/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVLineIntersectQuadraticCells(String [] argv) { //Prefix Content is: "" // Contour every quadratic cell type[] // Create a scene with one of each cell type.[] // QuadraticEdge[] edgePoints = new vtkPoints(); edgePoints.SetNumberOfPoints((int)3); edgePoints.InsertPoint((int)0,(double)0,(double)0,(double)0); edgePoints.InsertPoint((int)1,(double)1.0,(double)0,(double)0); edgePoints.InsertPoint((int)2,(double)0.5,(double)0.25,(double)0); edgeScalars = new vtkFloatArray(); edgeScalars.SetNumberOfTuples((int)3); edgeScalars.InsertValue((int)0,(float)0.0); edgeScalars.InsertValue((int)1,(float)0.0); edgeScalars.InsertValue((int)2,(float)0.9); aEdge = new vtkQuadraticEdge(); aEdge.GetPointIds().SetId((int)0,(int)0); aEdge.GetPointIds().SetId((int)1,(int)1); aEdge.GetPointIds().SetId((int)2,(int)2); aEdgeGrid = new vtkUnstructuredGrid(); aEdgeGrid.Allocate((int)1,(int)1); aEdgeGrid.InsertNextCell((int)aEdge.GetCellType(),(vtkIdList)aEdge.GetPointIds()); aEdgeGrid.SetPoints((vtkPoints)edgePoints); aEdgeGrid.GetPointData().SetScalars((vtkDataArray)edgeScalars); aEdgeMapper = new vtkDataSetMapper(); aEdgeMapper.SetInputData((vtkDataSet)aEdgeGrid); aEdgeMapper.ScalarVisibilityOff(); aEdgeActor = new vtkActor(); aEdgeActor.SetMapper((vtkMapper)aEdgeMapper); aEdgeActor.GetProperty().SetRepresentationToWireframe(); aEdgeActor.GetProperty().SetAmbient((double)1.0); // Quadratic triangle[] triPoints = new vtkPoints(); triPoints.SetNumberOfPoints((int)6); triPoints.InsertPoint((int)0,(double)0.0,(double)0.0,(double)0.0); triPoints.InsertPoint((int)1,(double)1.0,(double)0.0,(double)0.0); triPoints.InsertPoint((int)2,(double)0.5,(double)0.8,(double)0.0); triPoints.InsertPoint((int)3,(double)0.5,(double)0.0,(double)0.0); triPoints.InsertPoint((int)4,(double)0.75,(double)0.4,(double)0.0); triPoints.InsertPoint((int)5,(double)0.25,(double)0.4,(double)0.0); triScalars = new vtkFloatArray(); triScalars.SetNumberOfTuples((int)6); triScalars.InsertValue((int)0,(float)0.0); triScalars.InsertValue((int)1,(float)0.0); triScalars.InsertValue((int)2,(float)0.0); triScalars.InsertValue((int)3,(float)1.0); triScalars.InsertValue((int)4,(float)0.0); triScalars.InsertValue((int)5,(float)0.0); aTri = new vtkQuadraticTriangle(); aTri.GetPointIds().SetId((int)0,(int)0); aTri.GetPointIds().SetId((int)1,(int)1); aTri.GetPointIds().SetId((int)2,(int)2); aTri.GetPointIds().SetId((int)3,(int)3); aTri.GetPointIds().SetId((int)4,(int)4); aTri.GetPointIds().SetId((int)5,(int)5); aTriGrid = new vtkUnstructuredGrid(); aTriGrid.Allocate((int)1,(int)1); aTriGrid.InsertNextCell((int)aTri.GetCellType(),(vtkIdList)aTri.GetPointIds()); aTriGrid.SetPoints((vtkPoints)triPoints); aTriGrid.GetPointData().SetScalars((vtkDataArray)triScalars); aTriMapper = new vtkDataSetMapper(); aTriMapper.SetInputData((vtkDataSet)aTriGrid); aTriMapper.ScalarVisibilityOff(); aTriActor = new vtkActor(); aTriActor.SetMapper((vtkMapper)aTriMapper); aTriActor.GetProperty().SetRepresentationToWireframe(); aTriActor.GetProperty().SetAmbient((double)1.0); // Quadratic quadrilateral[] quadPoints = new vtkPoints(); quadPoints.SetNumberOfPoints((int)8); quadPoints.InsertPoint((int)0,(double)0.0,(double)0.0,(double)0.0); quadPoints.InsertPoint((int)1,(double)1.0,(double)0.0,(double)0.0); quadPoints.InsertPoint((int)2,(double)1.0,(double)1.0,(double)0.0); quadPoints.InsertPoint((int)3,(double)0.0,(double)1.0,(double)0.0); quadPoints.InsertPoint((int)4,(double)0.5,(double)0.0,(double)0.0); quadPoints.InsertPoint((int)5,(double)1.0,(double)0.5,(double)0.0); quadPoints.InsertPoint((int)6,(double)0.5,(double)1.0,(double)0.0); quadPoints.InsertPoint((int)7,(double)0.0,(double)0.5,(double)0.0); quadScalars = new vtkFloatArray(); quadScalars.SetNumberOfTuples((int)8); quadScalars.InsertValue((int)0,(float)0.0); quadScalars.InsertValue((int)1,(float)0.0); quadScalars.InsertValue((int)2,(float)1.0); quadScalars.InsertValue((int)3,(float)1.0); quadScalars.InsertValue((int)4,(float)1.0); quadScalars.InsertValue((int)5,(float)0.0); quadScalars.InsertValue((int)6,(float)0.0); quadScalars.InsertValue((int)7,(float)0.0); aQuad = new