//普通模式_绘制 private void DrawMode_Normal() { #region 体属性 vtkVolumeProperty //设定体数据的属性:不透明性和颜色值映射标量值 vtkVolumeProperty volumeProperty = vtkVolumeProperty.New(); volumeProperty.SetColor(m_ColorTransferFunction); volumeProperty.SetScalarOpacity(m_PiecewiseFunction); //设置插值类型 volumeProperty.SetInterpolationTypeToNearest(); volumeProperty.SetDiffuse(0.7); volumeProperty.SetAmbient(0.01); volumeProperty.SetSpecular(0.5); volumeProperty.SetSpecularPower(100); #endregion //绘制方法:体射线投射 vtkVolumeRayCastCompositeFunction compositeFunction = vtkVolumeRayCastCompositeFunction.New(); #region 体数据映射器 vtkVolumeRayCastMapper //体数据映射器 vtkVolumeRayCastMapper volumeMapper = vtkVolumeRayCastMapper.New(); volumeMapper.SetInput(m_ImageData); volumeMapper.SetVolumeRayCastFunction(compositeFunction); #endregion #region 体 vtkVolume //体 vtkVolume volume = vtkVolume.New(); volume.SetMapper(volumeMapper); volume.SetProperty(volumeProperty); #endregion //模型体放入Renerer m_Renderer.AddVolume(volume); }
private void RenderVTI() { // reader // Read all the data from the file vtkXMLImageDataReader reader = vtkXMLImageDataReader.New(); if (reader.CanReadFile(m_FileName) == 0) { MessageBox.Show("Cannot read file \"" + m_FileName + "\"", "Error", MessageBoxButtons.OK); return; } vtkVolume vol = vtkVolume.New(); vtkColorTransferFunction ctf = vtkColorTransferFunction.New(); vtkPiecewiseFunction spwf = vtkPiecewiseFunction.New(); vtkPiecewiseFunction gpwf = vtkPiecewiseFunction.New(); reader.SetFileName(m_FileName); reader.Update(); // here we read the file actually // mapper vtkFixedPointVolumeRayCastMapper mapper = vtkFixedPointVolumeRayCastMapper.New(); mapper.SetInputConnection(reader.GetOutputPort()); // actor vtkActor actor = vtkActor.New(); //actor.SetMapper(mapper); actor.GetProperty().SetRepresentationToWireframe(); // add our actor to the renderer //Set the color curve for the volume ctf.AddHSVPoint(0, .67, .07, 1); ctf.AddHSVPoint(94, .67, .07, 1); ctf.AddHSVPoint(139, 0, 0, 0); ctf.AddHSVPoint(160, .28, .047, 1); ctf.AddHSVPoint(254, .38, .013, 1); //Set the opacity curve for the volume spwf.AddPoint(84, 0); spwf.AddPoint(151, .1); spwf.AddPoint(255, 1); //Set the gradient curve for the volume gpwf.AddPoint(0, .2); gpwf.AddPoint(10, .2); gpwf.AddPoint(25, 1); vol.GetProperty().SetColor(ctf); vol.GetProperty().SetScalarOpacity(spwf); vol.GetProperty().SetGradientOpacity(gpwf); vol.SetMapper(mapper); //Go through the Graphics Pipeline m_Renderer.AddVolume(vol); m_Renderer.ResetCamera(); //renderer.AddActor(actor); RenderSlicer(); }
private void Window_Activated(object sender, EventArgs e) { // 一定要先 vtkformhost.Child = vtkControl;下面三条顺序不能乱 否则报错 切记! vtkformhost.Child = vtkControl; vtkRenderWindow renWin = vtkControl.RenderWindow; vtkRenderer aRenderer = renWin.GetRenderers().GetFirstRenderer(); renWin.AddRenderer(aRenderer); Marshal.Copy(ys1, 0, temp128, imgLine * imgPixel * imgNum); temp.SetArray(temp128, imgLine * imgPixel * imgNum, 1); testimgdata.SetDimensions(imgLine, imgPixel, imgNum); testimgdata.SetSpacing(1, 1, 4); testimgdata.SetScalarTypeToUnsignedChar(); testimgdata.SetNumberOfScalarComponents(1); testimgdata.AllocateScalars(); testimgdata.GetPointData().SetScalars(temp); testimgdata.Modified(); VtkSetColor(); VtkSetOpacity(); volumeProperty.SetColor(colorTransferFunction); volumeProperty.SetScalarOpacity(opacityTransferFunction); volumeProperty.ShadeOn(); volumeProperty.SetInterpolationTypeToLinear(); volumeMapper.SetVolumeRayCastFunction(compositeFunction); volumeMapper.SetInput(testimgdata); volume.SetMapper(volumeMapper); volume.SetProperty(volumeProperty); aCamera.SetViewUp(0, -1, 0); aCamera.SetPosition(-1, 0, 1); aCamera.ComputeViewPlaneNormal(); aRenderer.AddVolume(volume); aRenderer.SetBackground(0, 0, 0.6); aRenderer.SetActiveCamera(aCamera); aRenderer.ResetCamera(); renWin.SetSize(800, 800); renWin.Render(); }
//wizualizacja 3d ----------------------------------------------------------------- public Visualization3D(RenderWindowControl window, DicomLoader dicomLoader, Chart chart) { _chart = chart; _window = window; _dicomLoader = dicomLoader; PresetReader = new XmlPresetReader(); // Create a mapper and actor _mapper = vtkSmartVolumeMapper.New(); _mapper.SetInput(_dicomLoader.GetOutput()); _volume = vtkVolume.New(); SetOpacityFunction(); SetGradientOpacity(); _volume.SetMapper(_mapper); renderer = vtkRenderer.New(); renderer.AddVolume(_volume); _window.RenderWindow.GetRenderers().RemoveAllItems(); _window.RenderWindow.AddRenderer(renderer); _window.RenderWindow.GetRenderers().GetFirstRenderer().AddVolume(_volume); // An interactor _renderWindowInteractor = vtkRenderWindowInteractor.New(); _renderWindowInteractor.SetRenderWindow(_window.RenderWindow); //Camera style vtkInteractorStyleTrackballCamera style = vtkInteractorStyleTrackballCamera.New(); style.AutoAdjustCameraClippingRangeOff(); _renderWindowInteractor.SetInteractorStyle(style); //Create and setup planes PlaneWidgetX = new PlaneWidget(Axis.X); SetupPlane(PlaneWidgetX); PlaneWidgetY = new PlaneWidget(Axis.Y); SetupPlane(PlaneWidgetY); PlaneWidgetZ = new PlaneWidget(Axis.Z); SetupPlane(PlaneWidgetZ); // Render _window.RenderWindow.Render(); //ClipingModule _clipingModule = new ClipingModule(GetObjectSize()); }
