//普通模式_绘制
        private void DrawMode_Normal()
        {
            #region 体属性 vtkVolumeProperty
            //设定体数据的属性:不透明性和颜色值映射标量值
            vtkVolumeProperty volumeProperty = vtkVolumeProperty.New();
            volumeProperty.SetColor(m_ColorTransferFunction);
            volumeProperty.SetScalarOpacity(m_PiecewiseFunction);
            //设置插值类型
            volumeProperty.SetInterpolationTypeToNearest();
            volumeProperty.SetDiffuse(0.7);
            volumeProperty.SetAmbient(0.01);
            volumeProperty.SetSpecular(0.5);
            volumeProperty.SetSpecularPower(100);
            #endregion

            //绘制方法:体射线投射
            vtkVolumeRayCastCompositeFunction compositeFunction = vtkVolumeRayCastCompositeFunction.New();

            #region 体数据映射器 vtkVolumeRayCastMapper
            //体数据映射器
            vtkVolumeRayCastMapper volumeMapper = vtkVolumeRayCastMapper.New();
            volumeMapper.SetInput(m_ImageData);
            volumeMapper.SetVolumeRayCastFunction(compositeFunction);
            #endregion

            #region 体 vtkVolume
            //体
            vtkVolume volume = vtkVolume.New();
            volume.SetMapper(volumeMapper);
            volume.SetProperty(volumeProperty);
            #endregion

            //模型体放入Renerer
            m_Renderer.AddVolume(volume);
        }
예제 #2
0
        private void RenderVTI()
        {
            // reader
            // Read all the data from the file
            vtkXMLImageDataReader reader = vtkXMLImageDataReader.New();

            if (reader.CanReadFile(m_FileName) == 0)
            {
                MessageBox.Show("Cannot read file \"" + m_FileName + "\"", "Error", MessageBoxButtons.OK);
                return;
            }
            vtkVolume vol = vtkVolume.New();
            vtkColorTransferFunction ctf  = vtkColorTransferFunction.New();
            vtkPiecewiseFunction     spwf = vtkPiecewiseFunction.New();
            vtkPiecewiseFunction     gpwf = vtkPiecewiseFunction.New();

            reader.SetFileName(m_FileName);
            reader.Update(); // here we read the file actually

            // mapper
            vtkFixedPointVolumeRayCastMapper mapper = vtkFixedPointVolumeRayCastMapper.New();

            mapper.SetInputConnection(reader.GetOutputPort());

            // actor
            vtkActor actor = vtkActor.New();

            //actor.SetMapper(mapper);
            actor.GetProperty().SetRepresentationToWireframe();

            // add our actor to the renderer
            //Set the color curve for the volume
            ctf.AddHSVPoint(0, .67, .07, 1);
            ctf.AddHSVPoint(94, .67, .07, 1);
            ctf.AddHSVPoint(139, 0, 0, 0);
            ctf.AddHSVPoint(160, .28, .047, 1);
            ctf.AddHSVPoint(254, .38, .013, 1);

            //Set the opacity curve for the volume
            spwf.AddPoint(84, 0);
            spwf.AddPoint(151, .1);
            spwf.AddPoint(255, 1);

            //Set the gradient curve for the volume
            gpwf.AddPoint(0, .2);
            gpwf.AddPoint(10, .2);
            gpwf.AddPoint(25, 1);

            vol.GetProperty().SetColor(ctf);
            vol.GetProperty().SetScalarOpacity(spwf);
            vol.GetProperty().SetGradientOpacity(gpwf);

            vol.SetMapper(mapper);

            //Go through the Graphics Pipeline
            m_Renderer.AddVolume(vol);
            m_Renderer.ResetCamera();
            //renderer.AddActor(actor);
            RenderSlicer();
        }
        private void Window_Activated(object sender, EventArgs e)
        {
            // 一定要先 vtkformhost.Child = vtkControl;下面三条顺序不能乱 否则报错 切记!
            vtkformhost.Child = vtkControl;
            vtkRenderWindow renWin    = vtkControl.RenderWindow;
            vtkRenderer     aRenderer = renWin.GetRenderers().GetFirstRenderer();

            renWin.AddRenderer(aRenderer);

            Marshal.Copy(ys1, 0, temp128, imgLine * imgPixel * imgNum);


            temp.SetArray(temp128, imgLine * imgPixel * imgNum, 1);

            testimgdata.SetDimensions(imgLine, imgPixel, imgNum);
            testimgdata.SetSpacing(1, 1, 4);
            testimgdata.SetScalarTypeToUnsignedChar();
            testimgdata.SetNumberOfScalarComponents(1);
            testimgdata.AllocateScalars();
            testimgdata.GetPointData().SetScalars(temp);
            testimgdata.Modified();

            VtkSetColor();
            VtkSetOpacity();

            volumeProperty.SetColor(colorTransferFunction);
            volumeProperty.SetScalarOpacity(opacityTransferFunction);
            volumeProperty.ShadeOn();
            volumeProperty.SetInterpolationTypeToLinear();

            volumeMapper.SetVolumeRayCastFunction(compositeFunction);
            volumeMapper.SetInput(testimgdata);

            volume.SetMapper(volumeMapper);
            volume.SetProperty(volumeProperty);

            aCamera.SetViewUp(0, -1, 0);
            aCamera.SetPosition(-1, 0, 1);
            aCamera.ComputeViewPlaneNormal();

            aRenderer.AddVolume(volume);
            aRenderer.SetBackground(0, 0, 0.6);
            aRenderer.SetActiveCamera(aCamera);
            aRenderer.ResetCamera();
            renWin.SetSize(800, 800);
            renWin.Render();
        }
예제 #4
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        //wizualizacja 3d -----------------------------------------------------------------
        public Visualization3D(RenderWindowControl window, DicomLoader dicomLoader, Chart chart)
        {
            _chart       = chart;
            _window      = window;
            _dicomLoader = dicomLoader;
            PresetReader = new XmlPresetReader();

            // Create a mapper and actor
            _mapper = vtkSmartVolumeMapper.New();
            _mapper.SetInput(_dicomLoader.GetOutput());
            _volume = vtkVolume.New();
            SetOpacityFunction();
            SetGradientOpacity();
            _volume.SetMapper(_mapper);

            renderer = vtkRenderer.New();
            renderer.AddVolume(_volume);
            _window.RenderWindow.GetRenderers().RemoveAllItems();
            _window.RenderWindow.AddRenderer(renderer);
            _window.RenderWindow.GetRenderers().GetFirstRenderer().AddVolume(_volume);


