예제 #1
0
    public static void playSound(soundFx currentSound)
    {
        switch (currentSound)
        {
        case soundFx.DEATH:
            instance.audio.PlayOneShot(instance.death);
            break;

        case soundFx.JUMP:
            instance.audio.PlayOneShot(instance.jump);
            instance.audio.volume = 0.2f;
            break;

        case soundFx.MUSICATHEMA:
            instance.audio.PlayOneShot(instance.musicaThema);
            instance.audio.volume = 1f;
            break;

        case soundFx.OPEN:
            instance.audio.PlayOneShot(instance.openChest);
            instance.audio.volume = 0.5f;
            break;

        case soundFx.COIN:
            instance.audio.PlayOneShot(instance.coin);
            instance.audio.volume = 0.4f;
            break;
        }
    }
예제 #2
0
    public static void playSound(soundFx currentSound)
    {
        switch(currentSound){

        case soundFx.BUTTON:
            instance.audio.PlayOneShot(instance.button);
            break;

        case soundFx.BUY:
            instance.audio.PlayOneShot(instance.buy);
            break;

        case soundFx.LEVELUP:
            instance.audio.PlayOneShot(instance.levelUp);
            break;

        case soundFx.MISSIONSTART:
            instance.audio.PlayOneShot(instance.missionStart);
            break;

        case soundFx.SLOT:
            instance.audio.PlayOneShot(instance.slot);
            break;
        }
    }
예제 #3
0
    public static void PlaySound(soundFx currentSound)
    {
        switch (currentSound)
        {
        case soundFx.JUMP:
            instance.audioFonte.PlayOneShot(instance.sonsFx[0]);                      //JUMP
            break;

        case soundFx.DINHEIRO:
            instance.audioFonte.PlayOneShot(instance.sonsFx[1]);                      //DINHEIRO
            break;

        case soundFx.ATAQUE_FISICO:
            instance.audioFonte.PlayOneShot(instance.sonsFx[2]);                      //ATAQUE FISICO
            break;

        case soundFx.DANO_PERSONAGEM:
            instance.audioFonte.PlayOneShot(instance.sonsFx[3]);                      // dano personagem
            break;

        case soundFx.CAVEIRA_DAMAGE:
            instance.audioFonte.PlayOneShot(instance.sonsFx[4]);                      // dano caveira1
            break;

        case soundFx.CAVEIRA_ATAQUE:
            instance.audioFonte.PlayOneShot(instance.sonsFx[5]);                      // caveira1 ataque
            break;

        case soundFx.ATAQUE_ESPADA:
            instance.audioFonte.PlayOneShot(instance.sonsFx[6]);                      // espada ataque
            break;

        case soundFx.COMENDO_PERSONAGEM:
            instance.audioFonte.PlayOneShot(instance.sonsFx[7]);                      // personagem comendo
            break;

        case soundFx.POTION_PERSONAGEM:
            instance.audioFonte.PlayOneShot(instance.sonsFx[8]);                      // personagem potion
            break;

        case soundFx.CAVEIRA_MAGICA_ATAQUE:
            instance.audioFonte.PlayOneShot(instance.sonsFx[9]);              // ataque magia caveira
            break;
        }
    }