//wizualizacja 3d ----------------------------------------------------------------- public Visualization3D(RenderWindowControl window, vtkDICOMImageReader dicomReader) { this.window = window; this.dicomReader = dicomReader; this.presetMapper = new PresetMapper(); vtkRenderer renderer = window.RenderWindow.GetRenderers().GetFirstRenderer(); vtkSmartVolumeMapper mapper = vtkSmartVolumeMapper.New(); vol = vtkVolume.New(); vtkLookupTable bwLut = vtkLookupTable.New(); bwLut.SetTableRange(0, 2000); bwLut.SetSaturationRange(0, 0); bwLut.SetHueRange(0, 0); bwLut.SetValueRange(0, 1); bwLut.Build(); //effective built vtkImageMapToColors sagittalColors = vtkImageMapToColors.New(); sagittalColors.SetInputConnection(dicomReader.GetOutputPort()); sagittalColors.SetLookupTable(bwLut); sagittalColors.Update(); vtkImageActor sagittal = vtkImageActor.New(); sagittal.SetInput(sagittalColors.GetOutput()); sagittal.SetDisplayExtent(117, 117, 0, 173, 1, 180); vtkImageReslice reslicer = vtkImageReslice.New(); reslicer.SetResliceAxesDirectionCosines(1, 0, 0, 2, 0, 0, 0, 0, 0); mapper.SetInputConnection(dicomReader.GetOutputPort()); this.setColorFunction(); this.setOpacityFunction(); this.setGradientOpacity(); vol.SetMapper(mapper); renderer.AddActor(sagittal); renderer.AddVolume(vol); }
/// <summary> /// Display the render window with the 3D Volume in it /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void renderWindowControl2_Load(object sender, EventArgs e) { //Create all the objects for the pipeline vtkRenderer renderer = renderWindowControl2.RenderWindow.GetRenderers().GetFirstRenderer(); vtkXMLImageDataReader reader = vtkXMLImageDataReader.New(); vtkFixedPointVolumeRayCastMapper texMapper = vtkFixedPointVolumeRayCastMapper.New(); vtkVolume vol = vtkVolume.New(); vtkColorTransferFunction ctf = vtkColorTransferFunction.New(); vtkPiecewiseFunction spwf = vtkPiecewiseFunction.New(); vtkPiecewiseFunction gpwf = vtkPiecewiseFunction.New(); //Read in the file reader.SetFileName(fileName); reader.Update(); //Go through the visulizatin pipeline texMapper.SetInputConnection(reader.GetOutputPort()); //Set the color curve for the volume ctf.AddHSVPoint(0, .67, .07, 1); ctf.AddHSVPoint(94, .67, .07, 1); ctf.AddHSVPoint(139, 0, 0, 0); ctf.AddHSVPoint(160, .28, .047, 1); ctf.AddHSVPoint(254, .38, .013, 1); //Set the opacity curve for the volume spwf.AddPoint(84, 0); spwf.AddPoint(151, .1); spwf.AddPoint(255, 1); //Set the gradient curve for the volume gpwf.AddPoint(0, .2); gpwf.AddPoint(10, .2); gpwf.AddPoint(25, 1); vol.GetProperty().SetColor(ctf); vol.GetProperty().SetScalarOpacity(spwf); vol.GetProperty().SetGradientOpacity(gpwf); vol.SetMapper(texMapper); //Go through the Graphics Pipeline renderer.AddVolume(vol); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVcursor3D(String [] argv) { //Prefix Content is: "" // This little example shows how a cursor can be created in [] // image viewers, and renderers. The standard TkImageViewerWidget and[] // TkRenderWidget bindings are used. There is a new binding:[] // middle button in the image viewer sets the position of the cursor. [] // First we include the VTK Tcl packages which will make available [] // all of the vtk commands to Tcl[] // Global values[] CURSOR_X = 20; CURSOR_Y = 20; CURSOR_Z = 20; IMAGE_MAG_X = 4; IMAGE_MAG_Y = 4; IMAGE_MAG_Z = 1; // Pipeline stuff[] reader = new vtkSLCReader(); reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/neghip.slc"); // Cursor stuff[] magnify = new vtkImageMagnify(); magnify.