public void ToggleInventoryUI() { if (inventoryUI != null) { gameManagerMaster.ToggleUIGameObjects(inventoryUI.activeSelf); inventoryUI.SetActive(!inventoryUI.activeSelf); gameManagerMaster.isInventoryUIOn = !gameManagerMaster.isInventoryUIOn; gameManagerMaster.CallEventInventoryUIToggle(); } }
public void ToggleMenu() { if (menu != null) { gameManagerMaster.ToggleUIGameObjects(menu.activeSelf); menu.SetActive(!menu.activeSelf); gameManagerMaster.isMenuOn = !gameManagerMaster.isMenuOn; gameManagerMaster.CallEventMenuToggle(); } else { Debug.LogWarning("You need to assign a UI gameObject to the Toggle Script in te Inspector."); } }