private void Start()
        {
            if (startSetUp == false)
            {
                return;
            }

            ChangeState(ParticleAcceleratorState.Closed);
            amountOfWiresUsed = amountOfWiresNeeded;
            wrenchSecurable.ServerSetPushable(false);
        }
Exemple #2
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 public void OnSpawnServer(SpawnInfo info)
 {
     if (startSetUp)
     {
         ChangeState(ParticleAcceleratorState.Closed);
         amountOfWiresUsed = amountOfWiresNeeded;
         wrenchSecurable.ServerSetPushable(false);
     }
     registerTile.OnLocalPositionChangedServer.AddListener(OnRegisterTileMove);
     integrity.OnWillDestroyServer.AddListener(OnIntegrityDestroy);
 }
        private void Start()
        {
            if (CustomNetworkManager.IsServer == false)
            {
                return;
            }

            if (startSetUp)
            {
                wrenchSecurable.ServerSetPushable(false);
            }
        }