public override void Initialize(CUIFormScript formScript) { if (this.m_isInitialized) { return; } base.Initialize(formScript); this.m_axisRectTransform = (base.gameObject.transform.FindChild("Axis") as RectTransform); if (this.m_axisRectTransform != null) { this.m_axisRectTransform.anchoredPosition = Vector2.zero; this.m_axisOriginalScreenPosition = CUIUtility.WorldToScreenPoint(this.m_belongedFormScript.GetCamera(), this.m_axisRectTransform.position); this.m_axisImage = this.m_axisRectTransform.gameObject.GetComponent <Image>(); this.m_cursorRectTransform = (this.m_axisRectTransform.FindChild("Cursor") as RectTransform); if (this.m_cursorRectTransform != null) { this.m_cursorRectTransform.anchoredPosition = Vector2.zero; this.m_cursorImage = this.m_cursorRectTransform.gameObject.GetComponent <Image>(); } this.AxisFadeout(); } this.m_borderRectTransform = (base.gameObject.transform.FindChild("Axis/Border") as RectTransform); if (this.m_borderRectTransform != null) { this.m_borderCanvasGroup = this.m_borderRectTransform.gameObject.GetComponent <CanvasGroup>(); if (this.m_borderCanvasGroup == null) { this.m_borderCanvasGroup = this.m_borderRectTransform.gameObject.AddComponent <CanvasGroup>(); } this.HideBorder(); } }
public void Hide(enFormHideFlag hideFlag = enFormHideFlag.HideByCustom, bool dispatchVisibleChangedEvent = true) { if (this.m_alwaysKeepVisible) { return; } this.m_hideFlags |= (int)hideFlag; if (this.m_hideFlags == 0 || this.m_isHided) { return; } this.m_isHided = true; if (this.m_canvas != null) { this.m_canvas.enabled = false; } if (this.m_graphicRaycaster) { this.m_graphicRaycaster.enabled = false; } for (int i = 0; i < this.m_relatedScenes.get_Count(); i++) { CUIUtility.SetGameObjectLayer(this.m_relatedScenes.get_Item(i), 31); this.SetSceneCameraEnable(i, false); } this.HideComponent(); if (this.m_revertToHideEvent != enUIEventID.None) { Singleton <CUIEventManager> .GetInstance().DispatchUIEvent(this.m_revertToHideEvent); } if (dispatchVisibleChangedEvent) { this.DispatchVisibleChangedEvent(); } }
public static T GetComponentInChildren <T>(GameObject go) where T : Component { if (go == null) { return((T)((object)null)); } T t = go.GetComponent <T>(); if (t != null) { return(t); } Transform transform = go.transform; int childCount = transform.childCount; for (int i = 0; i < childCount; i++) { t = CUIUtility.GetComponentInChildren <T>(transform.GetChild(i).gameObject); if (t != null) { return(t); } } return((T)((object)null)); }
public void Appear(enFormHideFlag hideFlag = enFormHideFlag.HideByCustom, bool dispatchVisibleChangedEvent = true) { if (this.m_alwaysKeepVisible) { return; } this.m_hideFlags &= (int)(~(int)hideFlag); if (this.m_hideFlags != 0 || !this.m_isHided) { return; } this.m_isHided = false; if (this.m_canvas != null) { this.m_canvas.enabled = true; this.m_canvas.sortingOrder = this.m_sortingOrder; } if (this.m_graphicRaycaster && !this.m_disableInput) { this.m_graphicRaycaster.enabled = true; } for (int i = 0; i < this.m_relatedScenes.get_Count(); i++) { CUIUtility.SetGameObjectLayer(this.m_relatedScenes.get_Item(i), 18); this.SetSceneCameraEnable(i, true); } this.AppearComponent(); this.DispatchRevertVisibleFormEvent(); if (dispatchVisibleChangedEvent) { this.DispatchVisibleChangedEvent(); } }
