예제 #1
0
 scattered   = new Ray(hitRecord.Position, reflected + Fuzziness * Random.InUnitSphere());
예제 #2
0
 scattered   = new Ray(hitRecord.Position, reflected + this.fuzziness * VectorHelper.GetRandomInUnitSphere());
예제 #3
0
 scattered   = new Ray(hitRecord.Position, target - hitRecord.Position);