public void AccelerateDecelerateMaxSpeed() { var a1 = new Autos(AutoMake.Ford, "Mustang", "Blue", 1967, 84688, 60); const int expectedSpeed = 100; a1.Accelerate(60); a1.Decelerate(20); var actualSpeed = a1.CurrentSpeed; Assert.AreEqual(expectedSpeed, actualSpeed); }
public void Accelerate40() { //Assign var a1 = new Autos(AutoMake.Ford, "Mustang", "Blue", 1967, 98204, 0) { CurrentSpeed = 60 }; const int expectedSpeed = 100; //Act a1.Accelerate(40); var actualSpeed = a1.CurrentSpeed; //Assert Assert.AreEqual(expectedSpeed, actualSpeed); }
public void Accelerate60() { //Assign var a1 = new Autos(AutoMake.Ford, "Mustang", "Red", 2010, 12446, 0) { CurrentSpeed = 60 }; const int expectedSpeed = 120; //Act a1.Accelerate(60); var actualSpeed = a1.CurrentSpeed; //Assert Assert.AreEqual(expectedSpeed, actualSpeed); }
public void Accelerate0() { //Assign var a1 = new Autos(AutoMake.Dodge, "Dart", "Green", 1976, 86088, 0) { CurrentSpeed = 60 }; const int expectedSpeed = 60; //Act a1.Accelerate(0); var actualSpeed = a1.CurrentSpeed; //Assert Assert.AreEqual(expectedSpeed, actualSpeed); }
public void AccelerateMaxSpeed() { //Assign var a1 = new Autos(AutoMake.Nissan, "Altima", "White", 2008, 22046, 0) { CurrentSpeed = 60 }; const int expectedSpeed = 120; //Act a1.Accelerate(70); var actualSpeed = a1.CurrentSpeed; //Assert Assert.AreEqual(expectedSpeed, actualSpeed); }