vtkQuadraticQuad(); aQuad.GetPointIds().SetId((int)0,(int)0); aQuad.GetPointIds().SetId((int)1,(int)1); aQuad.GetPointIds().SetId((int)2,(int)2); aQuad.GetPointIds().SetId((int)3,(int)3); aQuad.GetPointIds().SetId((int)4,(int)4); aQuad.GetPointIds().SetId((int)5,(int)5); aQuad.GetPointIds().SetId((int)6,(int)6); aQuad.GetPointIds().SetId((int)7,(int)7); aQuadGrid = new vtkUnstructuredGrid(); aQuadGrid.Allocate((int)1,(int)1); aQuadGrid.InsertNextCell((int)aQuad.GetCellType(),(vtkIdList)aQuad.GetPointIds()); aQuadGrid.SetPoints((vtkPoints)quadPoints); aQuadGrid.GetPointData().SetScalars((vtkDataArray)quadScalars); aQuadMapper = new vtkDataSetMapper(); aQuadMapper.SetInputData((vtkDataSet)aQuadGrid); aQuadMapper.ScalarVisibilityOff(); aQuadActor = new vtkActor(); aQuadActor.SetMapper((vtkMapper)aQuadMapper); aQuadActor.GetProperty().SetRepresentationToWireframe(); aQuadActor.GetProperty().SetAmbient((double)1.0); // Quadratic tetrahedron[] tetPoints = new vtkPoints(); tetPoints.SetNumberOfPoints((int)10); tetPoints.InsertPoint((int)0,(double)0.0,(double)0.0,(double)0.0); tetPoints.InsertPoint((int)1,(double)1.0,(double)0.0,(double)0.0); tetPoints.InsertPoint((int)2,(double)0.5,(double)0.8,(double)0.0); tetPoints.InsertPoint((int)3,(double)0.5,(double)0.4,(double)1.0); tetPoints.InsertPoint((int)4,(double)0.5,(double)0.0,(double)0.0); tetPoints.InsertPoint((int)5,(double)0.75,(double)0.4,(double)0.0); tetPoints.InsertPoint((int)6,(double)0.25,(double)0.4,(double)0.0); tetPoints.InsertPoint((int)7,(double)0.25,(double)0.2,(double)0.5); tetPoints.InsertPoint((int)8,(double)0.75,(double)0.2,(double)0.5); tetPoints.InsertPoint((int)9,(double)0.50,(double)0.6,(double)0.5); tetScalars = new vtkFloatArray(); tetScalars.SetNumberOfTuples((int)10); tetScalars.InsertValue((int)0,(float)1.0); tetScalars.InsertValue((int)1,(float)1.0); tetScalars.InsertValue((int)2,(float)1.0); tetScalars.InsertValue((int)3,(float)1.0); tetScalars.InsertValue((int)4,(float)0.0); tetScalars.InsertValue((int)5,(float)0.0); tetScalars.InsertValue((int)6,(float)0.0); tetScalars.InsertValue((int)7,(float)0.0); tetScalars.InsertValue((int)8,(float)0.0); tetScalars.InsertValue((int)9,(float)0.0); aTet = new vtkQuadraticTetra(); aTet.GetPointIds().SetId((int)0,(int)0); aTet.GetPointIds().SetId((int)1,(int)1); aTet.GetPointIds().SetId((int)2,(int)2); aTet.GetPointIds().SetId((int)3,(int)3); aTet.GetPointIds().SetId((int)4,(int)4); aTet.GetPointIds().SetId((int)5,(int)5); aTet.GetPointIds().SetId((int)6,(int)6); aTet.GetPointIds().SetId((int)7,(int)7); aTet.GetPointIds().SetId((int)8,(int)8); aTet.GetPointIds().SetId((int)9,(int)9); aTetGrid = new vtkUnstructuredGrid(); aTetGrid.Allocate((int)1,(int)1); aTetGrid.InsertNextCell((int)aTet.GetCellType(),(vtkIdList)aTet.GetPointIds()); aTetGrid.SetPoints((vtkPoints)tetPoints); aTetGrid.GetPointData().SetScalars((vtkDataArray)tetScalars); aTetMapper = new vtkDataSetMapper(); aTetMapper.SetInputData((vtkDataSet)aTetGrid); aTetMapper.ScalarVisibilityOff(); aTetActor = new vtkActor(); aTetActor.SetMapper((vtkMapper)aTetMapper); aTetActor.GetProperty().SetRepresentationToWireframe(); aTetActor.GetProperty().SetAmbient((double)1.0); // Quadratic hexahedron[] hexPoints = new vtkPoints(); hexPoints.SetNumberOfPoints((int)20); hexPoints.InsertPoint((int)0,(double)0,(double)0,(double)0); hexPoints.InsertPoint((int)1,(double)1,(double)0,(double)0); hexPoints.InsertPoint((int)2,(double)1,(double)1,(double)0); hexPoints.InsertPoint((int)3,(double)0,(double)1,(double)0); hexPoints.InsertPoint((int)4,(double)0,(double)0,(double)1); hexPoints.InsertPoint((int)5,(double)1,(double)0,(double)1); hexPoints.InsertPoint((int)6,(double)1,(double)1,(double)1); hexPoints.InsertPoint((int)7,(double)0,(double)1,(double)1); hexPoints.InsertPoint((int)8,(double)0.5,(double)0,(double)0); hexPoints.InsertPoint((int)9,(double)1,(double)0.5,(double)0); hexPoints.InsertPoint((int)10,(double)0.5,(double)1,(double)0); hexPoints.InsertPoint((int)11,(double)0,(double)0.5,(double)0); hexPoints.InsertPoint((int)12,(double)0.5,(double)0,(double)1); hexPoints.InsertPoint((int)13,(double)1,(double)0.5,(double)1); hexPoints.InsertPoint((int)14,(double)0.5,(double)1,(double)1); hexPoints.InsertPoint((int)15,(double)0,(double)0.5,(double)1); hexPoints.InsertPoint((int)16,(double)0,(double)0,(double)0.5); hexPoints.InsertPoint((int)17,(double)1,(double)0,(double)0.5); hexPoints.InsertPoint((int)18,(double)1,(double)1,(double)0.5); hexPoints.InsertPoint((int)19,(double)0,(double)1,(double)0.5); hexScalars = new vtkFloatArray(); hexScalars.SetNumberOfTuples((int)20); hexScalars.InsertValue((int)0,(float)1.0); hexScalars.InsertValue((int)1,(float)1.0); hexScalars.InsertValue((int)2,(float)1.0); hexScalars.InsertValue((int)3,(float)1.0); hexScalars.InsertValue((int)4,(float)1.0); hexScalars.InsertValue((int)5,(float)1.0); hexScalars.InsertValue((int)6,(float)1.0); hexScalars.InsertValue((int)7,(float)1.0); hexScalars.InsertValue((int)8,(float)0.0); hexScalars.InsertValue((int)9,(float)0.0); hexScalars.InsertValue((int)10,(float)0.0); hexScalars.InsertValue((int)11,(float)0.0); hexScalars.InsertValue((int)12,(float)0.0); hexScalars.InsertValue((int)13,(float)0.0); hexScalars.InsertValue((int)14,(float)0.0); hexScalars.InsertValue((int)15,(float)0.0); hexScalars.InsertValue((int)16,(float)0.0); hexScalars.InsertValue((int)17,(float)0.0); hexScalars.InsertValue((int)18,(float)0.0); hexScalars.InsertValue((int)19,(float)0.0); aHex = new vtkQuadraticHexahedron(); aHex.GetPointIds().SetId((int)0,(int)0); aHex.GetPointIds().SetId((int)1,(int)1); aHex.GetPointIds().SetId((int)2,(int)2); aHex.GetPointIds().SetId((int)3,(int)3); aHex.GetPointIds().SetId((int)4,(int)4); aHex.GetPointIds().SetId((int)5,(int)5); aHex.GetPointIds().SetId((int)6,(int)6); aHex.GetPointIds().SetId((int)7,(int)7); aHex.GetPointIds().SetId((int)8,(int)8); aHex.GetPointIds().SetId((int)9,(int)9); aHex.GetPointIds().SetId((int)10,(int)10); aHex.GetPointIds().SetId((int)11,(int)11); aHex.GetPointIds().SetId((int)12,(int)12); aHex.GetPointIds().SetId((int)13,(int)13); aHex.GetPointIds().SetId((int)14,(int)14); aHex.GetPointIds().SetId((int)15,(int)15); aHex.GetPointIds().SetId((int)16,(int)16); aHex.GetPointIds().SetId((int)17,(int)17); aHex.GetPointIds().SetId((int)18,(int)18); aHex.GetPointIds().SetId((int)19,(int)19); aHexGrid = new vtkUnstructuredGrid(); aHexGrid.Allocate((int)1,(int)1); aHexGrid.InsertNextCell((int)aHex.GetCellType(),(vtkIdList)aHex.GetPointIds()); aHexGrid.SetPoints((vtkPoints)hexPoints); aHexGrid.GetPointData().SetScalars((vtkDataArray)hexScalars); aHexMapper = new vtkDataSetMapper(); aHexMapper.SetInputData((vtkDataSet)aHexGrid); aHexMapper.ScalarVisibilityOff(); aHexActor = new vtkActor(); aHexActor.SetMapper((vtkMapper)aHexMapper); aHexActor.GetProperty().SetRepresentationToWireframe(); aHexActor.GetProperty().SetAmbient((double)1.0); // Quadratic wedge[] wedgePoints = new vtkPoints(); wedgePoints.SetNumberOfPoints((int)15); wedgePoints.InsertPoint((int)0,(double)0,(double)0,(double)0); wedgePoints.InsertPoint((int)1,(double)1,(double)0,(double)0); wedgePoints.InsertPoint((int)2,(double)0,(double)1,(double)0); wedgePoints.InsertPoint((int)3,(double)0,(double)0,(double)1); wedgePoints.InsertPoint((int)4,(double)1,(double)0,(double)1); wedgePoints.InsertPoint((int)5,(double)0,(double)1,(double)1); wedgePoints.InsertPoint((int)6,(double)0.5,(double)0,(double)0); wedgePoints.InsertPoint((int)7,(double)0.5,(double)0.5,(double)0); wedgePoints.InsertPoint((int)8,(double)0,(double)0.5,(double)0); wedgePoints.InsertPoint((int)9,(double)0.5,(double)0,(double)1); wedgePoints.InsertPoint((int)10,(double)0.5,(double)0.5,(double)1); wedgePoints.InsertPoint((int)11,(double)0,(double)0.5,(double)1); wedgePoints.InsertPoint((int)12,(double)0,(double)0,(double)0.5); wedgePoints.InsertPoint((int)13,(double)1,(double)0,(double)0.5); wedgePoints.InsertPoint((int)14,(double)0,(double)1,(double)0.5); wedgeScalars = new vtkFloatArray(); wedgeScalars.SetNumberOfTuples((int)15); wedgeScalars.InsertValue((int)0,(float)1.0); wedgeScalars.InsertValue((int)1,(float)1.0); wedgeScalars.InsertValue((int)2,(float)1.0); wedgeScalars.InsertValue((int)3,(float)1.0); wedgeScalars.InsertValue((int)4,(float)1.0); wedgeScalars.InsertValue((int)5,(float)1.0); wedgeScalars.InsertValue((int)6,(float)1.0); wedgeScalars.InsertValue((int)7,(float)1.0); wedgeScalars.InsertValue((int)8,(float)0.0); wedgeScalars.InsertValue((int)9,(float)0.0); wedgeScalars.InsertValue((int)10,(float)0.0); wedgeScalars.InsertValue((int)11,(float)0.0); wedgeScalars.InsertValue((int)12,(float)0.0); wedgeScalars.InsertValue((int)13,(float)0.0); wedgeScalars.InsertValue((int)14,(float)0.0); aWedge = new vtkQuadraticWedge(); aWedge.GetPointIds().SetId((int)0,(int)0); aWedge.GetPointIds().SetId((int)1,(int)1); aWedge.GetPointIds().SetId((int)2,(int)2); aWedge.GetPointIds().SetId((int)3,(int)3); aWedge.GetPointIds().SetId((int)4,(int)4); aWedge.GetPointIds().SetId((int)5,(int)5); aWedge.GetPointIds().SetId((int)6,(int)6); aWedge.GetPointIds().SetId((int)7,(int)7); aWedge.GetPointIds().SetId((int)8,(int)8); aWedge.GetPointIds().SetId((int)9,(int)9); aWedge.GetPointIds().SetId((int)10,(int)10); aWedge.GetPointIds().SetId((int)11,(int)11); aWedge.GetPointIds().SetId((int)12,(int)12); aWedge.GetPointIds().SetId((int)13,(int)13); aWedge.GetPointIds().SetId((int)14,(int)14); aWedgeGrid = new vtkUnstructuredGrid(); aWedgeGrid.Allocate((int)1,(int)1); aWedgeGrid.InsertNextCell((int)aWedge.GetCellType(),(vtkIdList)aWedge.GetPointIds()); aWedgeGrid.SetPoints((vtkPoints)wedgePoints); aWedgeGrid.GetPointData().SetScalars((vtkDataArray)wedgeScalars); wedgeContours = new vtkClipDataSet(); wedgeContours.SetInputData((vtkDataObject)aWedgeGrid); wedgeContours.SetValue((double)0.5); aWedgeContourMapper = new vtkDataSetMapper(); aWedgeContourMapper.SetInputConnection((vtkAlgorithmOutput)wedgeContours.GetOutputPort()); aWedgeContourMapper.ScalarVisibilityOff(); aWedgeMapper = new vtkDataSetMapper(); aWedgeMapper.SetInputData((vtkDataSet)aWedgeGrid); aWedgeMapper.ScalarVisibilityOff(); aWedgeActor = new vtkActor(); aWedgeActor.SetMapper((vtkMapper)aWedgeMapper); aWedgeActor.GetProperty().SetRepresentationToWireframe(); aWedgeActor.GetProperty().SetAmbient((double)1.0); aWedgeContourActor = new vtkActor(); aWedgeContourActor.SetMapper((vtkMapper)aWedgeContourMapper); aWedgeContourActor.GetProperty().SetAmbient((double)1.0); // Quadratic pyramid[] pyraPoints = new vtkPoints(); pyraPoints.SetNumberOfPoints((int)13); pyraPoints.InsertPoint((int)0,(double)0,(double)0,(double)0); pyraPoints.InsertPoint((int)1,(double)1,(double)0,(double)0); pyraPoints.InsertPoint((int)2,(double)1,(double)1,(double)0); pyraPoints.InsertPoint((int)3,(double)0,(double)1,(double)0); pyraPoints.InsertPoint((int)4,(double)0,(double)0,(double)1); pyraPoints.InsertPoint((int)5,(double)0.5,(double)0,(double)0); pyraPoints.InsertPoint((int)6,(double)1,(double)0.5,(double)0); pyraPoints.InsertPoint((int)7,(double)0.5,(double)1,(double)0); pyraPoints.InsertPoint((int)8,(double)0,(double)0.5,(double)0); pyraPoints.InsertPoint((int)9,(double)0,(double)0,(double)0.5); pyraPoints.InsertPoint((int)10,(double)0.5,(double)0,(double)0.5); pyraPoints.InsertPoint((int)11,(double)0.5,(double)0.5,(double)0.5); pyraPoints.InsertPoint((int)12,(double)0,(double)0.5,(double)0.5); pyraScalars = new vtkFloatArray(); pyraScalars.SetNumberOfTuples((int)13); pyraScalars.InsertValue((int)0,(float)1.0); pyraScalars.InsertValue((int)1,(float)1.0); pyraScalars.InsertValue((int)2,(float)1.0); pyraScalars.InsertValue((int)3,(float)1.0); pyraScalars.InsertValue((int)4,(float)1.0); pyraScalars.InsertValue((int)5,(float)1.0); pyraScalars.InsertValue((int)6,(float)1.0); pyraScalars.InsertValue((int)7,(float)1.0); pyraScalars.InsertValue((int)8,(float)0.0); pyraScalars.InsertValue((int)9,(float)0.0); pyraScalars.InsertValue((int)10,(float)0.0); pyraScalars.InsertValue((int)11,(float)0.0); pyraScalars.InsertValue((int)12,(float)0.0); aPyramid = new vtkQuadraticPyramid(); aPyramid.GetPointIds().SetId((int)0,(int)0); aPyramid.GetPointIds().SetId((int)1,(int)1); aPyramid.GetPointIds().SetId((int)2,(int)2); aPyramid.GetPointIds().SetId((int)3,(int)3); aPyramid.GetPointIds().SetId((int)4,(int)4); aPyramid.GetPointIds().SetId((int)5,(int)5); aPyramid.GetPointIds().SetId((int)6,(int)6); aPyramid.GetPointIds().SetId((int)7,(int)7); aPyramid.GetPointIds().SetId((int)8,(int)8); aPyramid.GetPointIds().SetId((int)9,(int)9); aPyramid.GetPointIds().SetId((int)10,(int)10); aPyramid.GetPointIds().SetId((int)11,(int)11); aPyramid.GetPointIds().SetId((int)12,(int)12); aPyramidGrid = new