private void Reset() { _animator.speed = 1; _isHanging = false; _animator.ResetTrigger("climbUp"); _animator.ResetTrigger("transitionDown"); _animator.ResetTrigger("transitionAcross"); _animator.ResetTrigger("flipUp"); _animator.ResetTrigger("mantle"); _animator.ResetTrigger("stopClimbing"); PlayerMotor.CancelClimbingState(); InteractionComplete(); }