public void TurnEnded(Object sender, CombatEventArgs e) { _python.TurnEnded(this, e.Attacker, e.Target); }
public void AbilityUsed(Object sender, CombatEventArgs e) { _python.AbilityUsed(this, e.Attacker, e.Target); }
public void Removed(Object sender, CombatEventArgs e) { _python.Removed(this, e.Attacker, e.Target); }
public void BattleBegan(Object sender, CombatEventArgs e) { _python.BattleBegan(this, e.Attacker, e.Target); }
public void OnTurnEnded(CombatEventArgs e) { CombatEventHandler handler; if (null != (handler = (CombatEventHandler) _delegates["TurnEnded"])) handler(this, e); }
public void OnBattleBegan(CombatEventArgs e) { CombatEventHandler handler; if (null != (handler = (CombatEventHandler) _delegates["BattleBegan"])) handler(this, e); }
public void OnAbilityUsed(CombatEventArgs e) { CombatEventHandler handler; if (null != (handler = (CombatEventHandler) _delegates["AbilityUsed"])) handler(this, e); }