Пример #1
0
        public void SpeedMessageOverLimit()
        {
            //Assign
            var a1 = new Autos(AutoMake.Ford, "Mustang", "Blue", 1967, 98204, 66);
            var expectedMessage = "You are over the speed limit: " + a1.CurrentSpeed + " MPH";

            //Act
            a1.CurrentSpeed = 66;
            var actualMessage = a1.SpeedMessage();

            //Assert
            Assert.AreEqual(expectedMessage, actualMessage);
        }
Пример #2
0
        public void SpeedMessageBelowLimit()
        {
            //Assign
            var a1 = new Autos(AutoMake.Dodge, "Dart", "Green", 1976, 68044, 64);
            var expectedMessage = "Your current speed is OK: " + a1.CurrentSpeed + " MPH";

            //Act
            //a1.CurrentSpeed = 64;
            var actualMessage = a1.SpeedMessage();

            //Assert
            Assert.AreEqual(expectedMessage, actualMessage);
        }