public void SpeedMessageOverLimit() { //Assign var a1 = new Autos(AutoMake.Ford, "Mustang", "Blue", 1967, 98204, 66); var expectedMessage = "You are over the speed limit: " + a1.CurrentSpeed + " MPH"; //Act a1.CurrentSpeed = 66; var actualMessage = a1.SpeedMessage(); //Assert Assert.AreEqual(expectedMessage, actualMessage); }
public void SpeedMessageBelowLimit() { //Assign var a1 = new Autos(AutoMake.Dodge, "Dart", "Green", 1976, 68044, 64); var expectedMessage = "Your current speed is OK: " + a1.CurrentSpeed + " MPH"; //Act //a1.CurrentSpeed = 64; var actualMessage = a1.SpeedMessage(); //Assert Assert.AreEqual(expectedMessage, actualMessage); }