public IntroStrollingLetterIdleState(IntroStrollingLetter letter) : base(letter) { }
public IntroStrollingLetterWalkingState(IntroStrollingLetter letter) : base(letter) { movement = letter.GetComponent <LetterCharacterController>(); }
public IntroStrollingLetterFallingState(IntroStrollingLetter letter) : base(letter) { view = letter.gameObject.GetComponent <LivingLetterController>(); }