void Awake() { player = GameObject.FindGameObjectWithTag("Dagda"); playerStats = player.GetComponent <playerStats>(); spawnPoint = GameObject.FindGameObjectWithTag("spawnPoint"); bubble = GameObject.FindGameObjectWithTag("Bubble"); }
// Use this for initialization void Awake() { pickedUp = false; stats = player.GetComponent<playerStats>(); support = jeep.GetComponent<supportJeep>(); isActive = false; }
// Start is called before the first frame update void Start() { player = FindObjectOfType <PlayerMovement>(); pstats = FindObjectOfType <playerStats>(); //First the Enemy Set up enemyRB = GetComponent <Rigidbody2D>(); speed = 5; startHp = 25; hp = startHp; currentState = EnemyState.patrol; //Data that will be used by the script for AI behaviour maxDiference = 10; keepDDistance = 7; //Lua scripting set up luaScript = new Script(); loadLua(); luaScript.DoString(luaText); //2 hours to realize I need this, because I took it away at one point and everything broke //Attacking Set up lrcoStart = 50; lrco = lrcoStart; //Patrol Set up patrolLimit = 20; pdirX = 1; //This two will keep on changing pdirY = 0; //Im just putting this values to test patrolTurn = 0; viewDistance = 10; }
void Awake() { player = GameObject.FindGameObjectWithTag("Dagda"); ps = player.GetComponent <playerStats>(); msgPanel = GameObject.FindGameObjectWithTag("panelMensaje"); cl = GameObject.Find("LevelChanger").GetComponentInChildren <changelayer>(); }
// Use this for initialization void Start() { _camera = Camera.main; amountToMove = Vector3.zero; _stats = new playerStats(); _collider = transform.GetComponent<BoxCollider>(); }
// Use this for initialization void Start() { playerTurn = true; enemyTurn = false; player = FindObjectOfType <playerScript>(); playerExp = FindObjectOfType <playerStats>(); }
// Use this for initialization void Awake() { eHealth = GameObject.FindGameObjectWithTag ("enemy").GetComponent<enemyHealth> (); pStats = GameObject.FindGameObjectWithTag ("Player").GetComponent<playerStats> (); chckpoint = GameObject.Find("CheckPoints"); tut = chckpoint.GetComponent<TutorialScript>(); }
void Start() { rigidBody = GetComponent <Rigidbody2D>(); player = GameObject.FindGameObjectWithTag("Player"); spriteRender = player.GetComponent <SpriteRenderer>(); playerStats = player.GetComponent <playerStats>(); }
private void Start() { rigidBody = GetComponent <Rigidbody2D>(); player = GameObject.Find("Player"); stats = player.GetComponent <playerStats>(); StartCoroutine(DestroyOverTime()); }
protected void Start() { audioSource = GetComponent <AudioSource>(); isAlive = true; // Fetches CameraRigh script. if (GameObject.Find("CameraRig") != null) { cameraControl = GameObject.Find("CameraRig").GetComponent <CameraControl>(); cameraControl.addPlayer(gameObject); } health = basehealth; // health is wat er later vanaf gaat als weapon damage doet holder = new List <GameObject>(); transformArray = GetComponentsInChildren <Transform>(); for (int i = 0; i < 5; i++) { holder.Add(Instantiate(prefabArray[i], transformArray[i].position + prefabArray[i].transform.position, Quaternion.identity)); holder[i].transform.SetParent(gameObject.transform); } legs = holder[4].GetComponent <MasterLegs>(); legs.Construct(); //legs.controller = GetComponent<CharacterController>(); head = holder[1].GetComponent <MasterHead>(); lArm = holder[2].GetComponentInChildren <MasterArm>(); // get component in children is for balloon of doom item rArm = holder[3].GetComponentInChildren <MasterArm>(); // get component in children is for balloon of doom item lArm.transform.localScale = new Vector3(-maxArmScale, maxArmScale, maxArmScale); lArm.transform.localPosition = rArm.transform.localPosition - new Vector3(rArm.transform.localPosition.x * 2, 0, 0); rArm.transform.localScale = new Vector3(-minArmScale, minArmScale, minArmScale); legs.SetTotalMass(addedMass + lArm.AddedMass() + rArm.AddedMass() + head.AddedMass()); //Changes the transforms of the guns so the left gun is on the left, -0.5, en the right gun is on the right, 0.5); Transform[] tempGunsObject = holder[2].GetComponentsInChildren <Transform>(); lArm.bulletSpawn = tempGunsObject[2]; Transform[] tempGunsObject2 = holder[3].GetComponentsInChildren <Transform>(); rArm.bulletSpawn = tempGunsObject2[2]; //TODO: When we want to add more health through the other body parts, we can use this calculation. //health = basehealth + rArm.healthMod + lArm.healthMod + legs.healthMod + head.healthMod; //Changes the color of the player based on the player number playerStats = GameManager.instance.GetComponent <playerStats>(); playerColor = GameManager.instance.playerColors[playerID + 1]; //Set the color of the player to the right one. 1 = blue, 2 = red etc.. lArm.color = this.playerColor; rArm.color = this.playerColor; //sets the color of the player setColor(playerColor); }
void Start() { audioManager = FindObjectOfType <AudioManager>(); finishedMinigameUI = GetComponent <FinishedMinigameUI>(); playerStats = GameObject.FindGameObjectWithTag("persistentData").GetComponent <playerStats>(); raised = false; }
private void Awake() { if (gameObject.CompareTag("Player")) { playerStats playerStats = GameObject.FindGameObjectWithTag("persistentData").GetComponent <playerStats>(); attack = playerStats.attack; defense = playerStats.defense; velocity = playerStats.velocity; maxEnergy = playerStats.maxEnergy + Mathf.Floor(velocity / 35); } else { TinderData tinderData = GameObject.FindGameObjectWithTag("persistentData").GetComponent <TinderData>(); cBase = tinderData.combatCharacter; int curDay = tinderData.curDay - 1; float totalStats = cBase.attack + cBase.defense + cBase.velocity; attack = cBase.attack + (cBase.attack / totalStats) * curDay * tinderData.enemyStatsPerDay; defense = cBase.defense + (cBase.defense / totalStats) * curDay * tinderData.enemyStatsPerDay; velocity = cBase.velocity + (cBase.velocity / totalStats) * curDay * tinderData.enemyStatsPerDay; maxEnergy = cBase.maxEnergy + Mathf.Floor(velocity / 35); } maxHealth = attack / 4 + defense / 2 + 2 * velocity; shieldsAvailable = 3 + Mathf.FloorToInt(defense / 175); curHealth = maxHealth; curEnergy = maxEnergy; }
// Start is called before the first frame update void Start() { respawnPos = transform.position; stats = GetComponent <playerStats>(); movement = GetComponent <playerMovement>(); lumina = GetComponent <luminaController>(); lastFrameHealth = stats.currentHealth; }
// Use this for initialization void Start() { //spawnObject = this.GetComponent<GameObject>(); //playerObject = this.GetComponent<GameObject>(); playerStatScript = this.GetComponent <playerStats>(); candySpawned = false; }
// Use this for initialization void Awake() { tut = chckpoint.GetComponent<TutorialScript>(); pickedUp = false; stats = player.GetComponent<playerStats>(); support = jeep.GetComponent<supportJeep>(); isActive = false; }
// Start is called before the first frame update void Start() { target = playerManager.Instance.player.transform; agent = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); ps = gm.GetComponent <playerStats>(); isLiving = true; }
void Start() { pS = playerStats.stats; anim = GetComponent <Animator>(); sound = GetComponent <AudioSource>(); anim.enabled = false; runeActive = false; runeType = RuneType; }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); x = transform.localScale.x; y = transform.localScale.y; z = transform.localScale.z; player = FindObjectOfType <playerStats>(); }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.name == "Player") { playerStats stats = col.gameObject.GetComponent <playerStats>(); stats.TakeDamage(); animator.SetTrigger("Destroy"); } }
void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Player") { Debug.Log("hit"); pS = col.gameObject.GetComponent <playerStats>(); pS.Respawn(); } }
