Example #1
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool Init()
        {
            unitCmnPlay = new ActorUnitCommon();
            unitCmnPlay.Init();

            moveCollMgr = new GameActorCollManager();
            moveCollMgr.Init();

            interfereCntr = new GameActorContainer();
            interfereCntr.Init();

            EventCntr = new GameActorEventContainer();
            EventCntr.Init();

            return(DoInit());
        }
Example #2
0
/// 継承メソッド
///---------------------------------------------------------------------------

        /// 初期化
        public override bool Init()
        {
            moveCollMgr = new GameActorCollManager();
            moveCollMgr.Init();

            interfereCntr = new GameActorContainer();
            interfereCntr.Init();

            calCollMove = new ActorUnitCollMove();
            calCollMove.Init();

            EventCntr = new GameActorEventContainer();
            EventCntr.Init();

            return(DoInit());
        }
Example #3
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool Init()
        {
            moveCollMgr = new GameActorCollManager();
            moveCollMgr.Init();

            interfereCntr = new GameActorContainer();
            interfereCntr.Init();

            calCollMove    = new ActorUnitCollMove();
            calCollMove.Init();

            EventCntr = new GameActorEventContainer();
            EventCntr.Init();

            return( DoInit() );
        }
Example #4
0
        /// 継承メソッド
        ///---------------------------------------------------------------------------
        /// 初期化
        public override bool Init()
        {
            unitCmnPlay = new ActorUnitCommon();
            unitCmnPlay.Init();

            moveCollMgr = new GameActorCollManager();
            moveCollMgr.Init();

            interfereCntr = new GameActorContainer();
            interfereCntr.Init();

            EventCntr = new GameActorEventContainer();
            EventCntr.Init();

            return( DoInit() );
        }