void OnTriggerStay2D(Collider2D other) { if (other.gameObject.layer == LayerMask.NameToLayer("Shootable")) { projectShoot.removeForce(); Instantiate(explosionEff, transform.position, transform.rotation); Destroy(gameObject); if (other.tag == "Enemy") { enemyHealth enemyHurt = other.gameObject.GetComponent <enemyHealth>(); enemyHurt.damageAdd(damage); } } }