            // An interactor
            _renderWindowInteractor = vtkRenderWindowInteractor.New();
            _renderWindowInteractor.SetRenderWindow(_window.RenderWindow);

            //Camera style
            vtkInteractorStyleTrackballCamera style = vtkInteractorStyleTrackballCamera.New();

            style.AutoAdjustCameraClippingRangeOff();
            _renderWindowInteractor.SetInteractorStyle(style);


            //Create and setup planes
            PlaneWidgetX = new PlaneWidget(Axis.X);
            SetupPlane(PlaneWidgetX);
            PlaneWidgetY = new PlaneWidget(Axis.Y);
            SetupPlane(PlaneWidgetY);
            PlaneWidgetZ = new PlaneWidget(Axis.Z);
            SetupPlane(PlaneWidgetZ);

            // Render
            _window.RenderWindow.Render();

            //ClipingModule
            _clipingModule = new ClipingModule(GetObjectSize());
        }
        //wizualizacja 3d -----------------------------------------------------------------
        public Visualization3D(RenderWindowControl window, vtkDICOMImageReader dicomReader)
        {
            this.window       = window;
            this.dicomReader  = dicomReader;
            this.presetMapper = new PresetMapper();

            vtkRenderer renderer = window.RenderWindow.GetRenderers().GetFirstRenderer();

            vtkSmartVolumeMapper mapper = vtkSmartVolumeMapper.New();

            vol = vtkVolume.New();

            vtkLookupTable bwLut = vtkLookupTable.New();

            bwLut.SetTableRange(0, 2000);
            bwLut.SetSaturationRange(0, 0);
            bwLut.SetHueRange(0, 0);
            bwLut.SetValueRange(0, 1);
            bwLut.Build(); //effective built

            vtkImageMapToColors sagittalColors = vtkImageMapToColors.New();

            sagittalColors.SetInputConnection(dicomReader.GetOutputPort());
            sagittalColors.SetLookupTable(bwLut);
            sagittalColors.Update();
            vtkImageActor sagittal = vtkImageActor.New();

            sagittal.SetInput(sagittalColors.GetOutput());
            sagittal.SetDisplayExtent(117, 117, 0, 173, 1, 180);

            vtkImageReslice reslicer = vtkImageReslice.New();

            reslicer.SetResliceAxesDirectionCosines(1, 0, 0, 2, 0, 0, 0, 0, 0);

            mapper.SetInputConnection(dicomReader.GetOutputPort());

            this.setColorFunction();
            this.setOpacityFunction();
            this.setGradientOpacity();

            vol.SetMapper(mapper);

            renderer.AddActor(sagittal);
            renderer.AddVolume(vol);
        }
예제 #6
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        /// <summary>
        /// Display the render window with the 3D Volume in it
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void renderWindowControl2_Load(object sender, EventArgs e)
        {
            //Create all the objects for the pipeline
            vtkRenderer                      renderer  = renderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer();
            vtkXMLImageDataReader            reader    = vtkXMLImageDataReader.New();
            vtkFixedPointVolumeRayCastMapper texMapper = vtkFixedPointVolumeRayCastMapper.New();
            vtkVolume vol = vtkVolume.New();
            vtkColorTransferFunction ctf  = vtkColorTransferFunction.New();
            vtkPiecewiseFunction     spwf = vtkPiecewiseFunction.New();
            vtkPiecewiseFunction     gpwf = vtkPiecewiseFunction.New();

            //Read in the file
            reader.SetFileName(fileName);
            reader.Update();

            //Go through the visulizatin pipeline
            texMapper.SetInputConnection(reader.GetOutputPort());

            //Set the color curve for the volume
            ctf.AddHSVPoint(0, .67, .07, 1);
            ctf.AddHSVPoint(94, .67, .07, 1);
            ctf.AddHSVPoint(139, 0, 0, 0);
            ctf.AddHSVPoint(160, .28, .047, 1);
            ctf.AddHSVPoint(254, .38, .013, 1);

            //Set the opacity curve for the volume
            spwf.AddPoint(84, 0);
            spwf.AddPoint(151, .1);
            spwf.AddPoint(255, 1);

            //Set the gradient curve for the volume
            gpwf.AddPoint(0, .2);
            gpwf.AddPoint(10, .2);
            gpwf.AddPoint(25, 1);

            vol.GetProperty().SetColor(ctf);
            vol.GetProperty().SetScalarOpacity(spwf);
            vol.GetProperty().SetGradientOpacity(gpwf);

            vol.SetMapper(texMapper);

            //Go through the Graphics Pipeline
            renderer.AddVolume(vol);
        }
예제 #7
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVcursor3D(String [] argv)
    {
        //Prefix Content is: ""

