/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { unitCmnPlay = new ActorUnitCommon(); unitCmnPlay.Init(); moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return(DoInit()); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); calCollMove = new ActorUnitCollMove(); calCollMove.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return(DoInit()); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); calCollMove = new ActorUnitCollMove(); calCollMove.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return( DoInit() ); }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool Init() { unitCmnPlay = new ActorUnitCommon(); unitCmnPlay.Init(); moveCollMgr = new GameActorCollManager(); moveCollMgr.Init(); interfereCntr = new GameActorContainer(); interfereCntr.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); return( DoInit() ); }