public CCCardinalSplineToState(CCCardinalSplineTo action, CCNode target) : base(action, target) { Points = action.Points; Tension = action.Tension; DeltaT = 1f / Points.Count; PreviousPosition = target.Position; AccumulatedDiff = CCPoint.Zero; }
public CCCardinalSplineToState (CCCardinalSplineTo action, CCNode target) : base (action, target) { Points = action.Points; Tension = action.Tension; DeltaT = 1f / Points.Count; PreviousPosition = target.Position; AccumulatedDiff = CCPoint.Zero; }
public CCCardinalSplineByState(CCCardinalSplineTo action, CCNode target) : base(action, target) { StartPosition = target.Position; }
public CCCardinalSplineByState (CCCardinalSplineTo action, CCNode target) : base (action, target) { StartPosition = target.Position; }