void Awake() { registerTile = GetComponent <RegisterTile>(); securable = GetComponent <WrenchSecurable>(); baseSpriteHandler = GetComponentInChildren <SpriteHandler>(); electricalNodeControl = GetComponent <ElectricalNodeControl>(); }
private void Awake() { electricalNodeControl = GetComponent <ElectricalNodeControl>(); moduleSupplyingDevice = GetComponent <ModuleSupplyingDevice>(); wrenchSecurable = GetComponent <WrenchSecurable>(); registerTile = GetComponent <RegisterTile>(); }
private void Awake() { registerTile = GetComponent <RegisterTile>(); integrity = GetComponent <Integrity>(); wrenchSecurable = GetComponent <WrenchSecurable>(); spriteHandler = GetComponentInChildren <SpriteHandler>(); directional = GetComponent <Directional>(); }
private void Awake() { if (currentState != TeslaCoilState.Grounding) { moduleSupplyingDevice = GetComponent <ModuleSupplyingDevice>(); } wrenchSecurable = GetComponent <WrenchSecurable>(); integrity = GetComponent <Integrity>(); }
void Awake() { objectBehaviour = GetComponent <ObjectBehaviour>(); securable = GetComponent <WrenchSecurable>(); netTab = GetComponent <HasNetworkTab>(); spriteHandler = transform.GetChild(0).GetComponent <SpriteHandler>(); securable.OnAnchoredChange.AddListener(OnAnchoredChange); }
void Awake() { registerTile = GetComponent <RegisterTile>(); objectBehaviour = GetComponent <ObjectBehaviour>(); itemStorage = GetComponent <ItemStorage>(); securable = GetComponent <WrenchSecurable>(); baseSpriteHandler = GetComponentInChildren <SpriteHandler>(); electricalNodeControl = GetComponent <ElectricalNodeControl>(); }
void Awake() { registerTile = GetComponent <RegisterTile>(); securable = GetComponent <WrenchSecurable>(); baseSpriteHandler = GetComponentInChildren <SpriteHandler>(); electricalNodeControl = GetComponent <ElectricalNodeControl>(); var itemStorage = GetComponent <ItemStorage>(); itemSlot = itemStorage.GetIndexedItemSlot(0); securable.OnAnchoredChange.AddListener(OnSecuredChanged); }