public void BreannaPowerUp() { Rectangle ballRec = new Rectangle(ball.x, ball.y, ball.size + 50, ball.size + 50); Rectangle paddleRec = new Rectangle(paddle.x, paddle.y, paddle.width, paddle.height); Rectangle sizeRec = new Rectangle(size.x, size.y, size.size, size.size); Rectangle speedRec = new Rectangle(speed.x, speed.y, speed.size, speed.size); Rectangle bottomRec = new Rectangle(bottom.x, bottom.y, bottom.size, bottom.size); Rectangle sheild = new Rectangle(0, this.Height - 30, this.Width, 20); if (sizeRec.IntersectsWith(paddleRec)) { if (paddleWidth == 80) { paddle.width = 160; } } if (speedRec.IntersectsWith(paddleRec)) { if (ball.xSpeed >= 2 && ball.ySpeed >= 2) { ball.xSpeed--; ball.ySpeed--; } } if (bottomRec.IntersectsWith(paddleRec)) { sheildSpawn = true; } foreach (PowerUp power in powerUps) { Rectangle powerUpRec = new Rectangle(power.x, power.y, power.size, power.size); if (power.x < 0 || power.x > this.Width) { power.XCollision(); if (power.y < 0 || power.y > this.Height) { power.YCollision(); } } else if (power.y < 0 || power.y > this.Height) { power.YCollision(); if (power.x < 0 || power.x > this.Width) { power.XCollision(); } } if (powerUpRec.IntersectsWith(paddleRec)) { power.Collision(); } if (sheildSpawn == true) { //Rectangle sheild = new Rectangle(0, this.Height - 30, this.Width, 20); if (powerUpRec.IntersectsWith(sheild)) { power.Collision(); } } if (speed.x == speedX) { speed.Move(); speedX = speed.x; speedY = speed.y; } else if (speed.y == speedY) { speed.Move(); speedX = speed.x; speedY = speed.y; } if (size.x == sizeX) { size.Move(); sizeX = size.x; sizeY = size.y; } else if (size.y == sizeY) { size.Move(); sizeX = size.x; sizeY = size.y; } if (bottom.x == bottomX) { bottom.Move(); bottomX = bottom.x; bottomY = bottom.y; } else if (bottom.y == bottomY) { bottom.Move(); bottomX = bottom.x; bottomY = bottom.y; } if (sheildSpawn == true) { if (ballRec.IntersectsWith(sheild)) { sheildHits++; if (sheildHits == 5) { sheildSpawn = false; sheildHits = 0; } else { ball.SheildCollistion(); } } } } }