예제 #1
0
    private void CreateDisk()
    {
        for (int i = 0; i < AmountOfDiscs; i++)
        {
            GameObject go = Instantiate(DiskPrefab);

            schijf SchijfScript = go.GetComponent <schijf>();

            go.name = "disc " + i;

            go.transform.localScale = new Vector3(6f - (i * 0.8f), 1, 1);

            schijfArr[i] = go;

            pilarArr[0].GetComponent <Pilar>().AddDisc(SchijfScript);
        }
    }
예제 #2
0
 public void RemoveDisc(schijf s)
 {
     StickStack.Pop();
 }
예제 #3
0
 public void AddDisc(schijf s)
 {
     StickStack.Push(s);
 }