public void Appear(enFormHideFlag hideFlag = 1, bool dispatchVisibleChangedEvent = true) { if (!this.m_alwaysKeepVisible) { this.m_hideFlags &= ~hideFlag; if ((this.m_hideFlags == 0) && this.m_isHided) { this.m_isHided = false; if (this.m_canvas != null) { this.m_canvas.enabled = true; this.m_canvas.sortingOrder = this.m_sortingOrder; } if ((this.m_graphicRaycaster != null) && !this.m_disableInput) { this.m_graphicRaycaster.enabled = true; } for (int i = 0; i < this.m_relatedScenes.Count; i++) { CUIUtility.SetGameObjectLayer(this.m_relatedScenes[i], 0x12); this.SetSceneCameraEnable(i, true); } this.AppearComponent(); this.DispatchRevertVisibleFormEvent(); if (dispatchVisibleChangedEvent) { this.DispatchVisibleChangedEvent(); } } } }
public void Hide(enFormHideFlag hideFlag = 1, bool dispatchVisibleChangedEvent = true) { if (!this.m_alwaysKeepVisible) { this.m_hideFlags |= hideFlag; if ((this.m_hideFlags != 0) && !this.m_isHided) { this.m_isHided = true; if (this.m_canvas != null) { this.m_canvas.enabled = false; } if (this.m_graphicRaycaster != null) { this.m_graphicRaycaster.enabled = false; } for (int i = 0; i < this.m_relatedScenes.Count; i++) { CUIUtility.SetGameObjectLayer(this.m_relatedScenes[i], 0x1f); this.SetSceneCameraEnable(i, false); } this.HideComponent(); if (this.m_revertToHideEvent != enUIEventID.None) { Singleton <CUIEventManager> .GetInstance().DispatchUIEvent(this.m_revertToHideEvent); } if (dispatchVisibleChangedEvent) { this.DispatchVisibleChangedEvent(); } } } }
public void ChangeScreenPositionToWorld(GameObject gameObject, ref Vector2 screenPosition) { if (gameObject != null) { gameObject.transform.position = CUIUtility.ScreenToWorldPoint(this.m_renderCamera, screenPosition, 100f); } }
public static void SetGameObjectLayer(GameObject gameObject, int layer) { gameObject.layer = layer; for (int i = 0; i < gameObject.transform.childCount; i++) { CUIUtility.SetGameObjectLayer(gameObject.transform.GetChild(i).gameObject, layer); } }
public void ResetAxis() { this.m_axisRectTransform.anchoredPosition = Vector2.zero; this.m_cursorRectTransform.anchoredPosition = Vector2.zero; this.m_axisOriginalScreenPosition = CUIUtility.WorldToScreenPoint(this.m_belongedFormScript.GetCamera(), this.m_axisRectTransform.position); this.m_axisCurrentScreenPosition = Vector2.zero; this.m_axisTargetScreenPosition = Vector2.zero; this.UpdateAxis(Vector2.zero); this.AxisFadeout(); }
public override void Hide() { base.Hide(); this.m_renderCamera.enabled = false; for (int i = 0; i < this.m_3DGameObjects.Count; i++) { st3DGameObject obj2 = this.m_3DGameObjects[i]; CUIUtility.SetGameObjectLayer(obj2.m_gameObject, 0x1f); } }
public override void Appear() { base.Appear(); this.m_renderCamera.enabled = true; for (int i = 0; i < this.m_3DGameObjects.Count; i++) { st3DGameObject obj2 = this.m_3DGameObjects[i]; CUIUtility.SetGameObjectLayer(obj2.m_gameObject, s_cameraLayers[(int)this.m_imageLayer]); } }
public static void SetGenderImageSprite(Image image, byte bGender) { if (bGender == 1) { CUIUtility.SetImageSprite(image, string.Format("{0}icon/Ico_boy.prefab", "UGUI/Sprite/Dynamic/"), null, true, false, false, false); } else if (bGender == 2) { CUIUtility.SetImageSprite(image, string.Format("{0}icon/Ico_girl.prefab", "UGUI/Sprite/Dynamic/"), null, true, false, false, false); } }
