// draw each of the shapes, for the bricks, if its null, it wont be drawn because it will be considered broken public void DrawShapes() { border.DrawBorder(g); paddle.DrawPaddle(g); ball.DrawBall(g); for (int i = 0; i < bricksPerRow; i++) { if (firstRow[i] != null) { firstRow[i].DrawBrick(g); } if (secondRow[i] != null) { secondRow[i].DrawBrick(g); } } }