private void Start() { if (startSetUp == false) { return; } ChangeState(ParticleAcceleratorState.Closed); amountOfWiresUsed = amountOfWiresNeeded; wrenchSecurable.ServerSetPushable(false); }
public void OnSpawnServer(SpawnInfo info) { if (startSetUp) { ChangeState(ParticleAcceleratorState.Closed); amountOfWiresUsed = amountOfWiresNeeded; wrenchSecurable.ServerSetPushable(false); } registerTile.OnLocalPositionChangedServer.AddListener(OnRegisterTileMove); integrity.OnWillDestroyServer.AddListener(OnIntegrityDestroy); }
private void Start() { if (CustomNetworkManager.IsServer == false) { return; } if (startSetUp) { wrenchSecurable.ServerSetPushable(false); } }