Ejemplo n.º 1
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <Texture2D> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
Ejemplo n.º 2
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <string, TimedQuaternion> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <string, KeyCode> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
Ejemplo n.º 4
0
 public void RemoveListener(Action <string, gen010> action)
 {
     ahoyEvent.RemoveListener(action);
 }
Ejemplo n.º 5
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <Vector4> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
Ejemplo n.º 6
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <ComputeBuffer> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
Ejemplo n.º 7
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <TimedPose> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <string, GameObject> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }
Ejemplo n.º 9
0
 public void RemoveListener(Action action)
 {
     ahoyEvent.RemoveListener(action);
 }
Ejemplo n.º 10
0
/*AUTO SCRIPT*/
/*AUTO SCRIPT*/ public void RemoveListener(Action <string, Transform> action)
/*AUTO SCRIPT*/ {
/*AUTO SCRIPT*/ ahoyEvent.RemoveListener(action);
/*AUTO SCRIPT*/ }