コード例 #1
0
 public override void SetupTech(GameData data, int playerId)
 {
     OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeRangedDamage, playerId));
     OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeRangedDistance, playerId));
     OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeArmor, playerId));
     OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeWarMount, playerId));
 }
コード例 #2
0
ファイル: MeleeUnit.cs プロジェクト: Aspekt1024/HexCraft
 public override void SetupTech(GameData data, int playerId)
 {
     OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeArmor, playerId));
     OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeShields, playerId));
     OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeWeapons, playerId));
     OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeWarMount, playerId));
 }
コード例 #3
0
ファイル: MagicUnit.cs プロジェクト: Aspekt1024/HexCraft
 public override void SetupTech(GameData data, int playerId)
 {
     OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeMageArmor, playerId));
     OnTechAdded(data.GetCurrentLevelTech(TechGroups.UpgradeMageSpell, playerId));
 }