Exemple #1
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 public void TurnEnded(Object sender, CombatEventArgs e)
 {
     _python.TurnEnded(this, e.Attacker, e.Target);
 }
Exemple #2
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 public void AbilityUsed(Object sender, CombatEventArgs e)
 {
     _python.AbilityUsed(this, e.Attacker, e.Target);
 }
Exemple #3
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 public void Removed(Object sender, CombatEventArgs e)
 {
     _python.Removed(this, e.Attacker, e.Target);
 }
Exemple #4
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 public void BattleBegan(Object sender, CombatEventArgs e)
 {
     _python.BattleBegan(this, e.Attacker, e.Target);
 }
Exemple #5
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 public void OnTurnEnded(CombatEventArgs e)
 {
     CombatEventHandler handler;
     if (null != (handler = (CombatEventHandler) _delegates["TurnEnded"]))
         handler(this, e);
 }
Exemple #6
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 public void OnBattleBegan(CombatEventArgs e)
 {
     CombatEventHandler handler;
     if (null != (handler = (CombatEventHandler) _delegates["BattleBegan"]))
         handler(this, e);
 }
Exemple #7
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 public void OnAbilityUsed(CombatEventArgs e)
 {
     CombatEventHandler handler;
     if (null != (handler = (CombatEventHandler) _delegates["AbilityUsed"]))
         handler(this, e);
 }