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); magnify.SetMagnificationFactors((int)IMAGE_MAG_X,(int)IMAGE_MAG_Y,(int)IMAGE_MAG_Z); image_cursor = new vtkImageCursor3D(); image_cursor.SetInputConnection((vtkAlgorithmOutput)magnify.GetOutputPort()); image_cursor.SetCursorPosition((double)CURSOR_X*IMAGE_MAG_X,(double)CURSOR_Y*IMAGE_MAG_Y,(double)CURSOR_Z*IMAGE_MAG_Z); image_cursor.SetCursorValue((double)255); image_cursor.SetCursorRadius((int)50*IMAGE_MAG_X); axes = new vtkAxes(); axes.SymmetricOn(); axes.SetOrigin((double)CURSOR_X,(double)CURSOR_Y,(double)CURSOR_Z); axes.SetScaleFactor((double)50.0); axes_mapper = vtkPolyDataMapper.New(); axes_mapper.SetInputConnection((vtkAlgorithmOutput)axes.GetOutputPort()); axesActor = new vtkActor(); axesActor.SetMapper((vtkMapper)axes_mapper); axesActor.GetProperty().SetAmbient((double)0.5); // Image viewer stuff[] viewer = new vtkImageViewer(); viewer.SetInputConnection((vtkAlgorithmOutput)image_cursor.GetOutputPort()); viewer.SetZSlice((int)CURSOR_Z*IMAGE_MAG_Z); viewer.SetColorWindow((double)256); viewer.SetColorLevel((double)128); //method moved //method moved //method moved // Create transfer functions for opacity and color[] opacity_transfer_function = new vtkPiecewiseFunction(); opacity_transfer_function.AddPoint((double)20,(double)0.0); opacity_transfer_function.AddPoint((double)255,(double)0.2); color_transfer_function = new vtkColorTransferFunction(); color_transfer_function.AddRGBPoint((double)0,(double)0,(double)0,(double)0); color_transfer_function.AddRGBPoint((double)64,(double)1,(double)0,(double)0); color_transfer_function.AddRGBPoint((double)128,(double)0,(double)0,(double)1); color_transfer_function.AddRGBPoint((double)192,(double)0,(double)1,(double)0); color_transfer_function.AddRGBPoint((double)255,(double)0,(double).2,(double)0); // Create properties, mappers, volume actors, and ray cast function[] volume_property = new vtkVolumeProperty(); volume_property.SetColor((vtkColorTransferFunction)color_transfer_function); volume_property.SetScalarOpacity((vtkPiecewiseFunction)opacity_transfer_function); composite_function = new vtkVolumeRayCastCompositeFunction(); volume_mapper = new vtkVolumeRayCastMapper(); volume_mapper.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); volume_mapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)composite_function); volume = new vtkVolume(); volume.SetMapper((vtkAbstractVolumeMapper)volume_mapper); volume.SetProperty((vtkVolumeProperty)volume_property); // Create outline[] outline = new vtkOutlineFilter(); outline.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); outline_mapper = vtkPolyDataMapper.New(); outline_mapper.SetInputConnection((vtkAlgorithmOutput)outline.GetOutputPort()); outlineActor = new vtkActor(); outlineActor.SetMapper((vtkMapper)outline_mapper); outlineActor.GetProperty().SetColor((double)1,(double)1,(double)1); // Create the renderer[] ren1 = vtkRenderer.New(); ren1.AddActor((vtkProp)axesActor); ren1.AddVolume((vtkProp)volume); ren1.SetBackground((double)0.1,(double)0.2,(double)0.4); renWin2 = vtkRenderWindow.New(); renWin2.AddRenderer((vtkRenderer)ren1); renWin2.SetSize((int)256,(int)256); // Create the GUI: two renderer widgets and a quit button[] //tk window skipped.. // Set the window manager (wm command) so that it registers a[] // command to handle the WM_DELETE_WINDOW protocal request. This[] // request is triggered when the widget is closed using the standard[] // window manager icons or buttons. In this case the exit callback[] // will be called and it will free up any objects we created then exit[] // the application.[] // Help label, frame and quit button[] //tk window skipped.. //tk window skipped.. //tk window skipped.. //deleteAllVTKObjects(); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVgaussian(String [] argv) { //Prefix Content is: "" ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); renWin.SetSize((int)300,(int)300); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); camera = new vtkCamera(); camera.ParallelProjectionOn(); camera.SetViewUp((double)0,(double)1,(double)0); camera.SetFocalPoint((double)12,(double)10.5,(double)15); camera.SetPosition((double)-70,(double)15,(double)34); camera.ComputeViewPlaneNormal(); ren1.SetActiveCamera((vtkCamera)camera); // Create the reader for the data[] //vtkStructuredPointsReader reader[] reader = new vtkGaussianCubeReader(); reader.SetFileName((string)"" + (VTK_DATA_ROOT.ToString()) + "/Data/m4_TotalDensity.cube"); reader.SetHBScale((double)1.1); reader.SetBScale((double)10); reader.Update(); range = reader.GetGridOutput().GetPointData().GetScalars().GetRange(); min = (double)(lindex(range,0)); max = (double)(lindex(range,1)); readerSS = new vtkImageShiftScale(); readerSS.SetInput((vtkDataObject)reader.GetGridOutput()); readerSS.SetShift((double)min*-1); readerSS.SetScale((double)255/(max-min)); readerSS.SetOutputScalarTypeToUnsignedChar(); bounds = new vtkOutlineFilter(); bounds.SetInput((vtkDataObject)reader.GetGridOutput()); boundsMapper = vtkPolyDataMapper.New(); boundsMapper.SetInputConnection((vtkAlgorithmOutput)bounds.GetOutputPort()); boundsActor = new