          // This little example shows how a cursor can be created in []
          // image viewers, and renderers.  The standard TkImageViewerWidget and[]
          // TkRenderWidget bindings are used.  There is a new binding:[]
          // middle button in the image viewer sets the position of the cursor.  []
          // First we include the VTK Tcl packages which will make available []
          // all of the vtk commands to Tcl[]
          // Global values[]
          CURSOR_X = 20;
          CURSOR_Y = 20;
          CURSOR_Z = 20;
          IMAGE_MAG_X = 4;
          IMAGE_MAG_Y = 4;
          IMAGE_MAG_Z = 1;
          // Pipeline stuff[]
          reader = new vtkSLCReader();
          reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/neghip.slc");
          // Cursor stuff[]
          magnify = new vtkImageMagnify();
          magnify.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort());
          magnify.SetMagnificationFactors((int)IMAGE_MAG_X,(int)IMAGE_MAG_Y,(int)IMAGE_MAG_Z);
          image_cursor = new vtkImageCursor3D();
          image_cursor.SetInputConnection((vtkAlgorithmOutput)magnify.GetOutputPort());
          image_cursor.SetCursorPosition((double)CURSOR_X*IMAGE_MAG_X,(double)CURSOR_Y*IMAGE_MAG_Y,(double)CURSOR_Z*IMAGE_MAG_Z);
          image_cursor.SetCursorValue((double)255);
          image_cursor.SetCursorRadius((int)50*IMAGE_MAG_X);
          axes = new vtkAxes();
          axes.SymmetricOn();
          axes.SetOrigin((double)CURSOR_X,(double)CURSOR_Y,(double)CURSOR_Z);
          axes.SetScaleFactor((double)50.0);
          axes_mapper = vtkPolyDataMapper.New();
          axes_mapper.SetInputConnection((vtkAlgorithmOutput)axes.GetOutputPort());
          axesActor = new vtkActor();
          axesActor.SetMapper((vtkMapper)axes_mapper);
          axesActor.GetProperty().SetAmbient((double)0.5);
          // Image viewer stuff[]
          viewer = new vtkImageViewer();
          viewer.SetInputConnection((vtkAlgorithmOutput)image_cursor.GetOutputPort());
          viewer.SetZSlice((int)CURSOR_Z*IMAGE_MAG_Z);
          viewer.SetColorWindow((double)256);
          viewer.SetColorLevel((double)128);
          //method moved
          //method moved
          //method moved
          // Create transfer functions for opacity and color[]
          opacity_transfer_function = new vtkPiecewiseFunction();
          opacity_transfer_function.AddPoint((double)20,(double)0.0);
          opacity_transfer_function.AddPoint((double)255,(double)0.2);
          color_transfer_function = new vtkColorTransferFunction();
          color_transfer_function.AddRGBPoint((double)0,(double)0,(double)0,(double)0);
          color_transfer_function.AddRGBPoint((double)64,(double)1,(double)0,(double)0);
          color_transfer_function.AddRGBPoint((double)128,(double)0,(double)0,(double)1);
          color_transfer_function.AddRGBPoint((double)192,(double)0,(double)1,(double)0);
          color_transfer_function.AddRGBPoint((double)255,(double)0,(double).2,(double)0);
          // Create properties, mappers, volume actors, and ray cast function[]
          volume_property = new vtkVolumeProperty();
          volume_property.SetColor((vtkColorTransferFunction)color_transfer_function);
          volume_property.SetScalarOpacity((vtkPiecewiseFunction)opacity_transfer_function);
          composite_function = new vtkVolumeRayCastCompositeFunction();
          volume_mapper = new vtkVolumeRayCastMapper();
          volume_mapper.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort());
          volume_mapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)composite_function);
          volume = new vtkVolume();
          volume.SetMapper((vtkAbstractVolumeMapper)volume_mapper);
          volume.SetProperty((vtkVolumeProperty)volume_property);
          // Create outline[]
          outline = new vtkOutlineFilter();
          outline.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort());
          outline_mapper = vtkPolyDataMapper.New();
          outline_mapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort());
          outlineActor = new vtkActor();
          outlineActor.SetMapper((vtkMapper)outline_mapper);
          outlineActor.GetProperty().SetColor((double)1,(double)1,(double)1);
          // Create the renderer[]
          ren1 = vtkRenderer.New();
          ren1.AddActor((vtkProp)axesActor);
          ren1.AddVolume((vtkProp)volume);
          ren1.SetBackground((double)0.1,(double)0.2,(double)0.4);
          renWin2 = vtkRenderWindow.New();
          renWin2.AddRenderer((vtkRenderer)ren1);
          renWin2.SetSize((int)256,(int)256);
          // Create the GUI: two renderer widgets and a quit button[]
          //tk window skipped..
          // Set the window manager (wm command) so that it registers a[]
          // command to handle the WM_DELETE_WINDOW protocal request. This[]
          // request is triggered when the widget is closed using the standard[]
          // window manager icons or buttons. In this case the exit callback[]
          // will be called and it will free up any objects we created then exit[]
          // the application.[]
          // Help label, frame and quit button[]
          //tk window skipped..
          //tk window skipped..
          //tk window skipped..

        //deleteAllVTKObjects();
    }
예제 #8
0
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVgaussian(String [] argv)
    {
        //Prefix Content is: ""

