;
			//solverConstraint.m_angularComponentA = rb0 != null ? rb0.m_invInertiaTensorWorld * torqueAxis0 * rb0.getAngularFactor() : btVector3.Zero;
			if( rb0 != null )
			{
				rb0.m_invInertiaTensorWorld.Apply( ref torqueAxis0, out tmp );
				tmp.Mult( ref rb0.m_angularFactor, out solverConstraint.m_angularComponentA );
			}
			else
				solverConstraint.m_angularComponentA = btVector3.Zero;

			btVector3 torqueAxis1; rel_pos2.cross( ref cp.m_normalWorldOnB, out torqueAxis1 );
			torqueAxis1.Invert( out torqueAxis1 );
			//solverConstraint.m_angularComponentB = rb1 != null ? rb1.m_invInertiaTensorWorld * -torqueAxis1 * rb1.getAngularFactor() : btVector3.Zero;
			if( rb1 != null )
			{
				rb1.m_invInertiaTensorWorld.Apply( ref torqueAxis1, out tmp );
				tmp.Mult( ref rb1.m_angularFactor, out solverConstraint.m_angularComponentB );
			}
			else
				solverConstraint.m_angularComponentB = btVector3.Zero;

			{
#if COMPUTE_IMPULSE_DENOM
					double denom0 = rb0.computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
					double denom1 = rb1.computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
#else
				btVector3 vec;
				double denom0 = 0;
				double denom1 = 0;
				if( rb0 != null )
				{
					( solverConstraint.m_angularComponentA ).cross( ref rel_pos1, out vec );
					denom0 = rb0.getInvMass() + cp.m_normalWorldOnB.dot( vec );
				}
				if( rb1 != null )
				{
					solverConstraint.m_angularComponentB.Invert( out tmp );
					tmp.cross( ref rel_pos2, out vec );
					denom1 = rb1.getInvMass() + cp.m_normalWorldOnB.dot( vec );
				}
#endif //COMPUTE_IMPULSE_DENOM

				double denom = relaxation / ( denom0 + denom1 );
				btScalar.Dbg( "m_jacDiagABInv 3 set to " + denom.ToString( "g17" ) );
				solverConstraint.m_jacDiagABInv = denom;
			}

			if( rb0 != null )
			{
				solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB;
				solverConstraint.m_relpos1CrossNormal = torqueAxis0;
				btScalar.Dbg( "Torque Axis to relpos1 " + torqueAxis0 );
			}
			else
			{
				solverConstraint.m_contactNormal1 = btVector3.Zero;
				solverConstraint.m_relpos1CrossNormal = btVector3.Zero;
			}
			if( rb1 != null )
			{
				cp.m_normalWorldOnB.Invert( out solverConstraint.m_contactNormal2 );
				solverConstraint.m_relpos2CrossNormal = torqueAxis1;
				btScalar.Dbg( "Torque Axis to relpos2 " + torqueAxis1 );
			}
			else
			{
				solverConstraint.m_contactNormal2 = btVector3.Zero;
				solverConstraint.m_relpos2CrossNormal = btVector3.Zero;
			}

			double restitution = 0;
			double penetration = cp.getDistance() + infoGlobal.m_linearSlop;

			{
				btVector3 vel1, vel2;

				vel1 = rb0 != null ? rb0.getVelocityInLocalPoint( ref rel_pos1 ) : btVector3.Zero;
				vel2 = rb1 != null ? rb1.getVelocityInLocalPoint( ref rel_pos2 ) : btVector3.Zero;

				//			btVector3 vel2 = rb1 ? rb1.getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
				btVector3 vel; vel1.Sub( ref vel2, out vel );
				double rel_vel = cp.m_normalWorldOnB.dot( ref vel );



				solverConstraint.m_friction = cp.m_combinedFriction;


				restitution = restitutionCurve( rel_vel, cp.m_combinedRestitution );
				if( restitution <= btScalar.BT_ZERO )
				{
					restitution = 0;
				};
			}


			///warm starting (or zero if disabled)
			if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_WARMSTARTING ) != 0 )
			{
				solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
				if( rb0 != null )
				{
					solverConstraint.m_contactNormal1.Mult2( ref bodyA.m_invMass, ref rb0.m_linearFactor, out tmp );
					bodyA.applyImpulse( ref tmp, ref solverConstraint.m_angularComponentA, solverConstraint.m_appliedImpulse );
				}
				if( rb1 != null )
				{
					solverConstraint.m_contactNormal2.Mult2( ref rb1.m_linearFactor, ref bodyB.m_invMass, out tmp );
					tmp.Invert( out tmp );
					btVector3 tmp2; solverConstraint.m_angularComponentB.Invert( out tmp2 );
					bodyB.applyImpulse( ref tmp, ref tmp2, -(double)solverConstraint.m_appliedImpulse );
				}
			}
			else
			{
				solverConstraint.m_appliedImpulse = 0;
			}

			solverConstraint.m_appliedPushImpulse = 0;

			{

				btVector3 externalForceImpulseA = bodyA.m_originalBody != null ? bodyA.m_externalForceImpulse : btVector3.Zero;
				btVector3 externalTorqueImpulseA = bodyA.m_originalBody != null ? bodyA.m_externalTorqueImpulse : btVector3.Zero;
				btVector3 externalForceImpulseB = bodyB.m_originalBody != null ? bodyB.m_externalForceImpulse : btVector3.Zero;
				btVector3 externalTorqueImpulseB = bodyB.m_originalBody != null ? bodyB.m_externalTorqueImpulse : btVector3.Zero;

				btScalar.Dbg( "external torque impulses " + externalTorqueImpulseA + externalTorqueImpulseB );

				double vel1Dotn = solverConstraint.m_contactNormal1.dotAdded( ref bodyA.m_linearVelocity, ref externalForceImpulseA )
					+ solverConstraint.m_relpos1CrossNormal.dotAdded( ref bodyA.m_angularVelocity, ref externalTorqueImpulseA );
				double vel2Dotn = solverConstraint.m_contactNormal2.dotAdded( ref bodyB.m_linearVelocity, ref externalForceImpulseB )
					+ solverConstraint.m_relpos2CrossNormal.dotAdded( ref bodyB.m_angularVelocity, ref externalTorqueImpulseB );
				double rel_vel = vel1Dotn + vel2Dotn;

				double positionalError = 0;
				double velocityError = restitution - rel_vel;// * damping;


				double erp = infoGlobal.m_erp2;
				if( !infoGlobal.m_splitImpulse || ( penetration > infoGlobal.m_splitImpulsePenetrationThreshold ) )
				{
					erp = infoGlobal.m_erp;
				}

				if( penetration > 0 )
				{
					positionalError = 0;

					velocityError -= penetration / infoGlobal.m_timeStep;
				}
				else
				{
					positionalError = -penetration * erp / infoGlobal.m_timeStep;
				}

				double penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
				double velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;

				if( !infoGlobal.m_splitImpulse || ( penetration > infoGlobal.m_splitImpulsePenetrationThreshold ) )
				{
					//combine position and velocity into rhs
					solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;//-solverConstraint.m_contactNormal1.dot(bodyA.m_externalForce*bodyA.m_invMass-bodyB.m_externalForce/bodyB.m_invMass)*solverConstraint.m_jacDiagABInv;
					btScalar.Dbg( "Constraint 3 m_rhs " + solverConstraint.m_rhs.ToString( "g17" ) );
					solverConstraint.m_rhsPenetration = 0;

