public void ExplosionBs() { ballcounter = 0; bspeed = randGen.Next(1, 11); bsize = randGen.Next(1, 51); Ball explosionb = new Ball(Convert.ToInt32(b.x), Convert.ToInt32(b.y), bspeed, bspeed, bsize, 0, 0); explosion.Add(explosionb); foreach (Ball b in explosion) { int dir = randGen.Next(1, 3); if (dir == 1) { b.ExplosionLeft(); } else if (dir == 2) { b.ExplosionRight(); } } }