/** * Initialisation * */ void Start() { if (wayPoints.Length > 0) { currentWaypoint = wayPoints[0]; } pS = GameObject.Find("Player").GetComponent <playerStats>(); }
void Start() { rb2d = GetComponent <Rigidbody2D>(); boulderCollider = GetComponent <CircleCollider2D>(); anim = GetComponent <Animator>(); boulderDistance = 1; hDirection = 0; staff = StaffController.staff; pS = playerStats.stats; }
void Awake() { player = GameObject.FindGameObjectWithTag("Dagda"); ps = player.GetComponent <playerStats>(); playerAnimator = GFX.transform.GetComponent <Animator>(); maincam = Camera.main.transform; disparador = GameObject.Find("Disparador"); shootScript = disparador.GetComponent <Shoot>(); burbuja = GameObject.FindGameObjectWithTag("Bubble"); }
void Start() { scroll = scrollObject.GetComponent <ScrollSnapRect>(); playerStats = GetComponent <playerStats>(); if (PlayerPrefs.GetInt("carrosComprados").ToString() == "") { PlayerPrefs.SetInt("carrosComprados", 0); } }
playerStats pS; // used for sharing attacker and victoms coins on attack // Use this for initialization new void Start() { base.Start(); pS = GameManager.instance.GetComponent <playerStats>(); rotatingPoint = transform.GetChild(0).gameObject; projectPos = projection.transform.localPosition; projectRot = projection.transform.localRotation; projection.transform.parent = null; }
void Start() { // sets Rigidbody2D rb as the rigidbody component of the gameobject this script is attached to rb = this.gameObject.GetComponent <Rigidbody2D>(); // sets playerStats ps as the playerStats script of the gameobject this script is attached to ps = this.gameObject.GetComponent <playerStats>(); // sets Animator anim as the Animator component of the gameobject this script is attached to anim = this.gameObject.GetComponent <Animator>(); }
// Use this for initialization void Awake() { Instance = this; attackTime = Time.time; npc = GetComponent<NavMeshAgent>(); stats = player.GetComponent<playerStats>(); layerMask = ~layerMask; enemy = this.GetComponent<enemyHealth>(); test = player.GetComponent<PlayerMove>(); isNear = false; isDetected = false; }
// Use this for initialization void Start () { stats = GetComponent<playerStats> (); debugOn = true; render = playerMesh.GetComponent<Renderer> (); //playerNameObject.text = playerName; Application.runInBackground = true; charControl = GetComponent<CharacterController> (); distToGround = charControl.bounds.extents.y + 0.1f; cam = Camera.main; if (photonView.isMine && !stats.isDead()) { cam.GetComponent<cameraFollow> ().target = this.gameObject.transform; } }
private void Start() { Playstats = GameObject.FindGameObjectWithTag("Player").GetComponent <playerStats>(); maxFood = Playstats.maxHunger; eaten = Playstats.startHunger; amountOfFood = Playstats.foodPickUp; rate = Playstats.hungerSpeed; if (GameObject.Find("PickUps") != null) { audio_pickup = GameObject.Find("PickUps").GetComponent <Audio_pickup>(); } }
private void Start() { PlayStats = this.gameObject.GetComponent <playerStats>(); MaxWater = PlayStats.maxWater; drink = PlayStats.startWater; rate = PlayStats.waterLossRate; lossAmount = PlayStats.waterLossAmount; //drinkAmount = PlayStats.waterPickUp; //audio_pickup = GameObject.Find("PickUps").GetComponent<Audio_pickup>(); }
// Use this for initialization void Awake() { //This allows this object to be the only object in existance if (stats == null) { DontDestroyOnLoad(gameObject); stats = this; } else if (stats != this) { Destroy(gameObject); } }
void Start() { if (!UIExists) { UIExists = true; DontDestroyOnLoad(transform.gameObject); } else { Destroy(gameObject); } thePS = GetComponent <playerStats>(); }