          ren1 = vtkRenderer.New();
          renWin = vtkRenderWindow.New();
          renWin.AddRenderer((vtkRenderer)ren1);
          renWin.SetSize((int)300,(int)300);
          iren = new vtkRenderWindowInteractor();
          iren.SetRenderWindow((vtkRenderWindow)renWin);
          camera = new vtkCamera();
          camera.ParallelProjectionOn();
          camera.SetViewUp((double)0,(double)1,(double)0);
          camera.SetFocalPoint((double)12,(double)10.5,(double)15);
          camera.SetPosition((double)-70,(double)15,(double)34);
          camera.ComputeViewPlaneNormal();
          ren1.SetActiveCamera((vtkCamera)camera);
          // Create the reader for the data[]
          //vtkStructuredPointsReader reader[]
          reader = new vtkGaussianCubeReader();
          reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/m4_TotalDensity.cube");
          reader.SetHBScale((double)1.1);
          reader.SetBScale((double)10);
          reader.Update();
          range = reader.GetGridOutput().GetPointData().GetScalars().GetRange();
          min = (double)(lindex(range,0));
          max = (double)(lindex(range,1));
          readerSS = new vtkImageShiftScale();
          readerSS.SetInput((vtkDataObject)reader.GetGridOutput());
          readerSS.SetShift((double)min*-1);
          readerSS.SetScale((double)255/(max-min));
          readerSS.SetOutputScalarTypeToUnsignedChar();
          bounds = new vtkOutlineFilter();
          bounds.SetInput((vtkDataObject)reader.GetGridOutput());
          boundsMapper = vtkPolyDataMapper.New();
          boundsMapper.SetInputConnection((vtkAlgorithmOutput)bounds.GetOutputPort());
          boundsActor = new vtkActor();
          boundsActor.SetMapper((vtkMapper)boundsMapper);
          boundsActor.GetProperty().SetColor((double)0,(double)0,(double)0);
          contour = new vtkContourFilter();
          contour.SetInput((vtkDataObject)reader.GetGridOutput());
          contour.GenerateValues((int)5,(double)0,(double).05);
          contourMapper = vtkPolyDataMapper.New();
          contourMapper.SetInputConnection((vtkAlgorithmOutput)contour.GetOutputPort());
          contourMapper.SetScalarRange((double)0,(double).1);
          ((vtkLookupTable)contourMapper.GetLookupTable()).SetHueRange(0.32,0);
          contourActor = new vtkActor();
          contourActor.SetMapper((vtkMapper)contourMapper);
          contourActor.GetProperty().SetOpacity((double).5);
          // Create transfer mapping scalar value to opacity[]
          opacityTransferFunction = new vtkPiecewiseFunction();
          opacityTransferFunction.AddPoint((double)0,(double)0.01);
          opacityTransferFunction.AddPoint((double)255,(double)0.35);
          opacityTransferFunction.ClampingOn();
          // Create transfer mapping scalar value to color[]
          colorTransferFunction = new vtkColorTransferFunction();
          colorTransferFunction.AddHSVPoint((double)0.0,(double)0.66,(double)1.0,(double)1.0);
          colorTransferFunction.AddHSVPoint((double)50.0,(double)0.33,(double)1.0,(double)1.0);
          colorTransferFunction.AddHSVPoint((double)100.0,(double)0.00,(double)1.0,(double)1.0);
          // The property describes how the data will look[]
          volumeProperty = new vtkVolumeProperty();
          volumeProperty.SetColor((vtkColorTransferFunction)colorTransferFunction);
          volumeProperty.SetScalarOpacity((vtkPiecewiseFunction)opacityTransferFunction);
          volumeProperty.SetInterpolationTypeToLinear();
          // The mapper / ray cast function know how to render the data[]
          compositeFunction = new vtkVolumeRayCastCompositeFunction();
          volumeMapper = new vtkVolumeRayCastMapper();
          //vtkVolumeTextureMapper2D volumeMapper[]
          volumeMapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)compositeFunction);
          volumeMapper.SetInputConnection((vtkAlgorithmOutput)readerSS.GetOutputPort());
          // The volume holds the mapper and the property and[]
          // can be used to position/orient the volume[]
          volume = new vtkVolume();
          volume.SetMapper((vtkAbstractVolumeMapper)volumeMapper);
          volume.SetProperty((vtkVolumeProperty)volumeProperty);
          ren1.AddVolume((vtkProp)volume);
          //ren1 AddActor contourActor[]
          ren1.AddActor((vtkProp)boundsActor);
          //#####################################################################[]
          Sphere = new vtkSphereSource();
          Sphere.SetCenter((double)0,(double)0,(double)0);
          Sphere.SetRadius((double)1);
          Sphere.SetThetaResolution((int)16);
          Sphere.SetStartTheta((double)0);
          Sphere.SetEndTheta((double)360);
          Sphere.SetPhiResolution((int)16);
          Sphere.SetStartPhi((double)0);
          Sphere.SetEndPhi((double)180);
          Glyph = new vtkGlyph3D();
          Glyph.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort());
          Glyph.SetOrient((int)1);
          Glyph.SetColorMode((int)1);
          //Glyph ScalingOn[]
          Glyph.SetScaleMode((int)2);
          Glyph.SetScaleFactor((double).6);
          Glyph.SetSource((vtkPolyData)Sphere.GetOutput());
          AtomsMapper = vtkPolyDataMapper.New();
          AtomsMapper.SetInputConnection((vtkAlgorithmOutput)Glyph.GetOutputPort());
          AtomsMapper.SetImmediateModeRendering((int)1);
          AtomsMapper.UseLookupTableScalarRangeOff();
          AtomsMapper.SetScalarVisibility((int)1);
          AtomsMapper.SetScalarModeToDefault();
          Atoms = new vtkActor();
          Atoms.SetMapper((vtkMapper)AtomsMapper);
          Atoms.GetProperty().SetRepresentationToSurface();
          Atoms.GetProperty().SetInterpolationToGouraud();
          Atoms.GetProperty().SetAmbient((double)0.15);
          Atoms.GetProperty().SetDiffuse((double)0.85);
          Atoms.GetProperty().SetSpecular((double)0.1);
          Atoms.GetProperty().SetSpecularPower((double)100);
          Atoms.GetProperty().SetSpecularColor((double)1,(double)1,(double)1);
          Atoms.GetProperty().SetColor((double)1,(double)1,(double)1);
          Tube = new vtkTubeFilter();
          Tube.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort());
          Tube.SetNumberOfSides((int)16);
          Tube.SetCapping((int)0);
          Tube.SetRadius((double)0.2);
          Tube.SetVaryRadius((int)0);
          Tube.SetRadiusFactor((double)10);
          BondsMapper = vtkPolyDataMapper.New();
          BondsMapper.SetInputConnection((vtkAlgorithmOutput)Tube.GetOutputPort());
          BondsMapper.SetImmediateModeRendering((int)1);
          BondsMapper.UseLookupTableScalarRangeOff();
          BondsMapper.SetScalarVisibility((int)1);
          BondsMapper.SetScalarModeToDefault();
          Bonds = new vtkActor();
          Bonds.SetMapper((vtkMapper)BondsMapper);
          Bonds.GetProperty().SetRepresentationToSurface();
          Bonds.GetProperty().SetInterpolationToGouraud();
          Bonds.GetProperty().SetAmbient((double)0.15);
          Bonds.GetProperty().SetDiffuse((double)0.85);
          Bonds.GetProperty().SetSpecular((double)0.1);
          Bonds.GetProperty().SetSpecularPower((double)100);
          Bonds.GetProperty().SetSpecularColor((double)1,(double)1,(double)1);
          Bonds.GetProperty().SetColor((double)1,(double)1,(double)1);
          ren1.AddActor((vtkProp)Bonds);
          ren1.AddActor((vtkProp)Atoms);
          //###################################################[]
          ren1.SetBackground((double)1,(double)1,(double)1);
          ren1.ResetCamera();
          renWin.Render();
          //method moved

          renWin.AbortCheckEvt += new Kitware.VTK.vtkObject.vtkObjectEventHandler(TkCheckAbort_Command.Execute);
          iren.Initialize();

        //deleteAllVTKObjects();
    }
        //wizualizacja 3d -----------------------------------------------------------------
        public Visualization3D(RenderWindowControl window, DicomLoader dicomLoader, Chart chart)
        {
            _chart = chart;
            _window = window;
            _dicomLoader = dicomLoader;
            PresetReader = new XmlPresetReader();

