//攻击目标--无 public void SetSettingNone() { bool value = ClientGlobal.Instance().gameOption.GetInt("AttackTarget", "SettingNone", 1) == 1; if (value) { this.AttackPriority = eAttackPriority.Creature; } }
//攻击目标--怪物优先 public void SetSettingMonster() { bool value = ClientGlobal.Instance().gameOption.GetInt("AttackTarget", "SettingMonster", 1) == 1; if (value) { this.AttackPriority = eAttackPriority.Monster; } }