void Update() { //if off the screen kill the player if (transform.position.y <= offTheScreen) { pStats.takeDamage(200f); } //if the player dies restart the level if (pStats.hp() <= 0) { Application.LoadLevel(levelName); } healthBarSlider.value = pStats.hp(); // set the health bar to the current hp score.guiText.text = "Score:" + pStats.point(); // show the players score }