vtkUnstructuredGrid(); aPyramidGrid.Allocate((int)1,(int)1); aPyramidGrid.InsertNextCell((int)aPyramid.GetCellType(),(vtkIdList)aPyramid.GetPointIds()); aPyramidGrid.SetPoints((vtkPoints)pyraPoints); aPyramidGrid.GetPointData().SetScalars((vtkDataArray)pyraScalars); pyraContours = new vtkClipDataSet(); pyraContours.SetInputData((vtkDataObject)aPyramidGrid); pyraContours.SetValue((double)0.5); aPyramidContourMapper = new vtkDataSetMapper(); aPyramidContourMapper.SetInputConnection((vtkAlgorithmOutput)pyraContours.GetOutputPort()); aPyramidContourMapper.ScalarVisibilityOff(); aPyramidMapper = new vtkDataSetMapper(); aPyramidMapper.SetInputData((vtkDataSet)aPyramidGrid); aPyramidMapper.ScalarVisibilityOff(); aPyramidActor = new vtkActor(); aPyramidActor.SetMapper((vtkMapper)aPyramidMapper); aPyramidActor.GetProperty().SetRepresentationToWireframe(); aPyramidActor.GetProperty().SetAmbient((double)1.0); aPyramidContourActor = new vtkActor(); aPyramidContourActor.SetMapper((vtkMapper)aPyramidContourMapper); aPyramidContourActor.GetProperty().SetAmbient((double)1.0); // Create the rendering related stuff.[] // Since some of our actors are a single vertex, we need to remove all[] // cullers so the single vertex actors will render[] ren1 = vtkRenderer.New(); ren1.GetCullers().RemoveAllItems(); renWin = vtkRenderWindow.New(); renWin.SetMultiSamples(0); renWin.AddRenderer((vtkRenderer)ren1); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); ren1.SetBackground((double).1,(double).2,(double).3); renWin.SetSize((int)400,(int)200); // specify properties[] ren1.AddActor((vtkProp)aEdgeActor); ren1.AddActor((vtkProp)aTriActor); ren1.AddActor((vtkProp)aQuadActor); ren1.AddActor((vtkProp)aTetActor); ren1.AddActor((vtkProp)aHexActor); ren1.AddActor((vtkProp)aWedgeActor); ren1.AddActor((vtkProp)aPyramidActor); // places everyone!![] aTriActor.AddPosition((double)2,(double)0,(double)0); aQuadActor.AddPosition((double)4,(double)0,(double)0); aTetActor.AddPosition((double)6,(double)0,(double)0); aHexActor.AddPosition((double)8,(double)0,(double)0); aWedgeActor.AddPosition((double)10,(double)0,(double)0); aPyramidActor.AddPosition((double)12,(double)0,(double)0); BuildBackdrop(-1, 15, -1, 4, -1, 2, .1); ren1.AddActor((vtkProp)base1); base1.GetProperty().SetDiffuseColor((double).2,(double).2,(double).2); ren1.AddActor((vtkProp)left); left.GetProperty().SetDiffuseColor((double).2,(double).2,(double).2); ren1.AddActor((vtkProp)back); back.GetProperty().SetDiffuseColor((double).2,(double).2,(double).2); ren1.ResetCamera(); ren1.GetActiveCamera().Dolly((double)2.5); ren1.ResetCameraClippingRange(); renWin.Render(); // create a little scorecard above each of the cells. These are displayed[] // if a ray cast hits the cell, otherwise they are not shown.[] pm = new vtkPlaneSource(); pm.SetXResolution((int)1); pm.SetYResolution((int)1); pmapper = vtkPolyDataMapper.New(); pmapper.SetInputConnection((vtkAlgorithmOutput)pm.GetOutputPort()); // now try intersecting rays with the cell[] cellPicker = new vtkCellPicker(); edgeCheck = new vtkActor(); edgeCheck.SetMapper((vtkMapper)pmapper); edgeCheck.AddPosition((double)0.5,(double)2.5,(double)0); cellPicker.Pick((double)87,(double)71,(double)0,(vtkRenderer)ren1); if ((cellPicker.GetCellId()) != -1) { ren1.AddActor((vtkProp)edgeCheck); } triCheck = new vtkActor(); triCheck.SetMapper((vtkMapper)pmapper); triCheck.AddPosition((double)2.5,(double)2.5,(double)0); cellPicker.Pick((double)139,(double)72,(double)0,(vtkRenderer)ren1); if ((cellPicker.GetCellId()) != -1) { ren1.AddActor((vtkProp)triCheck); } quadCheck = new vtkActor(); quadCheck.SetMapper((vtkMapper)pmapper); quadCheck.AddPosition((double)4.5,(double)2.5,(double)0); cellPicker.Pick((double)192,(double)78,(double)0,(vtkRenderer)ren1); if ((cellPicker.GetCellId()) != -1) { ren1.AddActor((vtkProp)quadCheck); } tetCheck = new vtkActor(); tetCheck.SetMapper((vtkMapper)pmapper); tetCheck.AddPosition((double)6.5,(double)2.5,(double)0); cellPicker.Pick((double)233,(double)70,(double)0,(vtkRenderer)ren1); if ((cellPicker.GetCellId()) != -1) { ren1.AddActor((vtkProp)tetCheck); } hexCheck = new vtkActor(); hexCheck.SetMapper((vtkMapper)pmapper); hexCheck.AddPosition((double)8.5,(double)2.5,(double)0); cellPicker.Pick((double)287,(double)80,(double)0,(vtkRenderer)ren1); if ((cellPicker.GetCellId()) != -1) { ren1.AddActor((vtkProp)hexCheck); } wedgeCheck = new vtkActor(); wedgeCheck.SetMapper((vtkMapper)pmapper); wedgeCheck.AddPosition((double)10.5,(double)2.5,(double)0); cellPicker.Pick((double)287,(double)80,(double)0,(vtkRenderer)ren1); if ((cellPicker.GetCellId()) != -1) { ren1.AddActor((vtkProp)wedgeCheck); } pyraCheck = new vtkActor(); pyraCheck.SetMapper((vtkMapper)pmapper); pyraCheck.AddPosition((double)12.5,(double)2.5,(double)0); cellPicker.Pick((double)287,(double)80,(double)0,(vtkRenderer)ren1); if ((cellPicker.GetCellId()) != -1) { ren1.AddActor((vtkProp)pyraCheck); } // render the image[] //[] iren.Initialize(); //deleteAllVTKObjects(); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVTestFixedPointRayCasterNearest(String [] argv) { //Prefix Content is: "" // Create a gaussian[] gs = new vtkImageGaussianSource(); gs.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs.SetMaximum((double)255.0); gs.SetStandardDeviation((double)5); gs.SetCenter((double)15,(double)15,(double)15); // threshold to leave a gap that should show up for[] // gradient opacity[] t = new vtkImageThreshold(); t.SetInputConnection((vtkAlgorithmOutput)gs.GetOutputPort()); t.ReplaceInOn(); t.SetInValue((double)0); t.ThresholdBetween((double)150,(double)200); // Use a shift scale to convert to unsigned char[] ss = new vtkImageShiftScale(); ss.SetInputConnection((vtkAlgorithmOutput)t.GetOutputPort()); ss.SetOutputScalarTypeToUnsignedChar(); // grid will be used for two component dependent[] grid0 = new vtkImageGridSource(); grid0.SetDataScalarTypeToUnsignedChar(); grid0.SetGridSpacing((int)10,(int)10,(int)10); grid0.SetLineValue((double)200); grid0.SetFillValue((double)10); grid0.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); // use dilation to thicken the grid[] d = new vtkImageContinuousDilate3D(); d.SetInputConnection((vtkAlgorithmOutput)grid0.GetOutputPort()); d.SetKernelSize((int)3,(int)3,(int)3); // Now make a two component dependent[] iac = new vtkImageAppendComponents(); iac.AddInput((vtkDataObject)d.GetOutput()); iac.AddInput((vtkDataObject)ss.GetOutput()); // Some more gaussians for the four component indepent case[] gs1 = new vtkImageGaussianSource(); gs1.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs1.SetMaximum((double)255.0); gs1.SetStandardDeviation((double)4); gs1.SetCenter((double)5,(double)5,(double)5); t1 = new vtkImageThreshold(); t1.SetInputConnection((vtkAlgorithmOutput)gs1.GetOutputPort()); t1.ReplaceInOn(); t1.SetInValue((double)0); t1.ThresholdBetween((double)150,(double)256); gs2 = new vtkImageGaussianSource(); gs2.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs2.SetMaximum((double)255.0); gs2.SetStandardDeviation((double)4); gs2.SetCenter((double)12,(double)12,(double)12); gs3 = new vtkImageGaussianSource(); gs3.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs3.SetMaximum((double)255.0); gs3.SetStandardDeviation((double)4); gs3.SetCenter((double)19,(double)19,(double)19); t3 = new vtkImageThreshold(); t3.SetInputConnection((vtkAlgorithmOutput)gs3.GetOutputPort()); t3.ReplaceInOn(); t3.SetInValue((double)0); t3.ThresholdBetween((double)150,(double)256); gs4 = new vtkImageGaussianSource(); gs4.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs4.SetMaximum((double)255.0); gs4.SetStandardDeviation((double)4); gs4.SetCenter((double)26,(double)26,(double)26); //tk window skipped.. iac1 = new vtkImageAppendComponents(); iac1.AddInput((vtkDataObject)t1.GetOutput()); iac1.AddInput((vtkDataObject)gs2.GetOutput()); iac2 = new vtkImageAppendComponents(); iac2.AddInput((vtkDataObject)iac1.GetOutput()); iac2.AddInput((vtkDataObject)t3.GetOutput()); iac3 = new vtkImageAppendComponents(); iac3.AddInput((vtkDataObject)iac2.GetOutput()); iac3.AddInput((vtkDataObject)gs4.GetOutput()); // create the four component dependend - [] // use lines in x, y, z for colors[] gridR = new vtkImageGridSource(); gridR.SetDataScalarTypeToUnsignedChar(); gridR.SetGridSpacing((int)10,(int)100,(int)100); gridR.SetLineValue((double)250); gridR.SetFillValue((double)100); gridR.