void OnTriggerStay2D(Collider2D other)
 {
     if (other.gameObject.layer == LayerMask.NameToLayer("Shootable"))
     {
         projectShoot.removeForce();
         Instantiate(explosionEff, transform.position, transform.rotation);
         Destroy(gameObject);
         if (other.tag == "Enemy")
         {
             enemyHealth enemyHurt = other.gameObject.GetComponent <enemyHealth>();
             enemyHurt.damageAdd(damage);
         }
     }
 }