            // Create a mapper and actor
            _mapper = vtkSmartVolumeMapper.New();
            _mapper.SetInput(_dicomLoader.GetOutput());
            _volume = vtkVolume.New();
            SetOpacityFunction();
            SetGradientOpacity();
            _volume.SetMapper(_mapper);

            renderer = vtkRenderer.New();
            renderer.AddVolume(_volume);
            _window.RenderWindow.GetRenderers().RemoveAllItems();
            _window.RenderWindow.AddRenderer(renderer);
            _window.RenderWindow.GetRenderers().GetFirstRenderer().AddVolume(_volume);

            // An interactor
            _renderWindowInteractor = vtkRenderWindowInteractor.New();
            _renderWindowInteractor.SetRenderWindow(_window.RenderWindow);

            //Camera style
            vtkInteractorStyleTrackballCamera style = vtkInteractorStyleTrackballCamera.New();
            style.AutoAdjustCameraClippingRangeOff();
            _renderWindowInteractor.SetInteractorStyle(style);

            //Create and setup planes
            PlaneWidgetX = new PlaneWidget(Axis.X);
            SetupPlane(PlaneWidgetX);
            PlaneWidgetY = new PlaneWidget(Axis.Y);
            SetupPlane(PlaneWidgetY);
            PlaneWidgetZ = new PlaneWidget(Axis.Z);
            SetupPlane(PlaneWidgetZ);

            // Render
            _window.RenderWindow.Render();

            //ClipingModule
            _clipingModule = new ClipingModule(GetObjectSize());
        }
    /// <summary>
    /// The main entry method called by the CSharp driver
    /// </summary>
    /// <param name="argv"></param>
    public static void AVTestFixedPointRayCasterNearest(String [] argv)
    {
        //Prefix Content is: ""