public override void Appear() { base.Appear(); if (this.m_renderCamera != null) { this.m_renderCamera.enabled = true; } for (int i = 0; i < this.m_3DGameObjects.get_Count(); i++) { CUIUtility.SetGameObjectLayer(this.m_3DGameObjects.get_Item(i).m_gameObject, CUI3DImageScript.s_cameraLayers[(int)this.m_imageLayer]); } }
public override void Hide() { base.Hide(); if (this.m_renderCamera != null) { this.m_renderCamera.enabled = false; } for (int i = 0; i < this.m_3DGameObjects.get_Count(); i++) { CUIUtility.SetGameObjectLayer(this.m_3DGameObjects.get_Item(i).m_gameObject, 31); } }
public void OpenTips(string strContent, bool bReadDatabin = false, float timeDuration = 1.5f, GameObject referenceGameObject = null, params object[] replaceArr) { string text = strContent; if (bReadDatabin) { text = Singleton <CTextManager> .GetInstance().GetText(strContent); } if (!string.IsNullOrEmpty(text)) { if (replaceArr != null) { try { text = string.Format(text, replaceArr); } catch (FormatException exception) { object[] inParameters = new object[] { text, exception.Message }; DebugHelper.Assert(false, "Format Exception for string \"{0}\", Exception:{1}", inParameters); } } CUIFormScript script = Singleton <CUIManager> .GetInstance().OpenForm("UGUI/Form/Common/Form_Tips.prefab", false, false); if (script != null) { script.gameObject.transform.Find("Panel/Text").GetComponent <Text>().text = text; } if ((script != null) && (referenceGameObject != null)) { RectTransform component = referenceGameObject.GetComponent <RectTransform>(); RectTransform transform2 = script.gameObject.transform.Find("Panel") as RectTransform; if ((component != null) && (transform2 != null)) { Vector3[] fourCornersArray = new Vector3[4]; component.GetWorldCorners(fourCornersArray); float num = Math.Abs((float)(CUIUtility.WorldToScreenPoint(Singleton <CUIManager> .instance.FormCamera, fourCornersArray[2]).x - CUIUtility.WorldToScreenPoint(Singleton <CUIManager> .instance.FormCamera, fourCornersArray[0]).x)); float num2 = Math.Abs((float)(CUIUtility.WorldToScreenPoint(Singleton <CUIManager> .instance.FormCamera, fourCornersArray[2]).y - CUIUtility.WorldToScreenPoint(Singleton <CUIManager> .instance.FormCamera, fourCornersArray[0]).y)); Vector2 screenPoint = new Vector2(CUIUtility.WorldToScreenPoint(Singleton <CUIManager> .instance.FormCamera, fourCornersArray[0]).x + (num / 2f), CUIUtility.WorldToScreenPoint(Singleton <CUIManager> .instance.FormCamera, fourCornersArray[0]).y + (num2 / 2f)); transform2.position = CUIUtility.ScreenToWorldPoint(null, screenPoint, transform2.position.z); } } if (script != null) { CUITimerScript script2 = script.gameObject.transform.Find("Timer").GetComponent <CUITimerScript>(); script2.EndTimer(); script2.m_totalTime = timeDuration; script2.StartTimer(); } Singleton <CSoundManager> .instance.PostEvent("UI_Click", null); } }
public static CUIFormScript GetFormScript(Transform transform) { if (transform == null) { return(null); } CUIFormScript component = transform.gameObject.GetComponent <CUIFormScript>(); if (component != null) { return(component); } return(CUIUtility.GetFormScript(transform.parent)); }
public static void GetComponentsInChildren <T>(GameObject go, T[] components, ref int count) where T : Component { T component = go.GetComponent <T>(); if (component != null) { components[count] = component; count++; } for (int i = 0; i < go.transform.childCount; i++) { CUIUtility.GetComponentsInChildren <T>(go.transform.GetChild(i).gameObject, components, ref count); } }
