public void FixedUpdate() { if (playerCanMove) { player.MoveCharacter(horizontalMovement); } }
public void FixedUpdate() { if (isFlying) { if ((player.inGuntime && verticalMovement != player.FAST_FALL_SPEED * 2) || (!player.inGuntime && verticalMovement != player.FAST_FALL_SPEED)) { verticalMovement = playerBody.velocity.y; } } else { verticalMovement = playerBody.velocity.y; } player.MoveCharacter(horizontalMovement, verticalMovement); }
public void FixedUpdate() { // Constantly stay in place player.MoveCharacter(0f); }
public void FixedUpdate() { player.GetComponent <Rigidbody>().AddForce(new Vector3(0f, player.GLIDE_GRAVITY, 0f)); player.MoveCharacter(horizontalMovement); }