private Vector2 GetFixAixsScreenPosition(Vector2 axisScreenPosition) { axisScreenPosition.x = CUIUtility.ValueInRange(axisScreenPosition.x, this.m_axisOriginalScreenPosition.x + this.m_belongedFormScript.ChangeFormValueToScreen(this.m_axisScreenPositionOffsetMin.x), this.m_axisOriginalScreenPosition.x + this.m_belongedFormScript.ChangeFormValueToScreen(this.m_axisScreenPositionOffsetMax.x)); axisScreenPosition.y = CUIUtility.ValueInRange(axisScreenPosition.y, this.m_axisOriginalScreenPosition.y + this.m_belongedFormScript.ChangeFormValueToScreen(this.m_axisScreenPositionOffsetMin.y), this.m_axisOriginalScreenPosition.y + this.m_belongedFormScript.ChangeFormValueToScreen(this.m_axisScreenPositionOffsetMax.y)); return(axisScreenPosition); }