				}
				else
				{
					//split position and velocity into rhs and m_rhsPenetration
					solverConstraint.m_rhs = velocityImpulse;
					btScalar.Dbg( "Constraint 4 m_rhs " + solverConstraint.m_rhs.ToString( "g17" ) );
					solverConstraint.m_rhsPenetration = penetrationImpulse;
				}
				solverConstraint.m_cfm = 0;
				solverConstraint.m_lowerLimit = 0;
				solverConstraint.m_upperLimit = 1e10f;
			}




		}
コード例 #3
0
		internal void setupRollingFrictionConstraint( btSolverConstraint solverConstraint, ref btVector3 normalAxis1
						, btSolverBody solverBodyA, btSolverBody solverBodyB,
											btManifoldPoint cp, ref btVector3 rel_pos1, ref btVector3 rel_pos2,
											btCollisionObject colObj0, btCollisionObject colObj1, double relaxation,
											double desiredVelocity = 0, double cfmSlip = 0.0 )

		{
			btVector3 normalAxis = btVector3.Zero;


			solverConstraint.m_contactNormal1 = normalAxis;
			normalAxis.Invert( out solverConstraint.m_contactNormal2 );
			//btSolverBody solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
			//btSolverBody solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];

			btRigidBody body0 = solverBodyA.m_originalBody;
			btRigidBody body1 = solverBodyB.m_originalBody;

			solverConstraint.m_solverBodyA = solverBodyA;
			solverConstraint.m_solverBodyB = solverBodyB;

			solverConstraint.m_friction = cp.m_combinedRollingFriction;
			solverConstraint.m_originalContactPoint = null;

			solverConstraint.m_appliedImpulse = 0;
			solverConstraint.m_appliedPushImpulse = 0;

			btVector3 iMJaA;
			btVector3 iMJaB;
			{
				btVector3 ftorqueAxis1; normalAxis1.Invert( out ftorqueAxis1 );
				solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
				if( body0 != null )
				{
					body0.m_invInertiaTensorWorld.Apply( ref ftorqueAxis1, out iMJaA );
					iMJaA.Mult( ref body0.m_angularFactor, out solverConstraint.m_angularComponentA );
				}
				else
					iMJaA = btVector3.Zero;
				//solverConstraint.m_angularComponentA = body0 != null ? body0.getInvInertiaTensorWorld() * ftorqueAxis1 * body0.getAngularFactor() : btVector3.Zero;
			}
			{
				btVector3 ftorqueAxis1 = normalAxis1;
				solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
				if( body1 != null )
				{
					body1.m_invInertiaTensorWorld.Apply( ref ftorqueAxis1, out iMJaB );
					iMJaB.Mult( ref body1.m_angularFactor, out solverConstraint.m_angularComponentB );
				}
				else
					iMJaB = btVector3.Zero;
				//solverConstraint.m_angularComponentB = body1 != null ? body1.getInvInertiaTensorWorld() * ftorqueAxis1 * body1.getAngularFactor() : btVector3.Zero;
			}


			{
				//btVector3 iMJaA = body0 != null ? body0.getInvInertiaTensorWorld() * solverConstraint.m_relpos1CrossNormal : btVector3.Zero;
				//btVector3 iMJaB = body1 != null ? body1.getInvInertiaTensorWorld() * solverConstraint.m_relpos2CrossNormal : btVector3.Zero;
				double sum = 0;
				sum += iMJaA.dot( ref solverConstraint.m_relpos1CrossNormal );
				sum += iMJaB.dot( ref solverConstraint.m_relpos2CrossNormal );
				btScalar.Dbg( "m_jacDiagABInv 2 set to " + ( btScalar.BT_ONE / sum ).ToString( "g17" ) );
				solverConstraint.m_jacDiagABInv = btScalar.BT_ONE / sum;
			}

			{


				double rel_vel;
				double vel1Dotn;
				double vel2Dotn;
				//double vel1Dotn = solverConstraint.m_contactNormal1.dot( body0 != null ? solverBodyA.m_linearVelocity + solverBodyA.m_externalForceImpulse : btVector3.Zero )
				//	+ solverConstraint.m_relpos1CrossNormal.dot( body0 != null ? solverBodyA.m_angularVelocity : btVector3.Zero );

				//double vel2Dotn = solverConstraint.m_contactNormal2.dot( body1 != null ? solverBodyB.m_linearVelocity + solverBodyB.m_externalForceImpulse : btVector3.Zero )
				//	+ solverConstraint.m_relpos2CrossNormal.dot( body1 != null ? solverBodyB.m_angularVelocity : btVector3.Zero );
				if( body0 != null )
					vel1Dotn = solverConstraint.m_contactNormal1.dotAdded( ref solverBodyA.m_linearVelocity, ref solverBodyA.m_externalForceImpulse )
						+ solverConstraint.m_relpos1CrossNormal.dot( ref solverBodyA.m_angularVelocity );
				else
					vel1Dotn = 0;
				if( body1 != null )
					vel2Dotn = solverConstraint.m_contactNormal1.dotAdded( ref solverBodyB.m_linearVelocity, ref solverBodyB.m_externalForceImpulse )
						+ solverConstraint.m_relpos1CrossNormal.dot( ref solverBodyB.m_angularVelocity );
				else
					vel2Dotn = 0;

				rel_vel = vel1Dotn + vel2Dotn;

				//		double positionalError = 0;

				double velocityError = desiredVelocity - rel_vel;
				double velocityImpulse = velocityError * ( solverConstraint.m_jacDiagABInv );
				solverConstraint.m_rhs = velocityImpulse;
				btScalar.Dbg( "Constraint 2 m_rhs " + solverConstraint.m_rhs.ToString( "g17" ) );
				solverConstraint.m_cfm = cfmSlip;
				solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
				solverConstraint.m_upperLimit = solverConstraint.m_friction;

