private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { playerHealth playerFell = collision.GetComponent <playerHealth>(); playerFell.makeDead(); } else if (collision.tag == "Enemy") { enemyHealth enemyFell = collision.GetComponent <enemyHealth>(); enemyFell.makeDead(); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { playerHealth player = other.GetComponent <playerHealth>(); player.makeDead(); player.healthSlider.value = 0; Time.timeScale = 0f; } else { enemyHealth enemy = other.GetComponent <enemyHealth>(); enemy.makeDead(); } }