/// <summary> /// AssetBundle打包 /// </summary> public void BuildAssetBundles() { if (string.IsNullOrEmpty(buildSettings.outPutPath)) { if (UnityEditor.EditorUtility.DisplayDialog("Warning", "OutPutPath is Empty!", "Reset")) { Reset(); } return; } var watch = new Stopwatch(); watch.Start(); // 是否删除目录 if (buildSettings.clearFolders && Directory.Exists(buildSettings.outPutPath)) { Directory.Delete(buildSettings.outPutPath, true); } // 执行打包规则 BuildHelper.ApplyBuildRules(); // 资源打包 BuildHelper.BuildAssetBundles(buildSettings.outPutPath, buildSettings.options, buildSettings.buildTarget); // 复制到StreamingAssets if (buildSettings.copytostreamingAssets) { var dest = Utility.Path.Combine(Application.streamingAssetsPath, GameConst.ASSETBUNDLES); if (!Directory.Exists(dest)) { Directory.CreateDirectory(dest); } EditorUtility.CopyAssets(buildSettings.outPutPath, dest); } AssetDatabase.Refresh(); watch.Stop(); Log.Debug("BuildAssetBundles " + watch.ElapsedMilliseconds + " ms."); EditorUtility.ExplorerFolder(buildSettings.outPutPath); }
/// <summary> /// 一键构建AssetBundles /// </summary> static void BuildAssetBundles() { BuildHelper.BuildAssetBundles(); }