void SetInitialReferences() { gameManagerMaster = GetComponent <GameManager_Master>(); if (toggleInventoryButton == "") { Debug.LogWarning("Type in the name of Button used to Toggle the Inventory in " + "GameManager_ToggleInventoryUI"); this.enabled = false; } }
void SetInitialReferences() { gameManagerMaster = GetComponent <GameManager_Master>(); }
void SetInitialReferences() { gameManagerMaster = GameObject.Find("GameManager").GetComponent <GameManager_Master>(); playerMaster = GetComponent <Player_Master>(); }
void SetInitialReferences() { npcRelationsMaster = GetComponent <GameManager_NPCRelationsMaster>(); gameManagerMaster = GetComponent <GameManager_Master>(); }