private void SetUnCheckToggleEnable(bool enable) { for (int i = 0; i < this.m_elementAmount; i++) { if (!this.m_multiSelected[i]) { Toggle component = this.m_elementScripts[i].gameObject.transform.GetComponent <Toggle>(); if (component) { this.GetOrgToggleTextColor(component); CUIUtility.SetToggleEnable(component, enable, this.m_elementScripts[i].m_orgToggleTextColor); } } } }
public static void SetImageSprite(Image image, string prefabPath, CUIFormScript formScript, bool loadSync = true, bool needCached = false, bool unloadBelongedAssetBundleAfterLoaded = false, bool isShowSpecMatrial = false) { if (image == null) { return; } if (loadSync) { CUIUtility.SetImageSprite(image, CUIUtility.GetSpritePrefeb(prefabPath, needCached, unloadBelongedAssetBundleAfterLoaded), isShowSpecMatrial); } else { image.color = new Color(image.color.r, image.color.g, image.color.b, 0f); formScript.AddASyncLoadedImage(image, prefabPath, needCached, unloadBelongedAssetBundleAfterLoaded, isShowSpecMatrial); } }
private void UpdateAxisPosition() { if (this.m_axisCurrentScreenPosition != this.m_axisTargetScreenPosition) { Vector2 vector = this.m_axisTargetScreenPosition - this.m_axisCurrentScreenPosition; Vector2 b = (this.m_axisTargetScreenPosition - this.m_axisCurrentScreenPosition) / 3f; if (vector.sqrMagnitude <= 1f) { this.m_axisCurrentScreenPosition = this.m_axisTargetScreenPosition; } else { this.m_axisCurrentScreenPosition += b; } this.m_axisRectTransform.position = CUIUtility.ScreenToWorldPoint(this.m_belongedFormScript.GetCamera(), this.m_axisCurrentScreenPosition, this.m_axisRectTransform.position.z); } }
public void Appear() { this.m_isHided = false; if (this.m_canvas != null) { this.m_canvas.enabled = true; this.m_canvas.sortingOrder = this.m_sortingOrder; } if ((this.m_graphicRaycaster != null) && !this.m_disableInput) { this.m_graphicRaycaster.enabled = true; } for (int i = 0; i < this.m_relatedScenes.Count; i++) { CUIUtility.SetGameObjectLayer(this.m_relatedScenes[i], 0x12); this.SetSceneCameraEnable(i, true); } this.AppearComponent(); }
private void Initialize3DGameObjects() { for (int i = 0; i < base.gameObject.transform.childCount; i++) { GameObject gameObject = base.gameObject.transform.GetChild(i).gameObject; CUIUtility.SetGameObjectLayer(gameObject, s_cameraLayers[(int)this.m_imageLayer]); if (this.m_renderCamera.orthographic) { this.ChangeScreenPositionToWorld(gameObject, ref this.m_pivotScreenPosition); } st3DGameObject item = new st3DGameObject { m_path = gameObject.name, m_gameObject = gameObject, m_useGameObjectPool = false, m_protogenic = true, m_bindPivot = true }; this.m_3DGameObjects.Add(item); } this.m_renderCamera.enabled = this.m_3DGameObjects.Count > 0; }
private void Initialize3DGameObjects() { this.m_3DGameObjects.Clear(); for (int i = 0; i < base.gameObject.transform.childCount; i++) { GameObject gameObject = base.gameObject.transform.GetChild(i).gameObject; CUIUtility.SetGameObjectLayer(gameObject, CUI3DImageScript.s_cameraLayers[(int)this.m_imageLayer]); if (this.m_renderCamera.orthographic) { this.ChangeScreenPositionToWorld(gameObject, ref this.m_pivotScreenPosition); } CUI3DImageScript.C3DGameObject c3DGameObject = new CUI3DImageScript.C3DGameObject(); c3DGameObject.m_path = gameObject.name; c3DGameObject.m_gameObject = gameObject; c3DGameObject.m_useGameObjectPool = false; c3DGameObject.m_protogenic = true; c3DGameObject.m_bindPivot = true; this.m_3DGameObjects.Add(c3DGameObject); } this.m_renderCamera.enabled = (this.m_3DGameObjects.get_Count() > 0); }