void Start() { //paneles = GameObject.FindGameObjectsWithTag("Panel"); panelStart = GameObject.Find("panelStart"); dagda = GameObject.Find("Dagda"); cameraScript = GameObject.Find("Camera").GetComponent <CameraFollow>(); dagdaStats = dagda.GetComponent <playerStats>(); dagdaControll = dagda.GetComponent <PlayerController>(); panelOptions = GameObject.Find("panelOptions"); panelControll = GameObject.Find("panelControll"); panelDeath = GameObject.Find("panelDeath"); background = GameObject.Find("background"); pauseMenu = GameObject.Find("pauseMenu"); }
void setStats(string playerID) { playerStats stats = GameObject.Find(playerID).GetComponent <playerStats> (); Kills.GetComponent <Text>().text = stats.Kills.ToString(); UpdateConfig("Kills", Kills.ToString()); Deaths.GetComponent <Text>().text = stats.Deaths.ToString(); UpdateConfig("Deaths", Deaths.ToString()); DamageTaken.GetComponent <Text>().text = stats.DamageTaken.ToString(); UpdateConfig("DamageTaken", DamageTaken.ToString()); DamageDealt.GetComponent <Text>().text = stats.DamageDealt.ToString(); UpdateConfig("DamageDealt", DamageDealt.ToString()); BestKillSteak.GetComponent <Text>().text = stats.BestKillStreak.ToString(); UpdateConfig("BestKillStreak", BestKillSteak.ToString()); }
void Start() { rb2d = GetComponent <Rigidbody2D>(); //reference rb2d staffLightningPoint = GetComponent <BoxCollider2D>(); //reference box collider anim = staff.GetComponent <Animator>(); //reference animator moveLocation = 0; //Default 0 strikePoint = 0; //Default 0 hDirection = 0; //Default 0, 1 is right, -1 is left strikeBounds = 0; //Default 0 strikeState = false; pS = playerStats.stats; RuneScriptSpeed = RuneScriptSpeed.rune; runeMultiplyer = pS.runeMultiplyerSpeed; sound = GetComponent <AudioSource>(); }
protected void ObjectComponents() { rb2d = GetComponent <Rigidbody2D>(); spriteRend = GetComponent <SpriteRenderer>(); boulder = boulderController.boulder; timeRune = RuneScriptTime.rune; boulderCollider = boulder.GetComponent <CircleCollider2D>(); selfCollider = GetComponent <BoxCollider2D>(); anim = GetComponent <Animator>(); pS = playerStats.stats; hDirection = 0; dropRotation = new Quaternion(transform.rotation.x, transform.rotation.y, 0, transform.rotation.w); wetGrav = 2; wet = false; }
// Use this for initialization void Start() { show = gameObject.GetComponent<Text>(); statsss = _Gm.GetComponent<playerStats>(); }
public static void Load(playerStats saveGame) { current.stats = saveGame; gameloaded = true; }
// Use this for initialization void Start() { show = transform.parent.gameObject.GetComponent<Text>(); statsss = _Gm.GetComponent<playerStats>(); }
public static string StartNewGame(string playerName, string playerGender, string playerClass, string xmlFile) { playerStats baseStats = new playerStats(playerClass, playerGender); gameData = new GameData.GameInformation(loadLocationData(xmlFile), loadItemData(xmlFile), playerName, playerGender, playerClass, 0, baseStats, 0); gameData.loadGameInfo(xmlFile); GUI_Terminal.consoleLog = ""; GUI_Terminal.ScrollPosition = new Vector2(0,0); Inventory.updateInventory(); WorldMoves.initEnemyList(); return "\n<<Game Started>>\n\n" + gameData.IntroText + "\n\n" + gameData.Locations[0].getDescription(); }
public GameInformation(List<LocationData.Location> locations, List<ItemData.Item> items, string playerName, string playerGender, string playerClass, int currentLoc, playerStats stats, int turn) { this.locations = locations; this.items = items; this.playerName = playerName; this.playerGender = playerGender; this.playerClass = playerClass; this.currentLoc = currentLoc; this.stats = stats; this.turn = turn; }
// Use this for initialization void Awake() { bsmokeScreen = false; i = 0; Instance = this; }
void Start() { stats = new playerStats(equipment); Loot.Add(new Item("crown", 0, 2, SlotType.head, true)); Loot.Add(new Item("lantern", 0, 0, SlotType.dagger, true)); Loot.Add(new Item("shortsword", 3, 0, SlotType.sword, false)); Loot.Add(new Item("armor", 0, 5, SlotType.armor, false)); Loot.Add(new Item("longsword", 5, 1, SlotType.sword, false)); }