			}
		}
コード例 #4
0
		internal btSolverConstraint addRollingFrictionConstraint( ref btVector3 normalAxis
			, btSolverBody solverBodyA, btSolverBody solverBodyB
			, int frictionIndex, btManifoldPoint cp, ref btVector3 rel_pos1, ref btVector3 rel_pos2, btCollisionObject colObj0, btCollisionObject colObj1, double relaxation, double desiredVelocity = 0, double cfmSlip = 0 )
		{
			btSolverConstraint solverConstraint;
			m_tmpSolverContactRollingFrictionConstraintPool.Add( solverConstraint = BulletGlobals.SolverConstraintPool.Get() );
			solverConstraint.m_frictionIndex = frictionIndex;
			setupRollingFrictionConstraint( solverConstraint, ref normalAxis, solverBodyA, solverBodyB, cp, ref rel_pos1, ref rel_pos2,
									colObj0, colObj1, relaxation, desiredVelocity, cfmSlip );
			return solverConstraint;
		}
コード例 #5
0
		internal void setupFrictionConstraint( btSolverConstraint solverConstraint, ref btVector3 normalAxis
			//, int solverBodyIdA, int solverBodyIdB
			, btSolverBody solverBodyA, btSolverBody solverBodyB
			, btManifoldPoint cp, ref btVector3 rel_pos1, ref btVector3 rel_pos2, btCollisionObject colObj0, btCollisionObject colObj1, double relaxation, double desiredVelocity = 0, double cfmSlip = 0.0 )
		{
			//btSolverBody solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
			//btSolverBody solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];

			btRigidBody body0 = solverBodyA.m_originalBody;
			btRigidBody body1 = solverBodyB.m_originalBody;

			solverConstraint.m_solverBodyA = solverBodyA;
			solverConstraint.m_solverBodyB = solverBodyB;

			solverConstraint.m_friction = cp.m_combinedFriction;
			solverConstraint.m_originalContactPoint = null;

			solverConstraint.m_appliedImpulse = 0;
			solverConstraint.m_appliedPushImpulse = 0;

			if( body0 != null )
			{
				solverConstraint.m_contactNormal1 = normalAxis;
				rel_pos1.cross( ref solverConstraint.m_contactNormal1, out solverConstraint.m_relpos1CrossNormal );
				btVector3 tmp;
				body0.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos1CrossNormal, out tmp );
				tmp.Mult( ref body0.m_angularFactor, out solverConstraint.m_angularComponentA );
			}
			else
			{
				solverConstraint.m_contactNormal1.setZero();
				solverConstraint.m_relpos1CrossNormal.setZero();
				solverConstraint.m_angularComponentA.setZero();
			}

			if( body1 != null )
			{
				normalAxis.Invert( out solverConstraint.m_contactNormal2 );
				rel_pos2.cross( ref solverConstraint.m_contactNormal2, out solverConstraint.m_relpos2CrossNormal );
				btVector3 tmp;
				body1.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos2CrossNormal, out tmp );
				tmp.Mult( ref body1.m_angularFactor, out solverConstraint.m_angularComponentB );
			}
			else
			{
				solverConstraint.m_contactNormal2 = btVector3.Zero;
				solverConstraint.m_relpos2CrossNormal = btVector3.Zero;
				solverConstraint.m_angularComponentB = btVector3.Zero;
			}

			{
				btVector3 vec;
				double denom0 = 0;
				double denom1 = 0;
				if( body0 != null )
				{
					solverConstraint.m_angularComponentA.cross( ref rel_pos1, out vec );
					denom0 = body0.getInvMass() + normalAxis.dot( ref vec );
				}
				if( body1 != null )
				{
					btVector3 tmp;
					solverConstraint.m_angularComponentB.Invert( out tmp );
					tmp.cross( ref rel_pos2, out vec );
					denom1 = body1.getInvMass() + normalAxis.dot( ref vec );
				}
				double denom = relaxation / ( denom0 + denom1 );
				btScalar.Dbg( "m_jacDiagABInv 1 set to " + denom.ToString( "g17" ) );
				solverConstraint.m_jacDiagABInv = denom;
			}

			{


				double rel_vel;
				double vel1Dotn;
				double vel2Dotn;
				//double vel1Dotn = solverConstraint.m_contactNormal1.dot( body0 != null ? solverBodyA.m_linearVelocity + solverBodyA.m_externalForceImpulse : btVector3.Zero )
				//	+ solverConstraint.m_relpos1CrossNormal.dot( body0 != null ? solverBodyA.m_angularVelocity : btVector3.Zero );
				if( body0 != null )
					vel1Dotn = solverConstraint.m_contactNormal1.dotAdded( ref solverBodyA.m_linearVelocity, ref solverBodyA.m_externalForceImpulse )
						+ solverConstraint.m_relpos1CrossNormal.dot( ref solverBodyA.m_angularVelocity );
				else
					vel1Dotn = 0;

				//double vel2Dotn = solverConstraint.m_contactNormal2.dot( body1 != null ? solverBodyB.m_linearVelocity + solverBodyB.m_externalForceImpulse : btVector3.Zero )
				//	+ solverConstraint.m_relpos2CrossNormal.dot( body1 != null ? solverBodyB.m_angularVelocity : btVector3.Zero );
				if( body1 != null )
					vel2Dotn = solverConstraint.m_contactNormal2.dotAdded( ref solverBodyB.m_linearVelocity, ref solverBodyB.m_externalForceImpulse )
						+ solverConstraint.m_relpos2CrossNormal.dot( ref solverBodyB.m_angularVelocity );
				else
					vel2Dotn = 0;


				rel_vel = vel1Dotn + vel2Dotn;

				//		double positionalError = 0;

				double velocityError = desiredVelocity - rel_vel;
				double velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
				solverConstraint.m_rhs = velocityImpulse;
				btScalar.Dbg( "Constraint 1 m_rhs " + solverConstraint.m_rhs.ToString( "g17" ) );
				solverConstraint.m_rhsPenetration = 0;
				solverConstraint.m_cfm = cfmSlip;
				solverConstraint.m_lowerLimit = -solverConstraint.m_friction;
				solverConstraint.m_upperLimit = solverConstraint.m_friction;

			}
		}
コード例 #6
0
		internal btSolverConstraint addFrictionConstraint( ref btVector3 normalAxis
			//, int solverBodyIdA, int solverBodyIdB
			, btSolverBody solverBodyA, btSolverBody solverBodyB
			, int frictionIndex, btManifoldPoint cp, ref btVector3 rel_pos1, ref btVector3 rel_pos2, btCollisionObject colObj0, btCollisionObject colObj1, double relaxation, double desiredVelocity = 0, double cfmSlip = 0 )
		{
			btSolverConstraint solverConstraint;
			m_tmpSolverContactFrictionConstraintPool.Add( solverConstraint = BulletGlobals.SolverConstraintPool.Get() );
			solverConstraint.m_frictionIndex = frictionIndex;
			setupFrictionConstraint( solverConstraint, ref normalAxis, solverBodyA, solverBodyB, cp, ref rel_pos1, ref rel_pos2,
									colObj0, colObj1, relaxation, desiredVelocity, cfmSlip );
			btScalar.Dbg( "Setup Impulse2 = " + solverConstraint.m_appliedImpulse.ToString( "g17" ) );
			return solverConstraint;
		}
コード例 #7
0
		protected void resolveSplitPenetrationSIMD( btSolverBody body1, btSolverBody body2, btSolverConstraint c )
		{
			resolveSplitPenetrationImpulseCacheFriendly( body1, body2, c );
		}
コード例 #8
0
		protected virtual double solveGroupCacheFriendlySetup( btCollisionObject[] bodies, int numBodies
			, btPersistentManifold[] manifoldPtr, int start_manifold, int numManifolds
			, btTypedConstraint[] constraints, int startConstraint, int numConstraints, btContactSolverInfo infoGlobal, btIDebugDraw debugDrawer )
		{
			if( m_fixedBody != null )
			{
				BulletGlobals.SolverBodyPool.Free( m_fixedBody );
				m_fixedBody = null;
			}
			//m_fixedBodyId = -1;
			CProfileSample sample = new CProfileSample( "solveGroupCacheFriendlySetup" );
			//(void)debugDrawer;