vtkActor(); boundsActor.SetMapper((vtkMapper)boundsMapper); boundsActor.GetProperty().SetColor((double)0,(double)0,(double)0); contour = new vtkContourFilter(); contour.SetInput((vtkDataObject)reader.GetGridOutput()); contour.GenerateValues((int)5,(double)0,(double).05); contourMapper = vtkPolyDataMapper.New(); contourMapper.SetInputConnection((vtkAlgorithmOutput)contour.GetOutputPort()); contourMapper.SetScalarRange((double)0,(double).1); ((vtkLookupTable)contourMapper.GetLookupTable()).SetHueRange(0.32,0); contourActor = new vtkActor(); contourActor.SetMapper((vtkMapper)contourMapper); contourActor.GetProperty().SetOpacity((double).5); // Create transfer mapping scalar value to opacity[] opacityTransferFunction = new vtkPiecewiseFunction(); opacityTransferFunction.AddPoint((double)0,(double)0.01); opacityTransferFunction.AddPoint((double)255,(double)0.35); opacityTransferFunction.ClampingOn(); // Create transfer mapping scalar value to color[] colorTransferFunction = new vtkColorTransferFunction(); colorTransferFunction.AddHSVPoint((double)0.0,(double)0.66,(double)1.0,(double)1.0); colorTransferFunction.AddHSVPoint((double)50.0,(double)0.33,(double)1.0,(double)1.0); colorTransferFunction.AddHSVPoint((double)100.0,(double)0.00,(double)1.0,(double)1.0); // The property describes how the data will look[] volumeProperty = new vtkVolumeProperty(); volumeProperty.SetColor((vtkColorTransferFunction)colorTransferFunction); volumeProperty.SetScalarOpacity((vtkPiecewiseFunction)opacityTransferFunction); volumeProperty.SetInterpolationTypeToLinear(); // The mapper / ray cast function know how to render the data[] compositeFunction = new vtkVolumeRayCastCompositeFunction(); volumeMapper = new vtkVolumeRayCastMapper(); //vtkVolumeTextureMapper2D volumeMapper[] volumeMapper.SetVolumeRayCastFunction((vtkVolumeRayCastFunction)compositeFunction); volumeMapper.SetInputConnection((vtkAlgorithmOutput)readerSS.GetOutputPort()); // The volume holds the mapper and the property and[] // can be used to position/orient the volume[] volume = new vtkVolume(); volume.SetMapper((vtkAbstractVolumeMapper)volumeMapper); volume.SetProperty((vtkVolumeProperty)volumeProperty); ren1.AddVolume((vtkProp)volume); //ren1 AddActor contourActor[] ren1.AddActor((vtkProp)boundsActor); //#####################################################################[] Sphere = new vtkSphereSource(); Sphere.SetCenter((double)0,(double)0,(double)0); Sphere.SetRadius((double)1); Sphere.SetThetaResolution((int)16); Sphere.SetStartTheta((double)0); Sphere.SetEndTheta((double)360); Sphere.SetPhiResolution((int)16); Sphere.SetStartPhi((double)0); Sphere.SetEndPhi((double)180); Glyph = new vtkGlyph3D(); Glyph.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); Glyph.SetOrient((int)1); Glyph.SetColorMode((int)1); //Glyph ScalingOn[] Glyph.SetScaleMode((int)2); Glyph.SetScaleFactor((double).6); Glyph.SetSource((vtkPolyData)Sphere.GetOutput()); AtomsMapper = vtkPolyDataMapper.New(); AtomsMapper.SetInputConnection((vtkAlgorithmOutput)Glyph.GetOutputPort()); AtomsMapper.SetImmediateModeRendering((int)1); AtomsMapper.UseLookupTableScalarRangeOff(); AtomsMapper.SetScalarVisibility((int)1); AtomsMapper.SetScalarModeToDefault(); Atoms = new vtkActor(); Atoms.SetMapper((vtkMapper)AtomsMapper); Atoms.GetProperty().SetRepresentationToSurface(); Atoms.GetProperty().SetInterpolationToGouraud(); Atoms.GetProperty().SetAmbient((double)0.15); Atoms.GetProperty().SetDiffuse((double)0.85); Atoms.GetProperty().SetSpecular((double)0.1); Atoms.GetProperty().SetSpecularPower((double)100); Atoms.GetProperty().SetSpecularColor((double)1,(double)1,(double)1); Atoms.GetProperty().SetColor((double)1,(double)1,(double)1); Tube = new vtkTubeFilter(); Tube.SetInputConnection((vtkAlgorithmOutput)reader.GetOutputPort()); Tube.SetNumberOfSides((int)16); Tube.SetCapping((int)0); Tube.SetRadius((double)0.2); Tube.SetVaryRadius((int)0); Tube.SetRadiusFactor((double)10); BondsMapper = vtkPolyDataMapper.New(); BondsMapper.SetInputConnection((vtkAlgorithmOutput)Tube.GetOutputPort()); BondsMapper.SetImmediateModeRendering((int)1); BondsMapper.UseLookupTableScalarRangeOff(); BondsMapper.SetScalarVisibility((int)1); BondsMapper.SetScalarModeToDefault(); Bonds = new vtkActor(); Bonds.SetMapper((vtkMapper)BondsMapper); Bonds.GetProperty().SetRepresentationToSurface(); Bonds.GetProperty().SetInterpolationToGouraud(); Bonds.GetProperty().SetAmbient((double)0.15); Bonds.GetProperty().SetDiffuse((double)0.85); Bonds.GetProperty().SetSpecular((double)0.1); Bonds.GetProperty().SetSpecularPower((double)100); Bonds.GetProperty().SetSpecularColor((double)1,(double)1,(double)1); Bonds.GetProperty().SetColor((double)1,(double)1,(double)1); ren1.AddActor((vtkProp)Bonds); ren1.AddActor((vtkProp)Atoms); //###################################################[] ren1.SetBackground((double)1,(double)1,(double)1); ren1.ResetCamera(); renWin.Render(); //method moved renWin.AbortCheckEvt += new Kitware.VTK.vtkObject.vtkObjectEventHandler(TkCheckAbort_Command.Execute); iren.Initialize(); //deleteAllVTKObjects(); }
