public void SetAction(AnimAction action) { switch (action) { case AnimAction.Attack01: _animCtrl.Attack01(); break; case AnimAction.Attack02: _animCtrl.Attack02(); break; case AnimAction.Attack03: _animCtrl.Attack03(); break; case AnimAction.Idle: _animCtrl.Idle02(); break; case AnimAction.Die: _animCtrl.Die(); break; case AnimAction.Hit: _animCtrl.GetHit(); break; default: break; } }