			m_maxOverrideNumSolverIterations = 0;

#if BT_ADDITIONAL_DEBUG
	 //make sure that dynamic bodies exist for all (enabled)raints
	for (int i=0;i<numConstraints;i++)
	{
		btTypedConstraint* constraint = constraints[i];
		if (constraint.isEnabled())
		{
			if (!constraint.getRigidBodyA().isStaticOrKinematicObject())
			{
				bool found=false;
				for (int b=0;b<numBodies;b++)
				{

					if (&constraint.getRigidBodyA()==bodies[b])
					{
						found = true;
						break;
					}
				}
				Debug.Assert(found);
			}
			if (!constraint.getRigidBodyB().isStaticOrKinematicObject())
			{
				bool found=false;
				for (int b=0;b<numBodies;b++)
				{
					if (&constraint.getRigidBodyB()==bodies[b])
					{
						found = true;
						break;
					}
				}
				Debug.Assert(found);
			}
		}
	}
    //make sure that dynamic bodies exist for all contact manifolds
    for (int i=0;i<numManifolds;i++)
    {
        if (!manifoldPtr[i].getBody0().isStaticOrKinematicObject())
        {
            bool found=false;
            for (int b=0;b<numBodies;b++)
            {

                if (manifoldPtr[i].getBody0()==bodies[b])
                {
                    found = true;
                    break;
                }
            }
            Debug.Assert(found);
        }
        if (!manifoldPtr[i].getBody1().isStaticOrKinematicObject())
        {
            bool found=false;
            for (int b=0;b<numBodies;b++)
            {
                if (manifoldPtr[i].getBody1()==bodies[b])
                {
                    found = true;
                    break;
                }
            }
            Debug.Assert(found);
        }
    }
#endif //BT_ADDITIONAL_DEBUG


			for( int i = 0; i < numBodies; i++ )
			{
				bodies[i].setCompanionBody( null );
			}


			m_tmpSolverBodyPool.Capacity = ( numBodies + 1 );
			m_tmpSolverBodyPool.Count = ( 0 );

			//btSolverBody fixedBody = m_tmpSolverBodyPool.expand();
			//initSolverBody(&fixedBody,0);

			//convert all bodies


			for( int i = 0; i < numBodies; i++ )
			{
				//int bodyId = getOrInitSolverBody( bodies[i], infoGlobal.m_timeStep );

				btRigidBody body = btRigidBody.upcast( bodies[i] );
				if( body != null && body.getInvMass() != 0 )
				{
					btSolverBody solverBody = getOrInitSolverBody( bodies[i], infoGlobal.m_timeStep );
					btVector3 gyroForce = btVector3.Zero;
					if( ( body.getFlags() & btRigidBodyFlags.BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT ) != 0 )
					{
						body.computeGyroscopicForceExplicit( infoGlobal.m_maxGyroscopicForce, out gyroForce );
						btVector3 tmp;
						body.m_invInertiaTensorWorld.ApplyInverse( ref gyroForce, out tmp );
						//solverBody.m_externalTorqueImpulse -= gyroForce * body.m_invInertiaTensorWorld * infoGlobal.m_timeStep;
						solverBody.m_externalTorqueImpulse.SubScale( ref tmp, infoGlobal.m_timeStep, out solverBody.m_externalTorqueImpulse );
					}
					if( ( body.getFlags() & btRigidBodyFlags.BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD ) != 0 )
					{
						body.computeGyroscopicImpulseImplicit_World( infoGlobal.m_timeStep, out gyroForce );
						solverBody.m_externalTorqueImpulse.Add( ref gyroForce, out solverBody.m_externalTorqueImpulse );
					}
					if( ( body.getFlags() & btRigidBodyFlags.BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY ) != 0 )
					{
						body.computeGyroscopicImpulseImplicit_Body( infoGlobal.m_timeStep, out gyroForce );
						btScalar.Dbg( "Gyroforce " + gyroForce );
						solverBody.m_externalTorqueImpulse.Add( ref gyroForce, out solverBody.m_externalTorqueImpulse );
					}
				}
			}

			if( true )
			{
				int j;
				for( j = 0; j < numConstraints; j++ )
				{
					btTypedConstraint constraint = constraints[j + startConstraint];
					constraint.buildJacobian();
					constraint.internalSetAppliedImpulse( 0.0f );
				}
			}

			//btRigidBody rb0=0,*rb1=0;

			//if (1)
			{
				{

					int totalNumRows = 0;
					int i;

					m_tmpConstraintSizesPool.Capacity = ( numConstraints );
					//calculate the total number of contraint rows
					for( i = 0; i < numConstraints; i++ )
					{
						int infoNumConstraintRows = m_tmpConstraintSizesPool[i].m_numConstraintRows;
						//btTypedConstraint.btConstraintInfo1 info1 = m_tmpConstraintSizesPool[i];
						btTypedConstraint.btJointFeedback fb = constraints[i + startConstraint].getJointFeedback();
						if( fb != null )
						{
							fb.m_appliedForceBodyA.setZero();
							fb.m_appliedTorqueBodyA.setZero();
							fb.m_appliedForceBodyB.setZero();
							fb.m_appliedTorqueBodyB.setZero();
						}

						if( constraints[i + startConstraint].isEnabled() )
						{
							constraints[i + startConstraint].getInfo1( ref m_tmpConstraintSizesPool.InternalArray[i] );
						}
						else
						{
							m_tmpConstraintSizesPool.InternalArray[i].m_numConstraintRows = 0;
							m_tmpConstraintSizesPool.InternalArray[i].nub = 0;
						}
						totalNumRows += m_tmpConstraintSizesPool.InternalArray[i].m_numConstraintRows;
					}
					m_tmpSolverNonContactConstraintPool.Count = ( totalNumRows );
					for( i = 0; i < totalNumRows; i++ )
						m_tmpSolverNonContactConstraintPool[i] = BulletGlobals.SolverConstraintPool.Get();


