void Start() { //player = GameObject.FindWithTag("Player"); enemy = GameObject.FindWithTag("Enemy"); anim = GetComponent <Animator>(); healthPoints = maxHealth; healthBar.SetMaxHealth(maxHealth); staminaBar.SetMaxStamina(maxStamina); currentStamina = maxStamina; }
void Start() { currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); playerAnimator = GetComponentInChildren <Animator>(); Blood.SetActive(false); }
// Start is called before the first frame update void Start() { //currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); player = GameObject.FindGameObjectWithTag("Player"); }
// Start is called before the first frame update void Start() { rb2d = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); sr = GetComponent <SpriteRenderer>(); currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); }
// Start is called before the first frame update void Start() { currentBossHealth = maxBossHealth; HealthBarBoss.SetMaxHealth(maxBossHealth); flipCheck = 12f; rigidBody = GetComponent <Rigidbody2D>(); InvokeRepeating("Move", 1.0f, 2.0f); }
// Start is called before the first frame update void Start() { currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); timer = startTime; }
// Start is called before the first frame update void Start() { nav = GetComponent <NavMeshAgent>(); col = false; currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); }
void Start() { rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); coll = GetComponent <Collider2D>(); nyawaText.text = health.ToString(); currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); responPoin = transform.position; }
// Start is called before the first frame update void Start() { camview = cam.localRotation; rgdb = GetComponent <Rigidbody>(); currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); landed = true; }
// Start is called before the first frame update void Start() { rigidBody = GetComponent <Rigidbody2D>(); ratKing = false; //Start with full health currentHealth = maxHealth; HealthBar.SetMaxHealth(maxHealth); //inventoryUI.SetInventory(inventory); }
// Start is called before the first frame update void Start() { if (instance != null) { instance = this; DontDestroyOnLoad(gameObject); } else { } heathbar.SetMaxHealth(maxPlayerHealth); }
// Start is called before the first frame update void Start() { currentHealth = maxHealth; hb.SetMaxHealth(maxHealth); hb.SetHealth(currentHealth); }
// Start is called before the first frame update void Start() { currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); }