          // Create a gaussian[]
          gs = new vtkImageGaussianSource();
          gs.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          gs.SetMaximum((double)255.0);
          gs.SetStandardDeviation((double)5);
          gs.SetCenter((double)15,(double)15,(double)15);
          // threshold to leave a gap that should show up for[]
          // gradient opacity[]
          t = new vtkImageThreshold();
          t.SetInputConnection((vtkAlgorithmOutput)gs.GetOutputPort());
          t.ReplaceInOn();
          t.SetInValue((double)0);
          t.ThresholdBetween((double)150,(double)200);
          // Use a shift scale to convert to unsigned char[]
          ss = new vtkImageShiftScale();
          ss.SetInputConnection((vtkAlgorithmOutput)t.GetOutputPort());
          ss.SetOutputScalarTypeToUnsignedChar();
          // grid will be used for two component dependent[]
          grid0 = new vtkImageGridSource();
          grid0.SetDataScalarTypeToUnsignedChar();
          grid0.SetGridSpacing((int)10,(int)10,(int)10);
          grid0.SetLineValue((double)200);
          grid0.SetFillValue((double)10);
          grid0.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          // use dilation to thicken the grid[]
          d = new vtkImageContinuousDilate3D();
          d.SetInputConnection((vtkAlgorithmOutput)grid0.GetOutputPort());
          d.SetKernelSize((int)3,(int)3,(int)3);
          // Now make a two component dependent[]
          iac = new vtkImageAppendComponents();
          iac.AddInput((vtkDataObject)d.GetOutput());
          iac.AddInput((vtkDataObject)ss.GetOutput());
          // Some more gaussians for the four component indepent case[]
          gs1 = new vtkImageGaussianSource();
          gs1.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          gs1.SetMaximum((double)255.0);
          gs1.SetStandardDeviation((double)4);
          gs1.SetCenter((double)5,(double)5,(double)5);
          t1 = new vtkImageThreshold();
          t1.SetInputConnection((vtkAlgorithmOutput)gs1.GetOutputPort());
          t1.ReplaceInOn();
          t1.SetInValue((double)0);
          t1.ThresholdBetween((double)150,(double)256);
          gs2 = new vtkImageGaussianSource();
          gs2.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          gs2.SetMaximum((double)255.0);
          gs2.SetStandardDeviation((double)4);
          gs2.SetCenter((double)12,(double)12,(double)12);
          gs3 = new vtkImageGaussianSource();
          gs3.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          gs3.SetMaximum((double)255.0);
          gs3.SetStandardDeviation((double)4);
          gs3.SetCenter((double)19,(double)19,(double)19);
          t3 = new vtkImageThreshold();
          t3.SetInputConnection((vtkAlgorithmOutput)gs3.GetOutputPort());
          t3.ReplaceInOn();
          t3.SetInValue((double)0);
          t3.ThresholdBetween((double)150,(double)256);
          gs4 = new vtkImageGaussianSource();
          gs4.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          gs4.SetMaximum((double)255.0);
          gs4.SetStandardDeviation((double)4);
          gs4.SetCenter((double)26,(double)26,(double)26);
          //tk window skipped..
          iac1 = new vtkImageAppendComponents();
          iac1.AddInput((vtkDataObject)t1.GetOutput());
          iac1.AddInput((vtkDataObject)gs2.GetOutput());
          iac2 = new vtkImageAppendComponents();
          iac2.AddInput((vtkDataObject)iac1.GetOutput());
          iac2.AddInput((vtkDataObject)t3.GetOutput());
          iac3 = new vtkImageAppendComponents();
          iac3.AddInput((vtkDataObject)iac2.GetOutput());
          iac3.AddInput((vtkDataObject)gs4.GetOutput());
          // create the four component dependend - []
          // use lines in x, y, z for colors[]
          gridR = new vtkImageGridSource();
          gridR.SetDataScalarTypeToUnsignedChar();
          gridR.SetGridSpacing((int)10,(int)100,(int)100);
          gridR.SetLineValue((double)250);
          gridR.SetFillValue((double)100);
          gridR.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          dR = new vtkImageContinuousDilate3D();
          dR.SetInputConnection((vtkAlgorithmOutput)gridR.GetOutputPort());
          dR.SetKernelSize((int)2,(int)2,(int)2);
          gridG = new vtkImageGridSource();
          gridG.SetDataScalarTypeToUnsignedChar();
          gridG.SetGridSpacing((int)100,(int)10,(int)100);
          gridG.SetLineValue((double)250);
          gridG.SetFillValue((double)100);
          gridG.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          dG = new vtkImageContinuousDilate3D();
          dG.SetInputConnection((vtkAlgorithmOutput)gridG.GetOutputPort());
          dG.SetKernelSize((int)2,(int)2,(int)2);
          gridB = new vtkImageGridSource();
          gridB.SetDataScalarTypeToUnsignedChar();
          gridB.SetGridSpacing((int)100,(int)100,(int)10);
          gridB.SetLineValue((double)0);
          gridB.SetFillValue((double)250);
          gridB.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30);
          dB = new vtkImageContinuousDilate3D();
          dB.SetInputConnection((vtkAlgorithmOutput)gridB.GetOutputPort());
          dB.SetKernelSize((int)2,(int)2,(int)2);
          // need some appending[]
          iacRG = new vtkImageAppendComponents();
          iacRG.AddInput((vtkDataObject)dR.GetOutput());
          iacRG.AddInput((vtkDataObject)dG.GetOutput());
          iacRGB = new vtkImageAppendComponents();
          iacRGB.AddInput((vtkDataObject)iacRG.GetOutput());
          iacRGB.AddInput((vtkDataObject)dB.GetOutput());
          iacRGBA = new vtkImageAppendComponents();
          iacRGBA.AddInput((vtkDataObject)iacRGB.GetOutput());
          iacRGBA.AddInput((vtkDataObject)ss.GetOutput());
          // We need a bunch of opacity functions[]
          // this one is a simple ramp to .2[]
          rampPoint2 = new vtkPiecewiseFunction();
          rampPoint2.AddPoint((double)0,(double)0.0);
          rampPoint2.AddPoint((double)255,(double)0.2);
          // this one is a simple ramp to 1[]
          ramp1 = new vtkPiecewiseFunction();
          ramp1.AddPoint((double)0,(double)0.0);
          ramp1.AddPoint((double)255,(double)1.0);
          // this one shows a sharp surface[]
          surface = new vtkPiecewiseFunction();
          surface.AddPoint((double)0,(double)0.0);
          surface.AddPoint((double)10,(double)0.0);
          surface.AddPoint((double)50,(double)1.0);
          surface.AddPoint((double)255,(double)1.0);
          // this one is constant 1[]
          constant1 = new vtkPiecewiseFunction();
          constant1.AddPoint((double)0,(double)1.0);
          constant1.AddPoint((double)255,(double)1.0);
          // this one is used for gradient opacity[]
          gop = new vtkPiecewiseFunction();
          gop.AddPoint((double)0,(double)0.0);
          gop.AddPoint((double)20,(double)0.0);
          gop.AddPoint((double)60,(double)1.0);
          gop.AddPoint((double)255,(double)1.0);
          // We need a bunch of color functions[]
          // This one is a simple rainbow[]
          rainbow = new vtkColorTransferFunction();
          rainbow.SetColorSpaceToHSV();
          rainbow.HSVWrapOff();
          rainbow.AddHSVPoint((double)0,(double)0.1,(double)1.0,(double)1.0);
          rainbow.AddHSVPoint((double)255,(double)0.9,(double)1.0,(double)1.0);
          // this is constant red[]
          red = new vtkColorTransferFunction();
          red.AddRGBPoint((double)0,(double)1,(double)0,(double)0);
          red.AddRGBPoint((double)255,(double)1,(double)0,(double)0);
          // this is constant green[]
          green = new vtkColorTransferFunction();
          green.AddRGBPoint((double)0,(double)0,(double)1,(double)0);
          green.AddRGBPoint((double)255,(double)0,(double)1,(double)0);
          // this is constant blue[]
          blue = new vtkColorTransferFunction();
          blue.AddRGBPoint((double)0,(double)0,(double)0,(double)1);
          blue.AddRGBPoint((double)255,(double)0,(double)0,(double)1);
          // this is constant yellow[]
          yellow = new vtkColorTransferFunction();
          yellow.AddRGBPoint((double)0,(double)1,(double)1,(double)0);
          yellow.AddRGBPoint((double)255,(double)1,(double)1,(double)0);
          ren1 = vtkRenderer.New();
          renWin = vtkRenderWindow.New();
          renWin.AddRenderer((vtkRenderer)ren1);
          renWin.SetSize((int)500,(int)500);
          iren = new vtkRenderWindowInteractor();
          iren.SetRenderWindow((vtkRenderWindow)renWin);
          ren1.GetCullers().InitTraversal();
          culler = (vtkFrustumCoverageCuller)ren1.GetCullers().GetNextItem();
          culler.SetSortingStyleToBackToFront();
          // We need 25 mapper / actor pairs which we will render[]
          // in a grid. Going down we will vary the input data[]
          // with the top row unsigned char, then float, then[]
          // two dependent components, then four dependent components[]
          // then four independent components. Going across we[]
          // will vary the rendering method with MIP, Composite,[]
          // Composite Shade, Composite GO, and Composite GO Shade.[]
          j = 0;
          while((j) < 5)
        {
          i = 0;
          while((i) < 5)
        {
          volumeProperty[i,j] = new vtkVolumeProperty();
          volumeMapper[i,j] = new vtkFixedPointVolumeRayCastMapper();
          volumeMapper[i,j].SetSampleDistance((float)0.25);
          volume[i,j] = new vtkVolume();
          volume[i,j].SetMapper((vtkAbstractVolumeMapper)volumeMapper[i,j]);
          volume[i,j].SetProperty((vtkVolumeProperty)volumeProperty[i,j]);
          volume[i,j].AddPosition((double)i*30,(double)j*30,(double)0);
          ren1.AddVolume((vtkProp)volume[i,j]);
          i = i + 1;
        }

