private void PlayerKilled() { Debug.Log("Player killed."); GameManager gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); gameManager.PlayerDie(); _animator.SetTrigger("Die"); if (!HitGround) { GetComponent <Rigidbody2D>().gravityScale = 0.45f; //make bird fall slowly } Debug.Log("Player is dead, on ground: " + Dead + ", " + HitGround); }