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dR = new vtkImageContinuousDilate3D(); dR.SetInputConnection((vtkAlgorithmOutput)gridR.GetOutputPort()); dR.SetKernelSize((int)2,(int)2,(int)2); gridG = new vtkImageGridSource(); gridG.SetDataScalarTypeToUnsignedChar(); gridG.SetGridSpacing((int)100,(int)10,(int)100); gridG.SetLineValue((double)250); gridG.SetFillValue((double)100); gridG.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dG = new vtkImageContinuousDilate3D(); dG.SetInputConnection((vtkAlgorithmOutput)gridG.GetOutputPort()); dG.SetKernelSize((int)2,(int)2,(int)2); gridB = new vtkImageGridSource(); gridB.SetDataScalarTypeToUnsignedChar(); gridB.SetGridSpacing((int)100,(int)100,(int)10); gridB.SetLineValue((double)0); gridB.SetFillValue((double)250); gridB.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dB = new vtkImageContinuousDilate3D(); dB.SetInputConnection((vtkAlgorithmOutput)gridB.GetOutputPort()); dB.SetKernelSize((int)2,(int)2,(int)2); // need some appending[] iacRG = new vtkImageAppendComponents(); iacRG.AddInput((vtkDataObject)dR.GetOutput()); iacRG.AddInput((vtkDataObject)dG.GetOutput()); iacRGB = new vtkImageAppendComponents(); iacRGB.AddInput((vtkDataObject)iacRG.GetOutput()); iacRGB.AddInput((vtkDataObject)dB.GetOutput()); iacRGBA = new vtkImageAppendComponents(); iacRGBA.AddInput((vtkDataObject)iacRGB.GetOutput()); iacRGBA.AddInput((vtkDataObject)ss.GetOutput()); // We need a bunch of opacity functions[] // this one is a simple ramp to .2[] rampPoint2 = new vtkPiecewiseFunction(); rampPoint2.AddPoint((double)0,(double)0.0); rampPoint2.AddPoint((double)255,(double)0.2); // this one is a simple ramp to 1[] ramp1 = new vtkPiecewiseFunction(); ramp1.AddPoint((double)0,(double)0.0); ramp1.AddPoint((double)255,(double)1.0); // this one shows a sharp surface[] surface = new vtkPiecewiseFunction(); surface.AddPoint((double)0,(double)0.0); surface.AddPoint((double)10,(double)0.0); surface.AddPoint((double)50,(double)1.0); surface.AddPoint((double)255,(double)1.0); // this one is constant 1[] constant1 = new vtkPiecewiseFunction(); constant1.AddPoint((double)0,(double)1.0); constant1.AddPoint((double)255,(double)1.0); // this one is used for gradient opacity[] gop = new vtkPiecewiseFunction(); gop.AddPoint((double)0,(double)0.0); gop.AddPoint((double)20,(double)0.0); gop.AddPoint((double)60,(double)1.0); gop.AddPoint((double)255,(double)1.0); // We need a bunch of color functions[] // This one is a simple rainbow[] rainbow = new vtkColorTransferFunction(); rainbow.SetColorSpaceToHSV(); rainbow.HSVWrapOff(); rainbow.AddHSVPoint((double)0,(double)0.1,(double)1.0,(double)1.0); rainbow.AddHSVPoint((double)255,(double)0.9,(double)1.0,(double)1.0); // this is constant red[] red = new vtkColorTransferFunction(); red.AddRGBPoint((double)0,(double)1,(double)0,(double)0); red.AddRGBPoint((double)255,(double)1,(double)0,(double)0); // this is constant green[] green = new vtkColorTransferFunction(); green.AddRGBPoint((double)0,(double)0,(double)1,(double)0); green.AddRGBPoint((double)255,(double)0,(double)1,(double)0); // this is constant blue[] blue = new vtkColorTransferFunction(); blue.AddRGBPoint((double)0,(double)0,(double)0,(double)1); blue.AddRGBPoint((double)255,(double)0,(double)0,(double)1); // this is constant yellow[] yellow = new vtkColorTransferFunction(); yellow.AddRGBPoint((double)0,(double)1,(double)1,(double)0); yellow.AddRGBPoint((double)255,(double)1,(double)1,(double)0); ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); renWin.SetSize((int)500,(int)500); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); ren1.GetCullers().InitTraversal(); culler = (vtkFrustumCoverageCuller)ren1.GetCullers().GetNextItem(); culler.SetSortingStyleToBackToFront(); // We need 25 mapper / actor pairs which we will render[] // in a grid. Going down we will vary the input data[] // with the top row unsigned char, then float, then[] // two dependent components, then four dependent components[] // then four independent components. Going across we[] // will vary the rendering method with MIP, Composite,[] // Composite Shade, Composite GO, and Composite GO Shade.