					///setup the btSolverConstraints
					int currentRow = 0;

					for( i = 0; i < numConstraints; i++ )
					{
						int infoConstraintRows = m_tmpConstraintSizesPool[i].m_numConstraintRows;

						if( infoConstraintRows != 0 )
						{
							Debug.Assert( currentRow < totalNumRows );

							btSolverConstraint currentConstraintRow = m_tmpSolverNonContactConstraintPool[currentRow];
							btTypedConstraint constraint = constraints[i + startConstraint];
							btRigidBody rbA = constraint.getRigidBodyA();
							btRigidBody rbB = constraint.getRigidBodyB();

							//int solverBodyIdA = ;
							//int solverBodyIdB = ;

							btSolverBody bodyAPtr = getOrInitSolverBody( rbA, infoGlobal.m_timeStep );
							btSolverBody bodyBPtr = getOrInitSolverBody( rbB, infoGlobal.m_timeStep );

							int overrideNumSolverIterations = constraint.getOverrideNumSolverIterations() > 0 ? constraint.getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
							if( overrideNumSolverIterations > m_maxOverrideNumSolverIterations )
								m_maxOverrideNumSolverIterations = overrideNumSolverIterations;

							int j;
							for( j = 0; j < infoConstraintRows; j++ )
							{
								btSolverConstraint current = m_tmpSolverNonContactConstraintPool[currentRow + j];
								current.Clear();
								//memset( &currentConstraintRow[j], 0, sizeof( btSolverConstraint ) );
								current.m_lowerLimit = btScalar.SIMD_NEG_INFINITY;
								current.m_upperLimit = btScalar.SIMD_INFINITY;
								current.m_appliedImpulse = 0;
								current.m_appliedPushImpulse = 0;
								current.m_solverBodyA = bodyAPtr;
								current.m_solverBodyB = bodyBPtr;
								current.m_overrideNumSolverIterations = overrideNumSolverIterations;
							}

							bodyAPtr.Clear();


							btTypedConstraint.btConstraintInfo2 info2 = m_tmpConstraintInfo2Pool.Get();// new btTypedConstraint.btConstraintInfo2();
							info2.m_numRows = infoConstraintRows;

							for( j = 0; j < infoConstraintRows; ++j )
							{
								info2.m_solverConstraints[j] = m_tmpSolverNonContactConstraintPool[currentRow + j];
							}

							info2.fps = 1 / infoGlobal.m_timeStep;
							info2.erp = infoGlobal.m_erp;
#if OLD_CONSTRAINT_INFO_INIT
							info2.m_J1linearAxis = currentConstraintRow.m_contactNormal1;
							info2.m_J1angularAxis = currentConstraintRow.m_relpos1CrossNormal;
							info2.m_J2linearAxis = currentConstraintRow.m_contactNormal2;
							info2.m_J2angularAxis = currentConstraintRow.m_relpos2CrossNormal;
							info2.rowskip = 0;// sizeof( btSolverConstraint ) / sizeof( double );//check this
																							///the size of btSolverConstraint needs be a multiple of double
							//Debug.Assert( info2.rowskip * sizeof( double ) == sizeof( btSolverConstraint ) );
							info2.m_constraintError = currentConstraintRow.m_rhs;
							info2.cfm = currentConstraintRow.m_cfm;
							info2.m_lowerLimit = currentConstraintRow.m_lowerLimit;
							info2.m_upperLimit = currentConstraintRow.m_upperLimit;
#endif

							currentConstraintRow.m_cfm = infoGlobal.m_globalCfm;
							info2.m_damping = infoGlobal.m_damping;
							info2.m_numIterations = infoGlobal.m_numIterations;
							constraint.getInfo2( info2 );

							///finalize the constraint setup
							for( j = 0; j < infoConstraintRows; j++ )
							{
								btSolverConstraint solverConstraint = m_tmpSolverNonContactConstraintPool[currentRow + j];

								if( solverConstraint.m_upperLimit >= constraint.getBreakingImpulseThreshold() )
								{
									solverConstraint.m_upperLimit = constraint.getBreakingImpulseThreshold();
								}

								if( solverConstraint.m_lowerLimit <= -constraint.getBreakingImpulseThreshold() )
								{
									solverConstraint.m_lowerLimit = -constraint.getBreakingImpulseThreshold();
								}

								solverConstraint.m_originalContactPoint = constraint;

								btVector3 tmp;
								{
									//solverConstraint.m_angularComponentA = constraint.getRigidBodyA().m_invInertiaTensorWorld
									//	*solverConstraint.m_relpos1CrossNormal * constraint.getRigidBodyA().getAngularFactor();

									constraint.m_rbA.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos1CrossNormal, out tmp );
									tmp.Mult( ref constraint.m_rbA.m_angularFactor, out solverConstraint.m_angularComponentA );
								}
								{
									//solverConstraint.m_angularComponentB = constraint.getRigidBodyB().m_invInertiaTensorWorld
									//	* solverConstraint.m_relpos2CrossNormal * constraint.getRigidBodyB().getAngularFactor();
									constraint.m_rbB.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos2CrossNormal, out tmp );
									tmp.Mult( ref constraint.m_rbB.m_angularFactor, out solverConstraint.m_angularComponentB );
								}

								{
									btVector3 iMJlA; solverConstraint.m_contactNormal1.Mult( rbA.m_inverseMass, out iMJlA );
									btVector3 iMJaA; rbA.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos1CrossNormal, out iMJaA );
									btVector3 iMJlB; solverConstraint.m_contactNormal2.Mult( rbB.m_inverseMass, out iMJlB );//sign of normal?
									btVector3 iMJaB; rbB.m_invInertiaTensorWorld.Apply( ref solverConstraint.m_relpos2CrossNormal, out iMJaB );

									double sum = iMJlA.dot( ref solverConstraint.m_contactNormal1 );
									sum += iMJaA.dot( ref solverConstraint.m_relpos1CrossNormal );
									sum += iMJlB.dot( ref solverConstraint.m_contactNormal2 );
									sum += iMJaB.dot( ref solverConstraint.m_relpos2CrossNormal );
									double fsum = btScalar.btFabs( sum );
									Debug.Assert( fsum > btScalar.SIMD_EPSILON );
									btScalar.Dbg( "m_jacDiagABInv 4 set to " + ( fsum > btScalar.SIMD_EPSILON ? btScalar.BT_ONE / sum : 0 ).ToString( "g17" ) );
									solverConstraint.m_jacDiagABInv = fsum > btScalar.SIMD_EPSILON ? btScalar.BT_ONE / sum : 0;
								}