/// <summary> /// The main entry method called by the CSharp driver /// </summary> /// <param name="argv"></param> public static void AVTestFixedPointRayCasterNearest(String [] argv) { //Prefix Content is: "" // Create a gaussian[] gs = new vtkImageGaussianSource(); gs.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs.SetMaximum((double)255.0); gs.SetStandardDeviation((double)5); gs.SetCenter((double)15,(double)15,(double)15); // threshold to leave a gap that should show up for[] // gradient opacity[] t = new vtkImageThreshold(); t.SetInputConnection((vtkAlgorithmOutput)gs.GetOutputPort()); t.ReplaceInOn(); t.SetInValue((double)0); t.ThresholdBetween((double)150,(double)200); // Use a shift scale to convert to unsigned char[] ss = new vtkImageShiftScale(); ss.SetInputConnection((vtkAlgorithmOutput)t.GetOutputPort()); ss.SetOutputScalarTypeToUnsignedChar(); // grid will be used for two component dependent[] grid0 = new vtkImageGridSource(); grid0.SetDataScalarTypeToUnsignedChar(); grid0.SetGridSpacing((int)10,(int)10,(int)10); grid0.SetLineValue((double)200); grid0.SetFillValue((double)10); grid0.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); // use dilation to thicken the grid[] d = new vtkImageContinuousDilate3D(); d.SetInputConnection((vtkAlgorithmOutput)grid0.GetOutputPort()); d.SetKernelSize((int)3,(int)3,(int)3); // Now make a two component dependent[] iac = new vtkImageAppendComponents(); iac.AddInput((vtkDataObject)d.GetOutput()); iac.AddInput((vtkDataObject)ss.GetOutput()); // Some more gaussians for the four component indepent case[] gs1 = new vtkImageGaussianSource(); gs1.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs1.SetMaximum((double)255.0); gs1.SetStandardDeviation((double)4); gs1.SetCenter((double)5,(double)5,(double)5); t1 = new vtkImageThreshold(); t1.SetInputConnection((vtkAlgorithmOutput)gs1.GetOutputPort()); t1.ReplaceInOn(); t1.SetInValue((double)0); t1.ThresholdBetween((double)150,(double)256); gs2 = new vtkImageGaussianSource(); gs2.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs2.SetMaximum((double)255.0); gs2.SetStandardDeviation((double)4); gs2.SetCenter((double)12,(double)12,(double)12); gs3 = new vtkImageGaussianSource(); gs3.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs3.SetMaximum((double)255.0); gs3.SetStandardDeviation((double)4); gs3.SetCenter((double)19,(double)19,(double)19); t3 = new vtkImageThreshold(); t3.SetInputConnection((vtkAlgorithmOutput)gs3.GetOutputPort()); t3.ReplaceInOn(); t3.SetInValue((double)0); t3.ThresholdBetween((double)150,(double)256); gs4 = new vtkImageGaussianSource(); gs4.SetWholeExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); gs4.SetMaximum((double)255.0); gs4.SetStandardDeviation((double)4); gs4.SetCenter((double)26,(double)26,(double)26); //tk window skipped.. iac1 = new vtkImageAppendComponents(); iac1.AddInput((vtkDataObject)t1.GetOutput()); iac1.AddInput((vtkDataObject)gs2.GetOutput()); iac2 = new vtkImageAppendComponents(); iac2.AddInput((vtkDataObject)iac1.GetOutput()); iac2.AddInput((vtkDataObject)t3.GetOutput()); iac3 = new vtkImageAppendComponents(); iac3.AddInput((vtkDataObject)iac2.GetOutput()); iac3.AddInput((vtkDataObject)gs4.GetOutput()); // create the four component dependend - [] // use lines in x, y, z for colors[] gridR = new vtkImageGridSource(); gridR.SetDataScalarTypeToUnsignedChar(); gridR.SetGridSpacing((int)10,(int)100,(int)100); gridR.SetLineValue((double)250); gridR.SetFillValue((double)100); gridR.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dR = new vtkImageContinuousDilate3D(); dR.SetInputConnection((vtkAlgorithmOutput)gridR.GetOutputPort()); dR.SetKernelSize((int)2,(int)2,(int)2); gridG = new vtkImageGridSource(); gridG.SetDataScalarTypeToUnsignedChar(); gridG.SetGridSpacing((int)100,(int)10,(int)100); gridG.SetLineValue((double)250); gridG.SetFillValue((double)100); gridG.