예제 #1
0
 void Start()
 {
     //player = GameObject.FindWithTag("Player");
     enemy        = GameObject.FindWithTag("Enemy");
     anim         = GetComponent <Animator>();
     healthPoints = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
     staminaBar.SetMaxStamina(maxStamina);
     currentStamina = maxStamina;
 }
예제 #2
0
 void Start()
 {
     currentHealth = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
     playerAnimator = GetComponentInChildren <Animator>();
     Blood.SetActive(false);
 }
예제 #3
0
    // Start is called before the first frame update
    void Start()
    {
        //currentHealth = maxHealth;
        healthBar.SetMaxHealth(maxHealth);

        player = GameObject.FindGameObjectWithTag("Player");
    }
예제 #4
0
 // Start is called before the first frame update
 void Start()
 {
     rb2d          = GetComponent <Rigidbody2D>();
     anim          = GetComponent <Animator>();
     sr            = GetComponent <SpriteRenderer>();
     currentHealth = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
 }
예제 #5
0
 // Start is called before the first frame update
 void Start()
 {
     currentBossHealth = maxBossHealth;
     HealthBarBoss.SetMaxHealth(maxBossHealth);
     flipCheck = 12f;
     rigidBody = GetComponent <Rigidbody2D>();
     InvokeRepeating("Move", 1.0f, 2.0f);
 }
예제 #6
0
    // Start is called before the first frame update
    void Start()
    {
        currentHealth = maxHealth;

        healthBar.SetMaxHealth(maxHealth);

        timer = startTime;
    }
예제 #7
0
    // Start is called before the first frame update
    void Start()
    {
        nav = GetComponent <NavMeshAgent>();
        col = false;

        currentHealth = maxHealth;
        healthBar.SetMaxHealth(maxHealth);
    }
예제 #8
0
 void Start()
 {
     rb             = GetComponent <Rigidbody2D>();
     anim           = GetComponent <Animator>();
     coll           = GetComponent <Collider2D>();
     nyawaText.text = health.ToString();
     currentHealth  = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
     responPoin = transform.position;
 }
예제 #9
0
    // Start is called before the first frame update
    void Start()
    {
        camview = cam.localRotation;

        rgdb = GetComponent <Rigidbody>();

        currentHealth = maxHealth;
        healthBar.SetMaxHealth(maxHealth);

        landed = true;
    }
예제 #10
0
    // Start is called before the first frame update
    void Start()
    {
        rigidBody = GetComponent <Rigidbody2D>();

        ratKing = false;

        //Start with full health
        currentHealth = maxHealth;
        HealthBar.SetMaxHealth(maxHealth);
        //inventoryUI.SetInventory(inventory);
    }
예제 #11
0
 // Start is called before the first frame update
 void Start()
 {
     if (instance != null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
     }
     heathbar.SetMaxHealth(maxPlayerHealth);
 }
예제 #12
0
 // Start is called before the first frame update
 void Start()
 {
     currentHealth = maxHealth;
     hb.SetMaxHealth(maxHealth);
     hb.SetHealth(currentHealth);
 }
예제 #13
0
 // Start is called before the first frame update
 void Start()
 {
     currentHealth = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
 }