								{
									double rel_vel;
									btVector3 externalForceImpulseA = bodyAPtr.m_originalBody != null ? bodyAPtr.m_externalForceImpulse : btVector3.Zero;
									btVector3 externalTorqueImpulseA = bodyAPtr.m_originalBody != null ? bodyAPtr.m_externalTorqueImpulse : btVector3.Zero;

									btVector3 externalForceImpulseB = bodyBPtr.m_originalBody != null ? bodyBPtr.m_externalForceImpulse : btVector3.Zero;
									btVector3 externalTorqueImpulseB = bodyBPtr.m_originalBody != null ? bodyBPtr.m_externalTorqueImpulse : btVector3.Zero;
									btScalar.Dbg( "external torque2 impulses " + externalTorqueImpulseA + externalTorqueImpulseB );

									double vel1Dotn = solverConstraint.m_contactNormal1.dotAdded( ref rbA.m_linearVelocity, ref externalForceImpulseA )
														+ solverConstraint.m_relpos1CrossNormal.dotAdded( ref rbA.m_angularVelocity, ref externalTorqueImpulseA );

									double vel2Dotn = solverConstraint.m_contactNormal2.dotAdded( ref rbB.m_linearVelocity, ref externalForceImpulseB )
														+ solverConstraint.m_relpos2CrossNormal.dotAdded( ref rbB.m_angularVelocity, ref externalTorqueImpulseB );

									rel_vel = vel1Dotn + vel2Dotn;
									double restitution = 0;
									double positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
									double velocityError = restitution - rel_vel * info2.m_damping;
									double penetrationImpulse = positionalError * solverConstraint.m_jacDiagABInv;
									double velocityImpulse = velocityError * solverConstraint.m_jacDiagABInv;
									solverConstraint.m_rhs = penetrationImpulse + velocityImpulse;
									btScalar.Dbg( "Constraint 5 m_rhs " + solverConstraint.m_rhs.ToString( "g17" ) );
									solverConstraint.m_appliedImpulse = 0;
								}
							}
						}
						currentRow += m_tmpConstraintSizesPool[i].m_numConstraintRows;
					}
				}
				btScalar.Dbg( "About to convert contacts " + start_manifold + " " + numManifolds );
				convertContacts( manifoldPtr, start_manifold, numManifolds, infoGlobal );

			}

			//	btContactSolverInfo info = infoGlobal;


			int numNonContactPool = m_tmpSolverNonContactConstraintPool.Count;
			int numConstraintPool = m_tmpSolverContactConstraintPool.Count;
			int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.Count;

			///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
			m_orderNonContactConstraintPool.Capacity = ( numNonContactPool );
			if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 )
				m_orderTmpConstraintPool.Count = m_orderTmpConstraintPool.Capacity = ( numConstraintPool * 2 );
			else
				m_orderTmpConstraintPool.Count = m_orderTmpConstraintPool.Capacity = ( numConstraintPool );

			m_orderFrictionConstraintPool.Count = m_orderFrictionConstraintPool.Capacity = ( numFrictionPool );
			{
				int i;
				for( i = 0; i < numNonContactPool; i++ )
				{
					m_orderNonContactConstraintPool[i] = i;
				}
				for( i = 0; i < numConstraintPool; i++ )
				{
					m_orderTmpConstraintPool[i] = i;
				}
				for( i = 0; i < numFrictionPool; i++ )
				{
					m_orderFrictionConstraintPool[i] = i;
				}
			}

			return 0;

		}
コード例 #9
0
		protected double resolveSingleConstraintRowLowerLimit( btSolverBody body1, btSolverBody body2, btSolverConstraint c )
		{
			return gResolveSingleConstraintRowLowerLimit_scalar_reference( body1, body2, c );
		}
コード例 #10
0
		protected void resolveSplitPenetrationImpulseCacheFriendly(
				btSolverBody body1,
				btSolverBody body2,
				btSolverConstraint c )
		{
			if( c.m_rhsPenetration != 0 )
			{
				gNumSplitImpulseRecoveries++;
				double deltaImpulse = c.m_rhsPenetration - (double)( c.m_appliedPushImpulse ) * c.m_cfm;
				btVector3 tmplin, tmpang;
				body1.internalGetPushVelocity( out tmplin );
				body1.internalGetTurnVelocity( out tmpang );
				double deltaVel1Dotn = c.m_contactNormal1.dot( ref tmplin ) + c.m_relpos1CrossNormal.dot( ref tmpang );
				body2.internalGetPushVelocity( out tmplin );
				body2.internalGetTurnVelocity( out tmpang );
				double deltaVel2Dotn = c.m_contactNormal2.dot( ref tmplin ) + c.m_relpos2CrossNormal.dot( ref tmpang );

				deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
				deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;
				double sum = (double)( c.m_appliedPushImpulse ) + deltaImpulse;
				if( sum < c.m_lowerLimit )
				{
					deltaImpulse = c.m_lowerLimit - c.m_appliedPushImpulse;
					c.m_appliedPushImpulse = c.m_lowerLimit;
				}
				else
				{
					c.m_appliedPushImpulse = sum;
				}
				btVector3 mass, val;
				if( !c.m_contactNormal1.isZero() && !c.m_angularComponentA.isZero() )
				{
					btScalar.Dbg( "push impulse setup from " + deltaImpulse.ToString( "g17" ) + " * " + c.m_contactNormal1.ToString() + " and " + c.m_angularComponentA.ToString() );
					body1.internalGetInvMass( out mass );
					mass.Mult( ref c.m_contactNormal1, out val );
					body1.applyPushImpulse( ref val, ref c.m_angularComponentA, deltaImpulse );
				}
				if( !c.m_contactNormal2.isZero() && !c.m_angularComponentB.isZero() )
				{
					btScalar.Dbg( "push impulse setup from " + deltaImpulse.ToString( "g17" ) + " * " + c.m_contactNormal2.ToString() + " and " + c.m_angularComponentB.ToString() );
					body2.internalGetInvMass( out mass );
					mass.Mult( ref c.m_contactNormal2, out val );
					body2.applyPushImpulse( ref val, ref c.m_angularComponentB, deltaImpulse );
				}
			}
		}
コード例 #11
0
		protected virtual double solveGroupCacheFriendlyFinish( btCollisionObject[] bodies, int numBodies, btContactSolverInfo infoGlobal )
		{
			int numPoolConstraints = m_tmpSolverContactConstraintPool.Count;
			int i, j;

			if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_WARMSTARTING ) != 0 )
			{
				for( j = 0; j < numPoolConstraints; j++ )
				{
					btSolverConstraint solveManifold = m_tmpSolverContactConstraintPool[j];
					btManifoldPoint pt = solveManifold.m_originalContactPoint as btManifoldPoint;
					Debug.Assert( pt != null );
					pt.m_appliedImpulse = solveManifold.m_appliedImpulse;
					//	float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
					//	Console.WriteLine("pt.m_appliedImpulseLateral1 = %f\n", f);
					pt.m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
					btScalar.Dbg( "New manifold source is " + pt.m_appliedImpulseLateral1.ToString( "g17" ) + " from " + solveManifold.m_frictionIndex );
					//Console.WriteLine("pt.m_appliedImpulseLateral1 = %f\n", pt.m_appliedImpulseLateral1);
					if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 )
					{
						pt.m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex + 1].m_appliedImpulse;
					}
					//do a callback here?
				}
			}