private void UpdateASyncLoadedImage() { if (this.m_asyncLoadedImages == null) { return; } bool flag = false; int i = 0; while (i < this.m_asyncLoadedImages.get_Count()) { CUIFormScript.CASyncLoadedImage cASyncLoadedImage = this.m_asyncLoadedImages.get_Item(i); Image image = cASyncLoadedImage.m_image; if (image != null) { GameObject gameObject = null; string prefabPath = cASyncLoadedImage.m_prefabPath; if (!this.m_loadedSpriteDictionary.TryGetValue(prefabPath, ref gameObject) && !flag) { gameObject = CUIUtility.GetSpritePrefeb(prefabPath, cASyncLoadedImage.m_needCached, cASyncLoadedImage.m_unloadBelongedAssetBundleAfterLoaded); this.m_loadedSpriteDictionary.Add(prefabPath, gameObject); flag = true; } if (gameObject != null) { image.color = new Color(image.color.r, image.color.g, image.color.b, 1f); image.SetSprite(gameObject, cASyncLoadedImage.m_isShowSpecMatrial); this.m_asyncLoadedImages.RemoveAt(i); } else { i++; } } else { this.m_asyncLoadedImages.RemoveAt(i); } } }
public void Hide(bool dispatchHideEvent = true) { this.m_isHided = true; if (this.m_canvas != null) { this.m_canvas.enabled = false; } if (this.m_graphicRaycaster != null) { this.m_graphicRaycaster.enabled = false; } for (int i = 0; i < this.m_relatedScenes.Count; i++) { CUIUtility.SetGameObjectLayer(this.m_relatedScenes[i], 0x1f); this.SetSceneCameraEnable(i, false); } this.HideComponent(); if (dispatchHideEvent) { this.DispatchHideFormEvent(); } }
public override void Initialize(CUIFormScript formScript) { if (this.m_isInitialized) { return; } base.Initialize(formScript); this.m_scrollRectScript = CUIUtility.GetComponentInChildren <ScrollRect>(base.gameObject); this.m_textScript = ((!(this.m_scrollRectScript != null)) ? null : CUIUtility.GetComponentInChildren <Text>(this.m_scrollRectScript.gameObject)); Transform transform = base.gameObject.transform.FindChild("Title"); this.m_titleTextScript = ((!(transform != null)) ? null : CUIUtility.GetComponentInChildren <Text>(transform.gameObject)); this.m_httpTextState = enHttpTextState.Unload; if (this.m_loadingCover != null) { this.m_loadingCover.CustomSetActive(true); } if (base.gameObject.activeInHierarchy && !string.IsNullOrEmpty(this.m_textUrl)) { this.LoadText(this.m_textUrl); } }
private void MoveAxis(Vector2 position, bool isDown) { if (isDown || (this.m_axisCurrentScreenPosition == Vector2.zero && this.m_axisTargetScreenPosition == Vector2.zero)) { this.m_axisCurrentScreenPosition = this.GetFixAixsScreenPosition(position); this.m_axisTargetScreenPosition = this.m_axisCurrentScreenPosition; DebugHelper.Assert(this.m_belongedFormScript != null); this.m_axisRectTransform.position = CUIUtility.ScreenToWorldPoint((!