예제 #1
0
        public bool                     is_show_prefab_preview_in_tile_palette; //是否在tile_palette面板中显示预设预览图

        public override bool Equals(object obj)
        {
            if (obj == null)
            {
                return(false);
            }
            if (obj.GetType() != this.GetType())
            {
                return(false);
            }

            TilePrefabData other = (TilePrefabData)obj;

            return((other.prefab == this.prefab) && (other.offset == this.offset) && (other.offsetMode == this.offsetMode));
        }
예제 #2
0
        private GameObject CreateTileObject(int tile_index, TilePrefabData tilePrefabData)
        {
            if (tilePrefabData.prefab != null)
            {
                TileObjData tileObjData     = FindTileObjDataByTileIndex(tile_index);
                GameObject  tile_gameObject = null;
                int         grid_x          = tile_index % width;
                int         grid_y          = tile_index / width;
                if (tileObjData == null || tileObjData.tilePrefabData != tilePrefabData || tileObjData.gameObject == null)
                {
#if UNITY_EDITOR
                    tile_gameObject = (GameObject)PrefabUtility.InstantiatePrefab(tilePrefabData.prefab);
                    // allow destroy the object with undo operations
                    if (parent_tileMap.is_undo_enabled)
                    {
                        Undo.RegisterCreatedObjectUndo(tile_gameObject, TileMapConst.Undo_Operation_Name + parent_tileMap.name);
                    }
#else
                    tile_gameObject = (GameObject)Instantiate(tilePrefabData.prefab, Vector3.zero, transform.rotation);
#endif
                    SetTileObjTransform(tile_gameObject, grid_x, grid_y, tilePrefabData, tileData_list[tile_index]);
                    if (tileObjData != null)
                    {
                        tile_gameObject_to_be_removed_list.Add(tileObjData.gameObject);
                        tileObjData.gameObject     = tile_gameObject;
                        tileObjData.tilePrefabData = tilePrefabData;
                    }
                    else
                    {
                        tileObjData_list.Add(new TileObjData()
                        {
                            index = tile_index, gameObject = tile_gameObject, tilePrefabData = tilePrefabData
                        });
                    }
                    tile_gameObject.SendMessage(TileMapConst.OnTilePrefabCreation,
                                                new OnTilePrefabCreationData()
                    {
                        parent_tileMap = parent_tileMap,
                        grid_x         = offset_grid_x + grid_x,
                        grid_y         = offset_grid_y + grid_y
                    }, SendMessageOptions.DontRequireReceiver);
                    return(tile_gameObject);
                }
                else if (tileObjData.gameObject != null)
                {
#if UNITY_EDITOR
                    //+++ Break tilemap prefab and restore tile prefab link
                    GameObject parentPrefab = PrefabUtility.FindRootGameObjectWithSameParentPrefab(tileObjData.gameObject);
                    if (parentPrefab != tileObjData.gameObject)
                    {
                        DestroyImmediate(tileObjData.gameObject);
                        tileObjData.gameObject = PrefabUtility.InstantiatePrefab(tileObjData.tilePrefabData.prefab) as GameObject;
                    }
#endif
                    SetTileObjTransform(tileObjData.gameObject, grid_x, grid_y, tilePrefabData, tileData_list[tile_index]);
                    tileObjData.gameObject.SendMessage(TileMapConst.OnTilePrefabCreation,
                                                       new OnTilePrefabCreationData()
                    {
                        parent_tileMap = parent_tileMap,
                        grid_x         = offset_grid_x + grid_x,
                        grid_y         = offset_grid_y + grid_y
                    }, SendMessageOptions.DontRequireReceiver);
                    return(tileObjData.gameObject);
                }
            }
            return(null);
        }
예제 #3
0
        private void SetTileObjTransform(GameObject tile_gameObject, int grid_x, int grid_y, TilePrefabData tilePrefabData, uint tileData)
        {
            // 比如格子[0,0],中点坐标应该是[0.5 * cell_size.x,0.5 * cell_size.y]
            Vector3 chunk_localPosition = new Vector3((grid_x + .5f) * cell_size.x, (grid_y + .5f) * cell_size.y, tilePrefabData.prefab.transform.position.z);

            if (tilePrefabData.offsetMode == TilePrefabDataOffsetMode.Pixels)
            {
                float ppu = tileSet.tile_pixel_size.x / cell_size.x;
                chunk_localPosition += tilePrefabData.offset / ppu;
            }
            else //if (tilePrefabData.offsetMode == TileOffsetMode.Unit)
            {
                chunk_localPosition += tilePrefabData.offset;
            }
            Vector3 worldPosition = transform.TransformPoint(chunk_localPosition);

            tile_gameObject.transform.position      = worldPosition;
            tile_gameObject.transform.rotation      = transform.rotation;
            tile_gameObject.transform.parent        = transform.parent;
            tile_gameObject.transform.localRotation = tilePrefabData.prefab.transform.localRotation;
            tile_gameObject.transform.localScale    = tilePrefabData.prefab.transform.localScale;
            //+++ Apply tile flags
            Vector3 localScale = tile_gameObject.transform.localScale;

