private void MoveToNextPivotPoint() { bool isJumping = PlayerMotor.IsJumping(); SetBool(PlayerAnimBool.IsJumping, isJumping); if (isJumping) { _animator.speed = 1; if (_animator.GetBool(PlayerAnimBool.Forward)) { PlayerMotor.SetJumpingVelocity(true); } else { PlayerMotor.SetJumpingVelocity(false); } } else { _animator.speed = PlayerMotor.MoveToNextPivotPoint(); } }