          j = j + 1;
        }

          i = 0;
          while((i) < 5)
        {
          volumeMapper[0,i].SetInputConnection(t.GetOutputPort());
          volumeMapper[1,i].SetInputConnection(ss.GetOutputPort());
          volumeMapper[2,i].SetInputConnection(iac.GetOutputPort());
          volumeMapper[3,i].SetInputConnection(iac3.GetOutputPort());
          volumeMapper[4,i].SetInputConnection(iacRGBA.GetOutputPort());
          volumeMapper[i,0].SetBlendModeToMaximumIntensity();
          volumeMapper[i,1].SetBlendModeToComposite();
          volumeMapper[i,2].SetBlendModeToComposite();
          volumeMapper[i,3].SetBlendModeToComposite();
          volumeMapper[i,4].SetBlendModeToComposite();
          volumeProperty[0,i].IndependentComponentsOn();
          volumeProperty[1,i].IndependentComponentsOn();
          volumeProperty[2,i].IndependentComponentsOff();
          volumeProperty[3,i].IndependentComponentsOn();
          volumeProperty[4,i].IndependentComponentsOff();
          volumeProperty[0,i].SetColor(rainbow);
          volumeProperty[0,i].SetScalarOpacity(rampPoint2);
          volumeProperty[0,i].SetGradientOpacity(constant1);
          volumeProperty[1,i].SetColor(rainbow);
          volumeProperty[1,i].SetScalarOpacity(rampPoint2);
          volumeProperty[1,i].SetGradientOpacity(constant1);
          volumeProperty[2,i].SetColor(rainbow);
          volumeProperty[2,i].SetScalarOpacity(rampPoint2);
          volumeProperty[2,i].SetGradientOpacity(constant1);
          volumeProperty[3,i].SetColor(0, red);
          volumeProperty[3,i].SetColor(1, green);
          volumeProperty[3,i].SetColor(2, blue );
          volumeProperty[3,i].SetColor(3, yellow);
          volumeProperty[3,i].SetScalarOpacity(0,rampPoint2);
          volumeProperty[3,i].SetScalarOpacity(1,rampPoint2);
          volumeProperty[3,i].SetScalarOpacity(2,rampPoint2);
          volumeProperty[3,i].SetScalarOpacity(3,rampPoint2);
          volumeProperty[3,i].SetGradientOpacity(0,constant1);
          volumeProperty[3,i].SetGradientOpacity(1,constant1);
          volumeProperty[3,i].SetGradientOpacity(2,constant1);
          volumeProperty[3,i].SetGradientOpacity(3,constant1);
          volumeProperty[3,i].SetComponentWeight(0,1);
          volumeProperty[3,i].SetComponentWeight(1,1);
          volumeProperty[3,i].SetComponentWeight(2,1);
          volumeProperty[3,i].SetComponentWeight(3,1);
          volumeProperty[4,i].SetColor(rainbow);
          volumeProperty[4,i].SetScalarOpacity(rampPoint2);
          volumeProperty[4,i].SetGradientOpacity(constant1);
          volumeProperty[i,2].ShadeOn();
          volumeProperty[i,4].ShadeOn((int)0);
          volumeProperty[i,4].ShadeOn((int)1);
          volumeProperty[i,4].ShadeOn((int)2);
          volumeProperty[i,4].ShadeOn((int)3);
          i = i + 1;
        }

          volumeProperty[0,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1);
          volumeProperty[1,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1);
          volumeProperty[2,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1);
          volumeProperty[3,0].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface);
          volumeProperty[3,0].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface);
          volumeProperty[3,0].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface);
          volumeProperty[3,0].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface);
          volumeProperty[4,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1);
          volumeProperty[0,2].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[1,2].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[2,2].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[3,2].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface);
          volumeProperty[3,2].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface);
          volumeProperty[3,2].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface);
          volumeProperty[3,2].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface);
          volumeProperty[4,2].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[0,4].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[1,4].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[2,4].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[3,4].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface);
          volumeProperty[3,4].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface);
          volumeProperty[3,4].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface);
          volumeProperty[3,4].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface);
          volumeProperty[4,4].SetScalarOpacity((vtkPiecewiseFunction)surface);
          volumeProperty[0,3].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[1,3].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[2,3].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[3,3].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop);
          volumeProperty[3,3].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop);
          volumeProperty[4,3].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[3,3].SetScalarOpacity((int)0,(vtkPiecewiseFunction)ramp1);
          volumeProperty[3,3].SetScalarOpacity((int)2,(vtkPiecewiseFunction)ramp1);
          volumeProperty[0,4].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[1,4].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[2,4].SetGradientOpacity((vtkPiecewiseFunction)gop);
          volumeProperty[3,4].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop);
          volumeProperty[3,4].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop);
          volumeProperty[4,4].SetGradientOpacity((vtkPiecewiseFunction)gop);
          renWin.Render();
          ren1.GetActiveCamera().Dolly((double)1.3);
          ren1.GetActiveCamera().Azimuth((double)15);
          ren1.GetActiveCamera().Elevation((double)5);
          ren1.ResetCameraClippingRange();
          iren.Initialize();

        //deleteAllVTKObjects();
    }
예제 #11
0
파일: Form1.cs 프로젝트: sjdmirzaei/dicom3d
        public void Coloring(int shft = 0)
        {
            //vtkFixedPointVolumeRayCastMapper texMapper = vtkFixedPointVolumeRayCastMapper.New();
            vtkSmartVolumeMapper texMapper = vtkSmartVolumeMapper.New();

            vol = vtkVolume.New();
            vtkColorTransferFunction ctf  = vtkColorTransferFunction.New();
            vtkPiecewiseFunction     spwf = vtkPiecewiseFunction.New();
            vtkPiecewiseFunction     gpwf = vtkPiecewiseFunction.New();

            texMapper.SetInputConnection(reader3D.GetOutputPort());

            //Set the color curve for the volume
            //ctf.AddHSVPoint(0, .67, .07, 1);
            //ctf.AddHSVPoint(94, .67, .07, 1);
            //ctf.AddHSVPoint(139, 0, 0, 0);
            //ctf.AddHSVPoint(160, .28, .047, 1);
            //ctf.AddHSVPoint(254, .38, .013, 1);

            ctf.AddRGBPoint(0.0, 0.0, 0.0, 0.0);
            ctf.AddRGBPoint(64.0, 1.0, 0.0, 0.0);
            ctf.AddRGBPoint(128.0, 0.0, 0.0, 1.0);
            ctf.AddRGBPoint(192.0, 0.0, 1.0, 0.0);
            ctf.AddRGBPoint(255.0, 0.0, 0.2, 0.0);

            //Set the opacity curve for the volume
            spwf.AddPoint(584 + shft, 0);
            spwf.AddPoint(651 + shft, .1);
            //spwf.AddPoint(255, 1);


            //spwf.AddPoint(4, 0);
            //spwf.AddPoint(51, .7);
            //spwf.AddPoint(155, 0.5);
            //spwf.AddPoint(255, 0.2);
            //spwf.AddPoint(1055, 0);


