public void ToggleInventoryUI()
        {
            if (inventoryUI != null)
            {
                gameManagerMaster.ToggleUIGameObjects(inventoryUI.activeSelf);

                inventoryUI.SetActive(!inventoryUI.activeSelf);
                gameManagerMaster.isInventoryUIOn = !gameManagerMaster.isInventoryUIOn;
                gameManagerMaster.CallEventInventoryUIToggle();
            }
        }
示例#2
0
        public void ToggleMenu()
        {
            if (menu != null)
            {
                gameManagerMaster.ToggleUIGameObjects(menu.activeSelf);

                menu.SetActive(!menu.activeSelf);
                gameManagerMaster.isMenuOn = !gameManagerMaster.isMenuOn;

                gameManagerMaster.CallEventMenuToggle();
            }

            else
            {
                Debug.LogWarning("You need to assign a UI gameObject to the Toggle Script in te Inspector.");
            }
        }