			numPoolConstraints = m_tmpSolverNonContactConstraintPool.Count;
			for( j = 0; j < numPoolConstraints; j++ )
			{
				btSolverConstraint solverConstr = m_tmpSolverNonContactConstraintPool[j];
				btTypedConstraint constr = (btTypedConstraint)solverConstr.m_originalContactPoint;
				btTypedConstraint.btJointFeedback fb = constr.getJointFeedback();
				if( fb != null )
				{
					double scalar = solverConstr.m_appliedImpulse / infoGlobal.m_timeStep;
					btVector3 tmp;
					solverConstr.m_contactNormal1.Mult2( ref constr.m_rbA.m_linearFactor, scalar, out tmp );
					fb.m_appliedForceBodyA.Add( ref tmp, out fb.m_appliedForceBodyA );
					//fb.m_appliedForceBodyA += solverConstr.m_contactNormal1 * solverConstr.m_appliedImpulse * constr.getRigidBodyA().getLinearFactor() / infoGlobal.m_timeStep;
					solverConstr.m_contactNormal2.Mult2( ref constr.m_rbB.m_linearFactor, scalar, out tmp );
					fb.m_appliedForceBodyB.Add( ref tmp, out fb.m_appliedForceBodyB );
					//fb.m_appliedForceBodyB += solverConstr.m_contactNormal2 * solverConstr.m_appliedImpulse * constr.getRigidBodyB().getLinearFactor() / infoGlobal.m_timeStep;
					solverConstr.m_relpos1CrossNormal.Mult2( ref constr.m_rbA.m_angularFactor, scalar, out tmp );
					fb.m_appliedTorqueBodyA.Add( ref tmp, out fb.m_appliedTorqueBodyA );
					//fb.m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal * constr.getRigidBodyA().getAngularFactor() * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep;
					solverConstr.m_relpos2CrossNormal.Mult2( ref constr.m_rbB.m_angularFactor, scalar, out tmp );
					fb.m_appliedTorqueBodyB.Add( ref tmp, out fb.m_appliedTorqueBodyB );
					//fb.m_appliedTorqueBodyB += solverConstr.m_relpos2CrossNormal * constr.getRigidBodyB().getAngularFactor() * solverConstr.m_appliedImpulse / infoGlobal.m_timeStep; /*RGM ???? */

				}

				constr.internalSetAppliedImpulse( solverConstr.m_appliedImpulse );
				if( btScalar.btFabs( solverConstr.m_appliedImpulse ) >= constr.getBreakingImpulseThreshold() )
				{
					constr.setEnabled( false );
				}
			}



			for( i = 0; i < m_tmpSolverBodyPool.Count; i++ )
			{
				btSolverBody solverBody = m_tmpSolverBodyPool[i];
				btRigidBody body = solverBody.m_originalBody;
				if( body != null )
				{
					if( infoGlobal.m_splitImpulse )
						solverBody.writebackVelocityAndTransform( infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp );
					else
						solverBody.writebackVelocity();

					btVector3 tmp;
					solverBody.m_linearVelocity.Add( ref solverBody.m_externalForceImpulse, out tmp );
					solverBody.m_originalBody.setLinearVelocity( ref tmp );

					solverBody.m_angularVelocity.Add( ref solverBody.m_externalTorqueImpulse, out tmp );
					solverBody.m_originalBody.setAngularVelocity( ref tmp );
					if( infoGlobal.m_splitImpulse && solverBody.modified )
					{
						btScalar.Dbg( DbgFlag.PredictedTransform, "Solver body transform is " + solverBody.m_worldTransform );
						solverBody.m_originalBody.setWorldTransform( ref solverBody.m_worldTransform );
					}

					BulletGlobals.SolverBodyPool.Free( solverBody );
					body.setCompanionBody( null );
				}
			}
			foreach( btSolverConstraint constraint in m_tmpSolverContactConstraintPool )
				BulletGlobals.SolverConstraintPool.Free( constraint );
			foreach( btSolverConstraint constraint in m_tmpSolverNonContactConstraintPool )
				BulletGlobals.SolverConstraintPool.Free( constraint );
			foreach( btSolverConstraint constraint in m_tmpSolverContactFrictionConstraintPool )
				BulletGlobals.SolverConstraintPool.Free( constraint );
			foreach( btSolverConstraint constraint in m_tmpSolverContactRollingFrictionConstraintPool )
				BulletGlobals.SolverConstraintPool.Free( constraint );

			m_tmpSolverContactConstraintPool.Count = 0; // resizeNoInitialize( 0 );
			m_tmpSolverNonContactConstraintPool.Count = 0; //resizeNoInitialize( 0 );
			m_tmpSolverContactFrictionConstraintPool.Count = 0; //resizeNoInitialize( 0 );
			m_tmpSolverContactRollingFrictionConstraintPool.Count = 0; //resizeNoInitialize( 0 );

			m_tmpSolverBodyPool.Count = 0; //resizeNoInitialize( 0 );
			m_fixedBody = null;

			return 0;
		}
コード例 #12
0
		protected double resolveSingleConstraintRowLowerLimitSIMD( btSolverBody body1, btSolverBody body2, btSolverConstraint c )
		{
#if USE_SIMD
	return m_resolveSingleConstraintRowLowerLimit(body1, body2, c);
#else
			return resolveSingleConstraintRowLowerLimit( body1, body2, c );
#endif
		}
コード例 #13
0
		// Project Gauss Seidel or the equivalent Sequential Impulse
		protected double resolveSingleConstraintRowGeneric( btSolverBody body1, btSolverBody body2, btSolverConstraint c )
		{
			return gResolveSingleConstraintRowGeneric_scalar_reference( body1, body2, c );
		}
コード例 #14
0
		internal void setFrictionConstraintImpulse( btSolverConstraint solverConstraint,
																				btSolverBody bodyA, btSolverBody bodyB,
																		 btManifoldPoint cp, btContactSolverInfo infoGlobal )
		{


			btRigidBody rb0 = bodyA.m_originalBody;
			btRigidBody rb1 = bodyB.m_originalBody;