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dG = new vtkImageContinuousDilate3D(); dG.SetInputConnection((vtkAlgorithmOutput)gridG.GetOutputPort()); dG.SetKernelSize((int)2,(int)2,(int)2); gridB = new vtkImageGridSource(); gridB.SetDataScalarTypeToUnsignedChar(); gridB.SetGridSpacing((int)100,(int)100,(int)10); gridB.SetLineValue((double)0); gridB.SetFillValue((double)250); gridB.SetDataExtent((int)0,(int)30,(int)0,(int)30,(int)0,(int)30); dB = new vtkImageContinuousDilate3D(); dB.SetInputConnection((vtkAlgorithmOutput)gridB.GetOutputPort()); dB.SetKernelSize((int)2,(int)2,(int)2); // need some appending[] iacRG = new vtkImageAppendComponents(); iacRG.AddInput((vtkDataObject)dR.GetOutput()); iacRG.AddInput((vtkDataObject)dG.GetOutput()); iacRGB = new vtkImageAppendComponents(); iacRGB.AddInput((vtkDataObject)iacRG.GetOutput()); iacRGB.AddInput((vtkDataObject)dB.GetOutput()); iacRGBA = new vtkImageAppendComponents(); iacRGBA.AddInput((vtkDataObject)iacRGB.GetOutput()); iacRGBA.AddInput((vtkDataObject)ss.GetOutput()); // We need a bunch of opacity functions[] // this one is a simple ramp to .2[] rampPoint2 = new vtkPiecewiseFunction(); rampPoint2.AddPoint((double)0,(double)0.0); rampPoint2.AddPoint((double)255,(double)0.2); // this one is a simple ramp to 1[] ramp1 = new vtkPiecewiseFunction(); ramp1.AddPoint((double)0,(double)0.0); ramp1.AddPoint((double)255,(double)1.0); // this one shows a sharp surface[] surface = new vtkPiecewiseFunction(); surface.AddPoint((double)0,(double)0.0); surface.AddPoint((double)10,(double)0.0); surface.AddPoint((double)50,(double)1.0); surface.AddPoint((double)255,(double)1.0); // this one is constant 1[] constant1 = new vtkPiecewiseFunction(); constant1.AddPoint((double)0,(double)1.0); constant1.AddPoint((double)255,(double)1.0); // this one is used for gradient opacity[] gop = new vtkPiecewiseFunction(); gop.AddPoint((double)0,(double)0.0); gop.AddPoint((double)20,(double)0.0); gop.AddPoint((double)60,(double)1.0); gop.AddPoint((double)255,(double)1.0); // We need a bunch of color functions[] // This one is a simple rainbow[] rainbow = new vtkColorTransferFunction(); rainbow.SetColorSpaceToHSV(); rainbow.HSVWrapOff(); rainbow.AddHSVPoint((double)0,(double)0.1,(double)1.0,(double)1.0); rainbow.AddHSVPoint((double)255,(double)0.9,(double)1.0,(double)1.0); // this is constant red[] red = new vtkColorTransferFunction(); red.AddRGBPoint((double)0,(double)1,(double)0,(double)0); red.AddRGBPoint((double)255,(double)1,(double)0,(double)0); // this is constant green[] green = new vtkColorTransferFunction(); green.AddRGBPoint((double)0,(double)0,(double)1,(double)0); green.AddRGBPoint((double)255,(double)0,(double)1,(double)0); // this is constant blue[] blue = new vtkColorTransferFunction(); blue.AddRGBPoint((double)0,(double)0,(double)0,(double)1); blue.AddRGBPoint((double)255,(double)0,(double)0,(double)1); // this is constant yellow[] yellow = new vtkColorTransferFunction(); yellow.AddRGBPoint((double)0,(double)1,(double)1,(double)0); yellow.AddRGBPoint((double)255,(double)1,(double)1,(double)0); ren1 = vtkRenderer.New(); renWin = vtkRenderWindow.New(); renWin.AddRenderer((vtkRenderer)ren1); renWin.SetSize((int)500,(int)500); iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow((vtkRenderWindow)renWin); ren1.GetCullers().InitTraversal(); culler = (vtkFrustumCoverageCuller)ren1.GetCullers().GetNextItem(); culler.SetSortingStyleToBackToFront(); // We need 25 mapper / actor pairs which we will render[] // in a grid. Going down we will vary the input data[] // with the top row unsigned char, then float, then[] // two dependent components, then four dependent components[] // then four independent components. Going across we[] // will vary the rendering method with MIP, Composite,[] // Composite Shade, Composite GO, and Composite GO Shade.[] j = 0; while((j) < 5) { i = 0; while((i) < 5) { volumeProperty[i,j] = new vtkVolumeProperty(); volumeMapper[i,j] = new vtkFixedPointVolumeRayCastMapper(); volumeMapper[i,j].SetSampleDistance((float)0.25); volume[i,j] = new vtkVolume(); volume[i,j].SetMapper((vtkAbstractVolumeMapper)volumeMapper[i,j]); volume[i,j].SetProperty((vtkVolumeProperty)volumeProperty[i,j]); volume[i,j].AddPosition((double)i*30,(double)j*30,(double)0); ren1.AddVolume((vtkProp)volume[i,j]); i = i + 1; } j = j + 1; } i = 0; while((i) < 5) { volumeMapper[0,i].SetInputConnection(t.GetOutputPort()); volumeMapper[1,i].SetInputConnection(ss.GetOutputPort()); volumeMapper[2,i].SetInputConnection(iac.GetOutputPort()); volumeMapper[3,i].SetInputConnection(iac3.GetOutputPort()); volumeMapper[4,i].SetInputConnection(iacRGBA.GetOutputPort()); volumeMapper[i,0].SetBlendModeToMaximumIntensity(); volumeMapper[i,1].SetBlendModeToComposite(); volumeMapper[i,2].SetBlendModeToComposite(); volumeMapper[i,3].SetBlendModeToComposite(); volumeMapper[i,4].SetBlendModeToComposite(); volumeProperty[0,i].IndependentComponentsOn(); volumeProperty[1,i].IndependentComponentsOn(); volumeProperty[2,i].IndependentComponentsOff(); volumeProperty[3,i].IndependentComponentsOn(); volumeProperty[4,i].IndependentComponentsOff(); volumeProperty[0,i].SetColor(rainbow); volumeProperty[0,i].SetScalarOpacity(rampPoint2); volumeProperty[0,i].SetGradientOpacity(constant1); volumeProperty[1,i].SetColor(rainbow); volumeProperty[1,i].SetScalarOpacity(rampPoint2); volumeProperty[1,i].SetGradientOpacity(constant1); volumeProperty[2,i].SetColor(rainbow); volumeProperty[2,i].SetScalarOpacity(rampPoint2); volumeProperty[2,i].SetGradientOpacity(constant1); volumeProperty[3,i].SetColor(0, red); volumeProperty[3,i].SetColor(1, green); volumeProperty[3,i].SetColor(2, blue ); volumeProperty[3,i].SetColor(3, yellow); volumeProperty[3,i].SetScalarOpacity(0,rampPoint2); volumeProperty[3,i].SetScalarOpacity(1,rampPoint2); volumeProperty[3,i].SetScalarOpacity(2,rampPoint2); volumeProperty[3,i].SetScalarOpacity(3,rampPoint2); volumeProperty[3,i].SetGradientOpacity(0,constant1); volumeProperty[3,i].SetGradientOpacity(1,constant1); volumeProperty[3,i].SetGradientOpacity(2,constant1); volumeProperty[3,i].SetGradientOpacity(3,constant1); volumeProperty[3,i].SetComponentWeight(0,1); volumeProperty[3,i].SetComponentWeight(1,1); volumeProperty[3,i].SetComponentWeight(2,1); volumeProperty[3,i].SetComponentWeight(3,1); volumeProperty[4,i].SetColor(rainbow); volumeProperty[4,i].SetScalarOpacity(rampPoint2); volumeProperty[4,i].SetGradientOpacity(constant1); volumeProperty[i,2].ShadeOn(); volumeProperty[i,4].ShadeOn((int)0); volumeProperty[i,4].ShadeOn((int)1); volumeProperty[i,4].ShadeOn((int)2); volumeProperty[i,4].ShadeOn((int)3); i = i + 1; } volumeProperty[0,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[1,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[2,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[3,0].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,0].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,0].SetScalarOpacity((vtkPiecewiseFunction)ramp1); volumeProperty[0,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[1,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[2,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,2].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,2].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[0,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[1,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[2,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)0,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)1,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)2,(vtkPiecewiseFunction)surface); volumeProperty[3,4].SetScalarOpacity((int)3,(vtkPiecewiseFunction)surface); volumeProperty[4,4].SetScalarOpacity((vtkPiecewiseFunction)surface); volumeProperty[0,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[1,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[2,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,3].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop); volumeProperty[3,3].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop); volumeProperty[4,3].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,3].SetScalarOpacity((int)0,(vtkPiecewiseFunction)ramp1); volumeProperty[3,3].SetScalarOpacity((int)2,(vtkPiecewiseFunction)ramp1); volumeProperty[0,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[1,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[2,4].SetGradientOpacity((vtkPiecewiseFunction)gop); volumeProperty[3,4].SetGradientOpacity((int)0,(vtkPiecewiseFunction)gop); volumeProperty[3,4].SetGradientOpacity((int)2,(vtkPiecewiseFunction)gop); volumeProperty[4,4].SetGradientOpacity((vtkPiecewiseFunction)gop); renWin.Render(); ren1.GetActiveCamera().Dolly((double)1.3); ren1.GetActiveCamera().Azimuth((double)15); ren1.GetActiveCamera().Elevation((double)5); ren1.ResetCameraClippingRange(); iren.Initialize(); //deleteAllVTKObjects(); }
public void Coloring(int shft = 0) { //vtkFixedPointVolumeRayCastMapper texMapper = vtkFixedPointVolumeRayCastMapper.New(); vtkSmartVolumeMapper texMapper = vtkSmartVolumeMapper.New(); vol = vtkVolume.New(); vtkColorTransferFunction ctf = vtkColorTransferFunction.New(); vtkPiecewiseFunction spwf = vtkPiecewiseFunction.New(); vtkPiecewiseFunction gpwf = vtkPiecewiseFunction.New(); texMapper.SetInputConnection(reader3D.GetOutputPort()); //Set the color curve for the volume //ctf.AddHSVPoint(0, .67, .07, 1); //ctf.AddHSVPoint(94, .67, .07, 1); //ctf.AddHSVPoint(139, 0, 0, 0); //ctf.AddHSVPoint(160, .28, .047, 1); //ctf.AddHSVPoint(254, .38, .013, 1); ctf.AddRGBPoint(0.0, 0.0, 0.0, 0.0); ctf.AddRGBPoint(64.0, 1.0, 0.0, 0.0); ctf.AddRGBPoint(128.0, 0.0, 0.0, 1.0); ctf.AddRGBPoint(192.0, 0.0, 1.0, 0.0); ctf.AddRGBPoint(255.0, 