public void UpdateJointsDynamicList(string robot_id, string arm_id) { try { //string robotId = SceneManager.Instance.RobotNameToId(JointsRobotsList.GetValue().ToString()); foreach (RectTransform o in JointsDynamicList.GetComponentsInChildren <RectTransform>()) { if (o.gameObject.tag != "Persistent") { Destroy(o.gameObject); } } System.Collections.Generic.List <ProjectRobotJoints> joints; if (string.IsNullOrEmpty(arm_id)) { joints = CurrentActionPoint.GetAllJoints(true, robot_id).Values.ToList(); } else { joints = CurrentActionPoint.GetJointsOfArm(robot_id, arm_id, true).Values.ToList(); } foreach (IO.Swagger.Model.ProjectRobotJoints joint in joints) { CreateJointsButton(JointsDynamicList.transform, joint.Id, joint.Name, () => OpenDetailMenu(joint), joint.IsValid); } } catch (ItemNotFoundException ex) { Debug.LogError(ex); Notifications.Instance.ShowNotification("Failed to get robot's ID", ""); return; } }
public void UpdateJointsDynamicList(string robotName) { if (robotName == null) { return; } try { string robotId = SceneManager.Instance.RobotNameToId(robotName); foreach (RectTransform o in JointsDynamicList.GetComponentsInChildren <RectTransform>()) { if (o.gameObject.tag != "Persistent") { Destroy(o.gameObject); } } System.Collections.Generic.List <ProjectRobotJoints> joints = CurrentActionPoint.GetAllJoints(true, robotId).Values.ToList(); foreach (IO.Swagger.Model.ProjectRobotJoints joint in joints) { CreateJointsButton(JointsDynamicList.transform, joint.Id, joint.Name, () => OpenDetailMenu(joint)).State = joint.IsValid; } } catch (ItemNotFoundException ex) { Debug.LogError(ex); Notifications.Instance.ShowNotification("Failed to get robot's ID", ""); return; } }
public void UpdateJoints(string robot_id, string selectedJoints = null) { if (robot_id == null) { return; } CustomDropdown jointsDropdown = JointsList.Dropdown; JointsList.PutData(CurrentActionPoint.GetAllJoints(true, robot_id).Values.ToList(), selectedJoints, null); if (jointsDropdown.dropdownItems.Count > 0) { NoJoints.gameObject.SetActive(false); JointsList.gameObject.SetActive(true); UpdateJointsBtn.interactable = true; } else { JointsList.gameObject.SetActive(false); NoJoints.gameObject.SetActive(true); UpdateJointsBtn.interactable = false; } }