/// <summary> /// Broadcasts QuestUpdate in party. /// </summary> /// <param name="creature"></param> /// <param name="quest"></param> public static void QuestUpdate(Party party, Quest quest) { var packet = new Packet(Op.QuestUpdate, 0); packet.AddQuestUpdate(quest); party.Broadcast(packet, true); }
/// <summary> /// Sends QuestUpdate to creature's client. /// </summary> /// <param name="creature"></param> /// <param name="quest"></param> public static void QuestUpdate(Creature creature, Quest quest) { var packet = new Packet(Op.QuestUpdate, creature.EntityId); packet.AddQuestUpdate(quest); creature.Client.Send(packet); }