            if (TileSetUtil.IsTileFlagRot90(tileData))
            {
                tile_gameObject.transform.localRotation *= Quaternion.Euler(0, 0, -90);
            }
            //For Rot180 and Rot270 avoid changing the scale
            if (TileSetUtil.IsTileFlagFlipH(tileData) && TileSetUtil.IsTileFlagFlipV(tileData))
            {
                tile_gameObject.transform.localRotation *= Quaternion.Euler(0, 0, -180);
            }
            else
            {
                if (TileSetUtil.IsTileFlagFlipH(tileData))
                {
                    localScale.x = -tile_gameObject.transform.localScale.x;
                }
                if (TileSetUtil.IsTileFlagFlipV(tileData))
                {
                    localScale.y = -tile_gameObject.transform.localScale.y;
                }
            }
            tile_gameObject.transform.localScale = localScale;
        }
        private void DisplayPrefab()
        {
            if (tileSet.selected_tileSetBrushId != TileSetConst.TileSetBrushId_Default)
            {
                EditorGUILayout.LabelField("TileSetBrush tile不能被编辑", EditorStyles.boldLabel);
            }
            else
            {
                bool is_multi_selection = tileSet.tileSelection != null;
                Tile selected_tile      = is_multi_selection
        ? tileSet.tile_list[TileSetUtil.GetTileIdFromTileData(tileSet.tileSelection.selection_tileData_list[0])]
        : tileSet.selected_tile;
                GUILayoutUtility.GetRect(1, 1, GUILayout.Width(tileSet.visual_tile_size.x),
                                         GUILayout.Height(tileSet.visual_tile_size.y));//Pos1
                Rect tile_uv = selected_tile.uv;
                GUI.color = tileSet.background_color;
                GUI.DrawTextureWithTexCoords(GUILayoutUtility.GetLastRect(), EditorGUIUtility.whiteTexture, tile_uv, true); //即在Pos1处画图片
                GUI.color = Color.white;
                GUI.DrawTextureWithTexCoords(GUILayoutUtility.GetLastRect(), tileSet.atlas_texture, tile_uv, true);         //即在Pos1处画图片

                if (is_multi_selection)
                {
                    EditorGUILayout.LabelField("* Multi-selection Edition", EditorStyles.boldLabel);
                }

                using (var check1 = new EditorGUIBeginChangeCheckScope())
                {
                    TilePrefabData tilePrefabData    = selected_tile.tilePrefabData;
                    float          saved_label_width = EditorGUIUtility.labelWidth;
                    EditorGUIUtility.labelWidth = 80;
                    //offset
                    tilePrefabData.offset     = EditorGUILayout.Vector3Field("offset", tilePrefabData.offset);
                    tilePrefabData.offsetMode = (TilePrefabDataOffsetMode)EditorGUILayout.EnumPopup("offset mode", tilePrefabData.offsetMode);
                    //prefab
                    bool is_prefab_changed = false;
                    using (var check2 = new EditorGUIBeginChangeCheckScope())
                    {
                        tilePrefabData.prefab =
                            (GameObject)EditorGUILayout.ObjectField("Prefab", tilePrefabData.prefab, typeof(GameObject), false);
                        if (check2.IsChanged)
                        {
                            is_prefab_changed = true;
                        }
                    }

                    //prefab preview
                    Texture2D prefab_preview;
                    using (new GUILayoutBeginHorizontalScope())
                    {
                        prefab_preview = AssetPreview.GetAssetPreview(selected_tile.tilePrefabData.prefab);
                        GUILayout.Box(prefab_preview, prefab_preview != null ? (GUIStyle)"Box" : GUIStyle.none);
                    }

                    if (tilePrefabData.prefab)
                    {
                        EditorGUIUtility.labelWidth = 260;
                        if (prefab_preview)
                        {
                            tilePrefabData.is_show_prefab_preview_in_tile_palette = EditorGUILayout.Toggle("在tile palette中显示预设",
                                                                                                           tilePrefabData.is_show_prefab_preview_in_tile_palette);
                        }
                        EditorGUIUtility.labelWidth             = saved_label_width;
                        tilePrefabData.is_show_tile_with_prefab =
                            EditorGUILayout.Toggle("Show Tile With Prefab", tilePrefabData.is_show_tile_with_prefab);
                    }

                    if (check1.IsChanged)
                    {
                        Undo.RecordObject(tileSet, "Tile Prefab Data Changed");
                        if (is_multi_selection)
                        {
                            for (int i = 0; i < tileSet.tileSelection.selection_tileData_list.Count; ++i)
                            {
                                Tile       tile         = tileSet.tile_list[TileSetUtil.GetTileIdFromTileData(tileSet.tileSelection.selection_tileData_list[i])];
                                GameObject saved_prefab = tile.tilePrefabData.prefab;
                                tile.tilePrefabData = tilePrefabData;
                                if (!is_prefab_changed)
                                {
                                    tile.tilePrefabData.prefab = saved_prefab;
                                }
                            }
                        }
                        else
                        {
                            selected_tile.tilePrefabData = tilePrefabData;
                        }

                        EditorUtility.SetDirty(tileSet);
                    }
                }
            }
        }