[] j = 0; while((j) < 5) { i = 0; while((i) < 5) { volumeProperty[i,j] = new vtkVolumeProperty(); volumeMapper[i,j] = new vtkFixedPointVolumeRayCastMapper(); volumeMapper[i,j].SetSampleDistance((float)0.25); volume[i,j] = new vtkVolume(); volume[i,j].SetMapper((vtkAbstractVolumeMapper)volumeMapper[i,j]); volume[i,j].SetProperty((vtkVolumeProperty)volumeProperty[i,j]); volume[i,j].AddPosition((double)i*30,(double)j*30,(double)0); ren1.AddVolume((vtkProp)volume[i,j]); i = i + 1; } j = j + 1; } i = 0; while((i) < 5) { volumeMapper[0,i].SetInputConnection(t.GetOutputPort()); volumeMapper[1,i].SetInputConnection(ss.GetOutputPort()); volumeMapper[2,i].SetInputConnection(iac.GetOutputPort()); volumeMapper[3,i].SetInputConnection(iac3.GetOutputPort()); volumeMapper[4,i].SetInputConnection(iacRGBA.GetOutputPort()); volumeMapper[i,0].SetBlendModeToMaximumIntensity(); volumeMapper[i,1].SetBlendModeToComposite(); volumeMapper[i,2].SetBlendModeToComposite(); volumeMapper[i,3].SetBlendModeToComposite(); volumeMapper[i,4].SetBlendModeToComposite(); volumeProperty[0,i].IndependentComponentsOn(); volumeProperty[1,i].IndependentComponentsOn(); volumeProperty[2,i].IndependentComponentsOff(); volumeProperty[3,i].IndependentComponentsOn(); volumeProperty[4,i].IndependentComponentsOff(); volumeProperty[0,i].SetColor(rainbow); volumeProperty[0,i].SetScalarOpacity(rampPoint2); volumeProperty[0,i].SetGradientOpacity(constant1); volumeProperty[1,i].SetColor(rainbow); volumeProperty[1,i].SetScalarOpacity(rampPoint2); volumeProperty[1,i].SetGradientOpacity(constant1); volumeProperty[2,i].SetColor(rainbow); volumeProperty[2,i].SetScalarOpacity(rampPoint2); volumeProperty[2,i].SetGradientOpacity(constant1); volumeProperty[3,i].SetColor(0, red); volumeProperty[3,i].SetColor(1, green); volumeProperty[3,i].SetColor(2, blue ); volumeProperty[3,i].SetColor(3, yellow); volumeProperty[3,i].SetScalarOpacity(0,rampPoint2); volumeProperty[3,i].SetScalarOpacity(1,rampPoint2); volumeProperty[3,i].SetScalarOpacity(2,rampPoint2); volumeProperty[3,i].SetScalarOpacity(3,rampPoint2); volumeProperty[3,i].SetGradientOpacity(0,constant1); volumeProperty[3,i].SetGradientOpacity(1,constant1); volumeProperty[3,i].SetGradientOpacity(2,constant1); volumeProperty[3,i].SetGradientOpacity(3,constant1); volumeProperty[3,i].SetComponentWeight(0,1); volumeProperty[3,i].SetComponentWeight(1,1); volumeProperty[3,i].SetComponentWeight(2,1); volumeProperty[3,i].SetComponentWeight(3,1); volumeProperty[4,i].SetColor(rainbow); volumeProperty[4,i].SetScalarOpacity(rampPoint2); volumeProperty[4,i].SetGradientOpacity(constant1); volumeProperty[i,2].ShadeOn(); volumeProperty[i,4].ShadeOn((int)0); volumeProperty[i,4].ShadeOn((int)1); volumeProperty[i,4].ShadeOn((int)2); volumeProperty[i,4].ShadeOn((int)3); i = i + 1; } volumeProperty[0,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[1,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[2,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[3,0].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[0,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[1,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[2,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[0,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[1,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[2,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[0,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[1,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[2,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,3].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop); volumeProperty[3,3].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop); volumeProperty[4,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,3].SetScalarOpacity((int)0,(vtkPiecewiseFunction)ramp1); volumeProperty[3,3].SetScalarOpacity((int)2,(vtkPiecewiseFunction)ramp1); volumeProperty[0,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[1,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[2,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,4].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop); volumeProperty[3,4].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop); volumeProperty[4,4].SetGradientOpacity((vtkPiecewiseFunction)gop); renWin.Render(); ren1.GetActiveCamera().Dolly((double)1.3); ren1.GetActiveCamera().Azimuth((double)15); ren1.GetActiveCamera().Elevation((double)5); ren1.ResetCameraClippingRange(); iren.Initialize(); //deleteAllVTKObjects(); }