            //Set the gradient curve for the volume
            //gpwf.AddPoint(0, .2);
            gpwf.AddPoint(10, 1);
            gpwf.AddPoint(225, 0.5);
            gpwf.AddPoint(1235, 0.2);
            gpwf.AddPoint(3235, 0);

            vol.GetProperty().SetColor(ctf);
            vol.GetProperty().SetScalarOpacity(spwf);
            //vol.GetProperty().SetGradientOpacity(gpwf);

            vol.GetProperty().ShadeOn();
            vol.GetProperty().SetInterpolationTypeToLinear();

            vol.SetMapper(texMapper);

            //green background
            renderer3D.SetBackground(0.3, 0.6, 0.3);
            //Go through the Graphics Pipeline
            renderer3D.AddVolume(vol);

            renderWindow3D.Render();
        }
예제 #12
0
        /// <summary>
        ///
        /// <summary>
        /// 用体绘制的方法绘制一系列的图像
        /// </summary>
        /// <param name="format">图像文件的字符串格式</param>
        /// <param name="height">一幅图像的高度</param>
        /// <param name="width">高度</param>
        /// <param name="startIndex">起始index</param>
        /// <param name="endIndex">末尾index</param>
        /// <param name="r">renderer,如果非空,则将其体绘制结果添加到这里面来</param>
        /// example:
        ///     CuteTools.ShowImageSeries(@"initial/%03d.bmp",64, 64, 0, 62);
        public static void ShowImageSeries(string format, int height, int width, int startIndex, int endIndex, vtkRenderer r = null)
        {
            if (format == null || format.Count() <= 4 || (!format.Substring(format.Count() - 3, 3).Equals("bmp")))
            {
                Console.WriteLine("image filename is not correct!!");
                return;
            }

            vtkBMPReader reader = vtkBMPReader.New();

            reader.SetFilePattern(format);

            reader.SetDataExtent(0, height - 1, 0, width - 1, startIndex, endIndex);

            reader.SetDataScalarTypeToUnsignedChar();
            reader.Update();

            vtkVolume vol = vtkVolume.New();

            vtkFixedPointVolumeRayCastMapper texMapper = vtkFixedPointVolumeRayCastMapper.New();

            texMapper.SetInput(reader.GetOutput());
            vol.SetMapper(texMapper);

            vtkColorTransferFunction colorTransferFunction = vtkColorTransferFunction.New();

            colorTransferFunction.AddRGBPoint(0.0, 0.0, 255.0, 0.0);
            //colorTransferFunction.AddRGBPoint(120.0, 0.0, 0.0, 1.0);
            //colorTransferFunction.AddRGBPoint(160.0, 1.0, 0.0, 0.0);
            //colorTransferFunction.AddRGBPoint(200.0, 0.0, 1.0, 0.0);
            colorTransferFunction.AddRGBPoint(255, 0, 0, 1.0);
            colorTransferFunction.ClampingOn();

            vtkVolumeProperty    vpro             = vtkVolumeProperty.New();
            vtkPiecewiseFunction compositeOpacity = vtkPiecewiseFunction.New();

            compositeOpacity.AddPoint(80, 1);
            compositeOpacity.AddPoint(120, 0.2);
            compositeOpacity.AddPoint(255, 0);
            compositeOpacity.ClampingOn();
            vpro.SetScalarOpacity(compositeOpacity);
            //vpro.SetColor( colorTransferFunction );
            vpro.SetInterpolationTypeToLinear();
            //vpro.ShadeOn();
            vol.SetProperty(vpro);

            //画轴距图
            vol.SetOrientation(45, 45, 0);

            if (r != null)
            {
                r.AddVolume(vol);
            }
            else
            {
                vtkRenderer render = vtkRenderer.New();
                render.AddVolume(vol);
                render.SetBackground(1, 1, 1);

                vtkRenderWindow wnd = vtkRenderWindow.New();
                wnd.AddRenderer(render);

                vtkRenderWindowInteractor inter = vtkRenderWindowInteractor.New();
                inter.SetRenderWindow(wnd);

                inter.Initialize();
                inter.Start();
            }
        }
예제 #13
0
        public void AddMeToTheWorld(vtkRenderer World)
        {
            World.AddVolume(this.vtk_volume);
             //   vtkColorTransferFunction ColorTransferFunction = vtkColorTransferFunction.New();

            //ColorTransferFunction.AddRGBPoint(range[0] + (range[1] - range[0]) / 6.0, 0.0, 0.0, 0.1);
            //ColorTransferFunction.AddRGBPoint(range[1], 0.1, 0.6, 0.0);

              //  ColorTransferFunction.AddRGBPoint(0, FirstColor.R / 255.0, FirstColor.G / 255.0, FirstColor.B / 255.0);
             //   ColorTransferFunction.AddRGBPoint(255, LastColor.R / 255.0, LastColor.G / 255.0, LastColor.B / 255.0);
            //ColorTransferFunction.AddRGBPoint(/*range[1]*/3000, FirstColor.R / 255.0, FirstColor.G / 255.0, FirstColor.B / 255.0);

            //   ColorTransferFunction.AddRGBPoint(/*range[0]*/100, FirstColor.R / 255.0, FirstColor.G / 255.0, FirstColor.B / 255.0);
            //    ColorTransferFunction.AddRGBPoint(/*range[1]*/1000, LastColor.R / 255.0, LastColor.G / 255.0, LastColor.B / 255.0);

            //vtkPiecewiseFunction opacityTransferFunction = vtkPiecewiseFunction.New();
            //opacityTransferFunction.AddPoint(60, 0.0);
            //opacityTransferFunction.AddPoint(600, 0.1);
            //this.vtk_volume.GetProperty().SetScalarOpacity(opacityTransferFunction);
            //ColorTransferFunction.AddRGBPoint(0, 0.0, 0.0, 0);
            //ColorTransferFunction.AddRGBPoint(60, 1, 0.0, 0);
            //ColorTransferFunction.AddRGBPoint(120, 0.8, 0.8, 0);
            //ColorTransferFunction.AddRGBPoint(170, 0, 0.8, 0);
            //ColorTransferFunction.AddRGBPoint(210, 0, 0.8, 0.8);

            //ColorTransferFunction.AddRGBPoint(250, 0.8, 0.1, 0.0);

               // this.vtk_volume.GetProperty().SetColor(ColorTransferFunction);

            //World.Render();
        }