0.0, 0.2, 0.0); //Set the opacity curve for the volume spwf.AddPoint(584 + shft, 0); spwf.AddPoint(651 + shft, .1); //spwf.AddPoint(255, 1); //spwf.AddPoint(4, 0); //spwf.AddPoint(51, .7); //spwf.AddPoint(155, 0.5); //spwf.AddPoint(255, 0.2); //spwf.AddPoint(1055, 0); //Set the gradient curve for the volume //gpwf.AddPoint(0, .2); gpwf.AddPoint(10, 1); gpwf.AddPoint(225, 0.5); gpwf.AddPoint(1235, 0.2); gpwf.AddPoint(3235, 0); vol.GetProperty().SetColor(ctf); vol.GetProperty().SetScalarOpacity(spwf); //vol.GetProperty().SetGradientOpacity(gpwf); vol.GetProperty().ShadeOn(); vol.GetProperty().SetInterpolationTypeToLinear(); vol.SetMapper(texMapper); //green background renderer3D.SetBackground(0.3, 0.6, 0.3); //Go through the Graphics Pipeline renderer3D.AddVolume(vol); renderWindow3D.Render(); }
/// <summary> /// /// <summary> /// 用体绘制的方法绘制一系列的图像 /// </summary> /// <param name="format">图像文件的字符串格式</param> /// <param name="height">一幅图像的高度</param> /// <param name="width">高度</param> /// <param name="startIndex">起始index</param> /// <param name="endIndex">末尾index</param> /// <param name="r">renderer,如果非空,则将其体绘制结果添加到这里面来</param> /// example: /// CuteTools.ShowImageSeries(@"initial/%03d.bmp",64, 64, 0, 62); public static void ShowImageSeries(string format, int height, int width, int startIndex, int endIndex, vtkRenderer r = null) { if (format == null || format.Count() <= 4 || (!format.Substring(format.Count() - 3, 3).Equals("bmp"))) { Console.WriteLine("image filename is not correct!!"); return; } vtkBMPReader reader = vtkBMPReader.New(); reader.SetFilePattern(format); reader.SetDataExtent(0, height - 1, 0, width - 1, startIndex, endIndex); reader.SetDataScalarTypeToUnsignedChar(); reader.Update(); vtkVolume vol = vtkVolume.New(); vtkFixedPointVolumeRayCastMapper texMapper = vtkFixedPointVolumeRayCastMapper.New(); texMapper.SetInput(reader.GetOutput()); vol.SetMapper(texMapper); vtkColorTransferFunction colorTransferFunction = vtkColorTransferFunction.New(); colorTransferFunction.AddRGBPoint(0.0, 0.0, 255.0, 0.0); //colorTransferFunction.AddRGBPoint(120.0, 0.0, 0.0, 1.0); //colorTransferFunction.AddRGBPoint(160.0, 1.0, 0.0, 0.0); //colorTransferFunction.AddRGBPoint(200.0, 0.0, 1.0, 0.0); colorTransferFunction.AddRGBPoint(255, 0, 0, 1.0); colorTransferFunction.ClampingOn(); vtkVolumeProperty vpro = vtkVolumeProperty.New(); vtkPiecewiseFunction compositeOpacity = vtkPiecewiseFunction.New(); compositeOpacity.AddPoint(80, 1); compositeOpacity.AddPoint(120, 0.2); compositeOpacity.AddPoint(255, 0); compositeOpacity.ClampingOn(); vpro.SetScalarOpacity(compositeOpacity); //vpro.SetColor( colorTransferFunction ); vpro.SetInterpolationTypeToLinear(); //vpro.ShadeOn(); vol.SetProperty(vpro); //画轴距图 vol.SetOrientation(45, 45, 0); if (r != null) { r.AddVolume(vol); } else { vtkRenderer render = vtkRenderer.New(); render.AddVolume(vol); render.SetBackground(1, 1, 1); vtkRenderWindow wnd = vtkRenderWindow.New(); wnd.AddRenderer(render); vtkRenderWindowInteractor inter = vtkRenderWindowInteractor.New(); inter.SetRenderWindow(wnd); inter.Initialize(); inter.Start(); } }
public void AddMeToTheWorld(vtkRenderer World) { World.AddVolume(this.vtk_volume); // vtkColorTransferFunction ColorTransferFunction = vtkColorTransferFunction.New(); //ColorTransferFunction.AddRGBPoint(range[0] + (range[1] - range[0]) / 6.0, 0.0, 0.0, 0.1); //ColorTransferFunction.AddRGBPoint(range[1], 0.1, 0.6, 0.0); // ColorTransferFunction.AddRGBPoint(0, FirstColor.R / 255.0, FirstColor.G / 255.0, FirstColor.B / 255.0); // ColorTransferFunction.AddRGBPoint(255, LastColor.R / 255.0, LastColor.G / 255.0, LastColor.B / 255.0); //ColorTransferFunction.AddRGBPoint(/*range[1]*/3000, FirstColor.R / 255.0, FirstColor.G / 255.0, FirstColor.B / 255.0); // ColorTransferFunction.AddRGBPoint(/*range[0]*/100, FirstColor.R / 255.0, FirstColor.G / 255.0, FirstColor.B / 255.0); // ColorTransferFunction.AddRGBPoint(/*range[1]*/1000, LastColor.R / 255.0, LastColor.G / 255.0, LastColor.B / 255.0); //vtkPiecewiseFunction opacityTransferFunction = vtkPiecewiseFunction.New(); //opacityTransferFunction.AddPoint(60, 0.0); //opacityTransferFunction.AddPoint(600, 0.1); //this.vtk_volume.GetProperty().SetScalarOpacity(opacityTransferFunction); //ColorTransferFunction.AddRGBPoint(0, 0.0, 0.0, 0); //ColorTransferFunction.AddRGBPoint(60, 1, 0.0, 0); //ColorTransferFunction.AddRGBPoint(120, 0.8, 0.8, 0); //ColorTransferFunction.AddRGBPoint(170, 0, 0.8, 0); //ColorTransferFunction.AddRGBPoint(210, 0, 0.8, 0.8); //ColorTransferFunction.AddRGBPoint(250, 0.8, 0.1, 0.0); // this.vtk_volume.GetProperty().SetColor(ColorTransferFunction); //World.Render(); }