#VolatileVisions
This is a text-based Unity Engine game with basic RPG elements and a basic item system.
##Installation Download the release file, extract, and run the executable file.
##Controls The Main Menu is mouse based.
The remainder of the game is controlled via text entry.
You may exit the game at any time by pressing Escape.
The parser will not recognize compound commands or verb-object commands such as "equip weapon"
At (almost) all times you have access to the following commands:
- inventory : lists current inventory
- equipment || equipped : lists current equipped items
- equip : enters equip menu (enter item name after executing equip command)
- continue : ignores current interaction and continues along path
- story || look : Displays current story text
Other contextual commands will be displayed on screen with the story text.
Example: ">loot"
Note: You should not enter the > before your command.
Example: "loot" is what you should enter as your command
During Battles you can Attack or Defend
Attacking will just trade attacks between the enemy and yourself.
Defending will block damage and grant an attack Bonus to your next few attacks.
Hint: Having an object that emits light equipped will affect available contextual commands or story events.
##Project File Download the source files, extract, and open scenes->"mainmenu.scene".
Feel free to use any part of the code (just give credit where credit is due), or email Lucas for questions or suggestions.
##Author Graphical Assets: Lucas Rumney
Code: Lucas Rumney
##Contact Us For questions regarding installation, or bugs please contact us at: jetdriftstudio@gmail.com
Questions or Comments regarding code are also always welcome!
##Our Web Presence itch.io http://jet-drift.itch.io/
TIGsource Lucas: http://forums.tigsource.com/index.php?action=profile;u=47783