public override void SetupTech(GameData data, int playerId) { OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeRangedDamage, playerId)); OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeRangedDistance, playerId)); OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeArmor, playerId)); OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeWarMount, playerId)); }
public override void SetupTech(GameData data, int playerId) { OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeArmor, playerId)); OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeShields, playerId)); OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeWeapons, playerId)); OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeWarMount, playerId)); }
public override void SetupTech(GameData data, int playerId) { OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeMageArmor, playerId)); OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeMageSpell, playerId)); }