public static void playSound(soundFx currentSound) { switch (currentSound) { case soundFx.DEATH: instance.audio.PlayOneShot(instance.death); break; case soundFx.JUMP: instance.audio.PlayOneShot(instance.jump); instance.audio.volume = 0.2f; break; case soundFx.MUSICATHEMA: instance.audio.PlayOneShot(instance.musicaThema); instance.audio.volume = 1f; break; case soundFx.OPEN: instance.audio.PlayOneShot(instance.openChest); instance.audio.volume = 0.5f; break; case soundFx.COIN: instance.audio.PlayOneShot(instance.coin); instance.audio.volume = 0.4f; break; } }
public static void playSound(soundFx currentSound) { switch(currentSound){ case soundFx.BUTTON: instance.audio.PlayOneShot(instance.button); break; case soundFx.BUY: instance.audio.PlayOneShot(instance.buy); break; case soundFx.LEVELUP: instance.audio.PlayOneShot(instance.levelUp); break; case soundFx.MISSIONSTART: instance.audio.PlayOneShot(instance.missionStart); break; case soundFx.SLOT: instance.audio.PlayOneShot(instance.slot); break; } }
public static void PlaySound(soundFx currentSound) { switch (currentSound) { case soundFx.JUMP: instance.audioFonte.PlayOneShot(instance.sonsFx[0]); //JUMP break; case soundFx.DINHEIRO: instance.audioFonte.PlayOneShot(instance.sonsFx[1]); //DINHEIRO break; case soundFx.ATAQUE_FISICO: instance.audioFonte.PlayOneShot(instance.sonsFx[2]); //ATAQUE FISICO break; case soundFx.DANO_PERSONAGEM: instance.audioFonte.PlayOneShot(instance.sonsFx[3]); // dano personagem break; case soundFx.CAVEIRA_DAMAGE: instance.audioFonte.PlayOneShot(instance.sonsFx[4]); // dano caveira1 break; case soundFx.CAVEIRA_ATAQUE: instance.audioFonte.PlayOneShot(instance.sonsFx[5]); // caveira1 ataque break; case soundFx.ATAQUE_ESPADA: instance.audioFonte.PlayOneShot(instance.sonsFx[6]); // espada ataque break; case soundFx.COMENDO_PERSONAGEM: instance.audioFonte.PlayOneShot(instance.sonsFx[7]); // personagem comendo break; case soundFx.POTION_PERSONAGEM: instance.audioFonte.PlayOneShot(instance.sonsFx[8]); // personagem potion break; case soundFx.CAVEIRA_MAGICA_ATAQUE: instance.audioFonte.PlayOneShot(instance.sonsFx[9]); // ataque magia caveira break; } }