			{
				btSolverConstraint frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
				if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_WARMSTARTING ) != 0 )
				{
					frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
					btScalar.Dbg( "New Applied source is " + cp.m_appliedImpulseLateral1.ToString( "g17" ) );
					if( rb0 != null )
					{
						btVector3 tmp; frictionConstraint1.m_contactNormal1.Mult2( ref rb0.m_linearFactor, rb0.getInvMass(), out tmp );
						bodyA.applyImpulse( ref tmp, ref frictionConstraint1.m_angularComponentA, frictionConstraint1.m_appliedImpulse );
					}
					if( rb1 != null )
					{
						btVector3 tmp; frictionConstraint1.m_contactNormal2.Mult2( ref rb1.m_linearFactor, -rb1.getInvMass(), out tmp );
						btVector3 tmp2; frictionConstraint1.m_angularComponentB.Invert( out tmp2 );
						bodyB.applyImpulse( ref tmp, ref tmp2, -(double)frictionConstraint1.m_appliedImpulse );
					}
				}
				else
				{
					frictionConstraint1.m_appliedImpulse = 0;
				}
			}

			if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_2_FRICTION_DIRECTIONS ) != 0 )
			{
				btSolverConstraint frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex + 1];
				if( ( infoGlobal.m_solverMode & btSolverMode.SOLVER_USE_WARMSTARTING ) != 0 )
				{
					frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
					if( rb0 != null )
					{
						btVector3 tmp; frictionConstraint2.m_contactNormal1.Mult( rb0.getInvMass(), out tmp );

						bodyA.applyImpulse( ref tmp, ref frictionConstraint2.m_angularComponentA, frictionConstraint2.m_appliedImpulse );
					}
					if( rb1 != null )
					{
						btVector3 tmp; frictionConstraint2.m_contactNormal2.Mult( -rb1.getInvMass(), out tmp );
						btVector3 tmp2; frictionConstraint2.m_angularComponentB.Invert( out tmp2 );
						bodyB.applyImpulse( ref tmp, ref tmp2, -(double)frictionConstraint2.m_appliedImpulse );
					}
				}
				else
				{
					frictionConstraint2.m_appliedImpulse = 0;
				}
			}
		}
コード例 #15
0
		protected void initSolverBody( btSolverBody solverBody, btRigidBody rb, double timeStep )
		{
			//btRigidBody rb = collisionObject != null ? btRigidBody.upcast( collisionObject ) : null;

			solverBody.m_deltaLinearVelocity = btVector3.Zero;
			solverBody.m_deltaAngularVelocity = btVector3.Zero;
			solverBody.m_pushVelocity = btVector3.Zero;
			solverBody.m_turnVelocity = btVector3.Zero;
			solverBody.modified = false;
			solverBody.pushed = false;

			if( rb != null )
			{
				solverBody.m_worldTransform = rb.m_worldTransform;
				btVector3 tmp = new btVector3( rb.getInvMass() );
				btVector3 tmp2;
				btVector3 tmp3;
				rb.getLinearFactor( out tmp2 );
				tmp.Mult( ref tmp2, out tmp3 );
				solverBody.internalSetInvMass( ref tmp3 );
				solverBody.m_originalBody = rb;
				rb.getAngularFactor( out solverBody.m_angularFactor );
				rb.getLinearFactor( out solverBody.m_linearFactor );
				rb.getLinearVelocity( out solverBody.m_linearVelocity );
				rb.getAngularVelocity( out solverBody.m_angularVelocity );
				rb.m_totalForce.Mult( rb.m_inverseMass * timeStep, out solverBody.m_externalForceImpulse );
				//= rb.getTotalForce() * rb.getInvMass() * timeStep;
				rb.m_invInertiaTensorWorld.Apply( ref rb.m_totalTorque, out tmp );
				tmp.Mult( timeStep, out solverBody.m_externalTorqueImpulse );
				btScalar.Dbg( "Setup external impulses " + solverBody.m_externalForceImpulse + " " + solverBody.m_externalTorqueImpulse );
				///solverBody.m_externalTorqueImpulse = rb.getTotalTorque() * rb.getInvInertiaTensorWorld() * timeStep;

			}
			else
			{
				solverBody.modified = false;
				solverBody.m_worldTransform = btTransform.Identity;
				solverBody.internalSetInvMass( ref btVector3.Zero );
				solverBody.m_originalBody = null;
				solverBody.m_angularFactor = btVector3.One;
				solverBody.m_linearFactor = btVector3.One;
				solverBody.m_linearVelocity = btVector3.Zero;
				solverBody.m_angularVelocity = btVector3.Zero;
				solverBody.m_externalForceImpulse = btVector3.Zero;
				solverBody.m_externalTorqueImpulse = btVector3.Zero;
			}


		}
コード例 #16
0
		///This is the scalar reference implementation of solving a single constraint row, the innerloop of the Projected Gauss Seidel/Sequential Impulse constraint solver
		///Below are optional SSE2 and SSE4/FMA3 versions. We assume most hardware has SSE2. For SSE4/FMA3 we perform a CPU feature check.
		public static double gResolveSingleConstraintRowGeneric_scalar_reference( btSolverBody body1, btSolverBody body2, btSolverConstraint c )
		{
			double deltaImpulse = c.m_rhs - (double)( c.m_appliedImpulse ) * c.m_cfm;
			double deltaVel1Dotn = c.m_contactNormal1.dot( ref body1.m_deltaLinearVelocity )
				+ c.m_relpos1CrossNormal.dot( ref body1.m_deltaAngularVelocity );
			double deltaVel2Dotn = c.m_contactNormal2.dot( ref body2.m_deltaLinearVelocity )
				+ c.m_relpos2CrossNormal.dot( ref body2.m_deltaAngularVelocity );

			//	double delta_rel_vel	=	deltaVel1Dotn-deltaVel2Dotn;
			deltaImpulse -= deltaVel1Dotn * c.m_jacDiagABInv;
			deltaImpulse -= deltaVel2Dotn * c.m_jacDiagABInv;

			double sum = (double)( c.m_appliedImpulse ) + deltaImpulse;
			if( sum < c.m_lowerLimit )
			{
				deltaImpulse = c.m_lowerLimit - c.m_appliedImpulse;
				c.m_appliedImpulse = c.m_lowerLimit;
			}
			else if( sum > c.m_upperLimit )
			{
				deltaImpulse = c.m_upperLimit - c.m_appliedImpulse;
				c.m_appliedImpulse = c.m_upperLimit;
			}
			else
			{
				c.m_appliedImpulse = sum;
			}
			btScalar.Dbg( "Constraint applied impulse is " + c.m_appliedImpulse.ToString( "g17" ) );
			btVector3 mass, val;
			body1.internalGetInvMass( out mass );
			mass.Mult( ref c.m_contactNormal1, out val );
			body1.applyImpulse( ref val, ref c.m_angularComponentA, deltaImpulse );
			body2.internalGetInvMass( out mass );
			mass.Mult( ref c.m_contactNormal2, out val );
			body2.applyImpulse( ref val, ref c.m_angularComponentB, deltaImpulse );

			return deltaImpulse;
		}
コード例 #17
0
ファイル: TypedConstraint.cs プロジェクト: d3x0r/Voxelarium
		///internal method used by the constraint solver, don't use them directly
		internal virtual void solveConstraintObsolete( btSolverBody bodyA, btSolverBody bodyB, double timeStep )
		{ }