(this.m_belongedFormScript != null)) ? null : this.m_belongedFormScript.GetCamera(), this.m_axisCurrentScreenPosition, this.m_axisRectTransform.position.z); } Vector2 vector = position - this.m_axisCurrentScreenPosition; Vector2 vector2 = vector; float magnitude = vector.magnitude; float num = magnitude; if (this.m_belongedFormScript != null) { num = this.m_belongedFormScript.ChangeScreenValueToForm(magnitude); vector2.x = this.m_belongedFormScript.ChangeScreenValueToForm(vector.x); vector2.y = this.m_belongedFormScript.ChangeScreenValueToForm(vector.y); } DebugHelper.Assert(this.m_cursorRectTransform != null); this.m_cursorRectTransform.anchoredPosition = ((num <= this.m_cursorDisplayMaxRadius) ? vector2 : (vector2.normalized * this.m_cursorDisplayMaxRadius)); if (this.m_isAxisMoveable && num > this.m_cursorDisplayMaxRadius) { DebugHelper.Assert(this.m_belongedFormScript != null); this.m_axisTargetScreenPosition = this.m_axisCurrentScreenPosition + (position - CUIUtility.WorldToScreenPoint((!(this.m_belongedFormScript != null)) ? null : this.m_belongedFormScript.GetCamera(), this.m_cursorRectTransform.position)); this.m_axisTargetScreenPosition = this.GetFixAixsScreenPosition(this.m_axisTargetScreenPosition); } if (num < this.m_cursorRespondMinRadius) { this.UpdateAxis(Vector2.zero); } else { this.UpdateAxis(vector); } }
private void UpdateASyncLoadedImage() { if (this.m_asyncLoadedImages != null) { bool flag = false; int index = 0; while (index < this.m_asyncLoadedImages.Count) { Image image = this.m_asyncLoadedImages[index].m_image; if (image != null) { GameObject obj2 = null; if (!this.m_loadedSpriteDictionary.TryGetValue(this.m_asyncLoadedImages[index].m_prefabPath, out obj2) && !flag) { obj2 = CUIUtility.GetSpritePrefeb(this.m_asyncLoadedImages[index].m_prefabPath, this.m_asyncLoadedImages[index].m_needCached, this.m_asyncLoadedImages[index].m_unloadBelongedAssetBundleAfterLoaded); this.m_loadedSpriteDictionary.Add(this.m_asyncLoadedImages[index].m_prefabPath, obj2); flag = true; } if (obj2 != null) { image.color = new Color(image.color.r, image.color.g, image.color.b, 1f); image.SetSprite(obj2); this.m_asyncLoadedImages.RemoveAt(index); } else { index++; } } else { this.m_asyncLoadedImages.RemoveAt(index); } } } }
public static void SetImageSprite(Image image, GameObject prefab, bool isShowSpecMatrial = false) { if (image == null) { return; } if (prefab == null) { image.sprite = null; return; } SpriteRenderer component = prefab.GetComponent <SpriteRenderer>(); if (component != null) { image.sprite = component.sprite; isShowSpecMatrial = false; if (isShowSpecMatrial && component.sharedMaterial != null && component.sharedMaterial.shader != null && !component.sharedMaterial.shader.name.Equals(CUIUtility.s_ui_defaultShaderName)) { float[] materailMaskPars = CUIUtility.GetMaterailMaskPars(image.material); image.material = component.sharedMaterial; image.material.shaderKeywords = component.sharedMaterial.shaderKeywords; CUIUtility.SetMaterailMaskPars(materailMaskPars, image.material); } else if (isShowSpecMatrial) { image.material = null; } } if (image is Image2) { SGameSpriteSettings component2 = prefab.GetComponent <SGameSpriteSettings>(); Image2 image2 = image as Image2; image2.alphaTexLayout = ((!(component2 != null)) ? ImageAlphaTexLayout.None : component2.layout); } }
public static void SetSprite(this Image image, string prefabPath, CUIFormScript formScript, bool loadSync = true, bool needCached = false, bool unloadBelongedAssetBundleAfterLoaded = false) { CUIUtility.SetImageSprite(image, prefabPath, formScript, loadSync, needCached, unloadBelongedAssetBundleAfterLoaded); }