Summary description for GLHardwareVertexBuffer.
상속: Axiom.Graphics.HardwareVertexBuffer
        /// <summary>
        ///
        /// </summary>
        /// <param name="vertexSize"></param>
        /// <param name="numVerts"></param>
        /// <param name="usage"></param>
        /// <param name="useShadowBuffer"></param>
        /// <returns></returns>
        public override HardwareVertexBuffer CreateVertexBuffer(int vertexSize, int numVerts, BufferUsage usage, bool useShadowBuffer)
        {
            GLHardwareVertexBuffer buffer = new GLHardwareVertexBuffer(vertexSize, numVerts, usage, useShadowBuffer);

            vertexBuffers.Add(buffer);
            return(buffer);
        }
예제 #2
0
        public override HardwareVertexBuffer CreateVertexBuffer(VertexDeclaration vertexDeclaration, int numVerts,
                                                                BufferUsage usage, bool useShadowBuffer)
        {
            var buffer = new GLHardwareVertexBuffer(this, vertexDeclaration, numVerts, usage, useShadowBuffer);

            lock (VertexBuffersMutex)
                vertexBuffers.Add(buffer);
            return(buffer);
        }
		public override HardwareVertexBuffer CreateVertexBuffer( VertexDeclaration vertexDeclaration, int numVerts,
																 BufferUsage usage, bool useShadowBuffer )
		{
			var buffer = new GLHardwareVertexBuffer( this, vertexDeclaration, numVerts, usage, useShadowBuffer );
			lock ( VertexBuffersMutex )
				vertexBuffers.Add( buffer );
			return buffer;
		}
 /// <summary>
 /// 
 /// </summary>
 /// <param name="vertexSize"></param>
 /// <param name="numVerts"></param>
 /// <param name="usage"></param>
 /// <param name="useShadowBuffer"></param>
 /// <returns></returns>
 public override HardwareVertexBuffer CreateVertexBuffer(int vertexSize, int numVerts, BufferUsage usage, bool useShadowBuffer)
 {
     GLHardwareVertexBuffer buffer = new GLHardwareVertexBuffer(vertexSize, numVerts, usage, useShadowBuffer);
     vertexBuffers.Add(buffer);
     return buffer;
 }