private void OnEnable() { settings = (Settings)target; if (string.IsNullOrEmpty(settings.buildPlatform)) { settings.buildPlatform = BuildHelper.GetPlatformName(EditorUserBuildSettings.activeBuildTarget); } settings.debugEnable = EditorUtility.HasScriptingDefineSymbols(B2Framework.Log.SYMBOL); }
private void OnEnable() { game = (Game)target; game.debugEnable = EditorUtility.HasScriptingDefineSymbols(B2Framework.Log.SYMBOL); if (string.IsNullOrEmpty(game.buildPlatform)) { game.buildPlatform = BuildHelper.GetPlatformName(EditorUserBuildSettings.activeBuildTarget); } m_LogHelperTypeName = serializedObject.FindProperty("m_LogHelperTypeName"); RefreshTypeNames(); }
/// <summary> /// 获取AssetBundles输出目录 /// </summary> /// <returns></returns> public static string GetAssetBundlesOutPutPath(BuildTarget buildTarget) { return(Utility.Path.Combine(GameConst.ASSETBUNDLES, BuildHelper.GetPlatformName(buildTarget))); }